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Full Version: Facing some issues Obi Rope
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We have got Multiple Obi Ropes configured in our game. We want to find whether they are intersecting or not.
Can anyone please help?
Thanks in advance
Hi there,

Just subscribe to the solver's OnParticleContact event. It will return a list of all inter-particle contacts in the frame, from that you can determine if different ropes are colliding with each other. See:
http://obi.virtualmethodstudio.com/tutor...sions.html
(02-12-2020, 01:09 PM)josemendez Wrote: [ -> ]Thanks I'll try to implement with this.