Obi Rope
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Threads
- Rope Jumps attachment when old attachment is destroyed. (1 Reply)
- How to set the length of the rod (5 Replies)
- Rope reacting weird (11 Replies)
- Obi Rod Blueprint in Script (10 Replies)
- Like a beam+whip? (3 Replies)
- Multiple ropes combined (1 Reply)
- Older Unity Version (1 Reply)
- what is inTangentVector and outTangentVector (1 Reply)
- rope become shrink (1 Reply)
- Rope Interaction in Development (1 Reply)
- actor‘s update time (5 Replies)
- problem of particle position (3 Replies)
- Grab ball that is attached to rope (4 Replies)
- question about actor (1 Reply)
- how to get control point coordinate (1 Reply)
- Rope Walking (1 Reply)
- Creating obi rope prefab (11 Replies)
- Rod disappears when rope exists in the scene (5 Replies)
- how can i set collision material and self collisions in script (1 Reply)
- Slide along attachment point (3 Replies)
- How to update particles immediately after activating ObiRope Component (1 Reply)
- Grab / Hit Ball Attached to Rope (2 Replies)
- Irregular Rigidbody reactions (3 Replies)
- How can i use obi rope in unity with totally script? (3 Replies)
- Obi.ObiCollider.idToCollider gone in update (1 Reply)
- Incompatibility with one asset for iOS builds (1 Reply)
- Obi Rope BIH Error and Performance issues (3 Replies)
- Facing some issues Obi Rope (2 Replies)
- Error when using mesh colliders (3 Replies)
- 64bits libOni.so reports UnsatisfiedLinkError exception (2 Replies)