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Obi Rope

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Important Threads

  1. Nintendo switch support (8 Replies)
  2. Doesn't build for latest XCode (11.4) (120 Replies)
  3. Frequently Asked Questions (0 Replies)

Threads

  1. Wrong Particle Position (2 Replies)
  2. Reduce oscillation or bounciness in v7 (2 Replies)
  3. contact.stickImpulse always 0, Closed loop ObiRope Collision fails (4 Replies)
  4. Destroying GameObjects immediately is not permitted during physics trigger/contact (5 Replies)
  5. Rope "Freezing" after a few seconds (1 Reply)
  6. How to handle multiple attachments (rope-rope, rope-rigidbody)? (3 Replies)
  7. Tree with Obi Bone --> putting leaves as child of the main branch (2 Replies)
  8. How to handle terrain holes? (7 Replies)
  9. Issues After Upgrading to Obi Rope 7: Bounciness, Jitter, and Rope Generation Problem (4 Replies)
  10. Rope Moves across objects Issues (3 Replies)
  11. Obi 7.0 ParticleAPI (2 Replies)
  12. Chain Renderer with Burst can not use Point Light (6 Replies)
  13. How to Controll Rope Elements/segmrents and have better collision (3 Replies)
  14. Possible Bug in ObiRopeCursor Class Leading to Infinite Rope Length (2 Replies)
  15. Unity physics interaction on v7.0 (4 Replies)
  16. Demo Scene - Snake - Navmesh (3 Replies)
  17. Selecting Objects in Hierarchy Triggers Unintentional Physics (2 Replies)
  18. Obi Rope Prefab Pluger not working (2 Replies)
  19. Rope saving and restore by Json (19 Replies)
  20. Roadmap for Unity Physics package (1 Reply)
  21. Stripping obi rope (4 Replies)
  22. Resetting Rope causing Error (10 Replies)
  23. Dynamic Attachment Often Displaced (5 Replies)
  24. Strange Behaviour in Editor for V7 (2 Replies)
  25. New Obi Rope Chain Renderer URP version 7 (2 Replies)
  26. Edit Path mode not working (4 Replies)
  27. Camera, lights and export question (4 Replies)
  28. ChangeLength in Version 7 (1 Reply)
  29. How to Pause or Freeze Rope? (3 Replies)
  30. ObiRopeCursor for ObiRod (13 Replies)
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