Obi Rope
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47
Important Threads
- Nintendo switch support (8 Replies)
- Doesn't build for latest XCode (11.4) (120 Replies)
- Frequently Asked Questions (0 Replies)
Threads
- Substep-dependent normalImpulse measurement and friction behavior in Obi Rope 6.5.4 (1 Reply)
- Obi Bones With Stretch Bones Get NaN Values (6 Replies)
- How to make crane wire behave more like steel cable (not rubber)? (5 Replies)
- Non-uniform particle distance (12 Replies)
- Stable Cosserat Rods (2 Replies)
- Adjust position offsets in ObiParticleAttachment (1 Reply)
- Missing Ref Exception on ObiRigidbody2D (4 Replies)
- Looking for suggestions on a physical-feeling rope extension (3 Replies)
- Obi Rope Contraint Settings buggy (2 Replies)
- Issues with closed loops (8 Replies)
- Extending Grappling Hook & Collision Detection (5 Replies)
- How to make better rope ends (2 Replies)
- Deleting collider invalidates collider id in ObiPinConstraintsBatch.colliderIndices (3 Replies)
- Spawn obi rope with scripted transform and attachment (1 Reply)
- Obi Rod collision causing weird stretching behavior (8 Replies)
- Better method to change rod shape (3 Replies)
- Best way to disable then reenable rope? (3 Replies)
- Emit rope like silly string (18 Replies)
- Games using Obi Ropes (2 Replies)
- Stop Cursor Removing Particle Attatchment (2 Replies)
- Extending rope by pulling on cursor end (0 Replies)
- How to let Rod not streching part of the mesh (3 Replies)
- Animating rod rest position (43 Replies)
- Endoscope rod help (2 Replies)
- Particle Attachment does not work (5 Replies)
- Console spam on ComputeCollisionWorld (2 Replies)
- Graphical twist on rope (2 Replies)
- Helper functions/commands (3 Replies)
- Strange sagging behaviour (5 Replies)
- Scripting rod forces (29 Replies)