Obi Rope
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43
Important Threads
- Nintendo switch support (8 Replies)
- Doesn't build for latest XCode (11.4) (120 Replies)
- Frequently Asked Questions (0 Replies)
Threads
- Position of Solver in Hierarchy (4 Replies)
- Attaching gameobjects after tear up (4 Replies)
- Rope static attachment seems to lag behind the moving object it's attached to (2 Replies)
- Obi Rope Cursor ChangeLength With Collision (3 Replies)
- DIINotFoundException when attempting to import ObiRope (4 Replies)
- Rope hierarchy (1 Reply)
- Handles in runtime (6 Replies)
- Intertwining of ropes in Obi Rope (3 Replies)
- Resize rope when apply force to attached mass (3 Replies)
- Rope saving and restore by Json (14 Replies)
- prevent dynamic attachment from disjointing on re-enable (2 Replies)
- Rope between 2 trackers (3 Replies)
- Obi Rope build error with Unity 2023.1 on APK Build for XR (6 Replies)
- Unity - UNKNOWN_OBJECT_TYPE declared as [WriteOnly] (0 Replies)
- helicopter hook (4 Replies)
- Elastic Stretch Arm for VR Avatar Hands with Physics (1 Reply)
- Particle Attachment on expanding rope (3 Replies)
- System.ObjectDisposedException: The UNKNOWN_OBJECT_TYPE has been deallocated (2 Replies)
- Rope saving and restore (4 Replies)
- Making a ball of noodles (1 Reply)
- Rope going inside the table (3 Replies)
- Indexing Particles while using Obi Rope Cursor (2 Replies)
- Dynamic Rod Attachment Problem (11 Replies)
- Finding Rope existence on mouse click (2 Replies)
- Rope connected 3d object and its weight (7 Replies)
- Rope Collision Detection (3 Replies)
- Rope Cut not working (5 Replies)
- Proper way of moving rope end points (3 Replies)
- Unpin Rope not working (2 Replies)
- Performance lag when more thn 4 ropes created (6 Replies)