Obi Rope
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Important Threads
- Nintendo switch support (8 Replies)
- Doesn't build for latest XCode (11.4) (120 Replies)
- Frequently Asked Questions (0 Replies)
Threads
- Collisions do not happens properly with object's mass lower than 0.7 (0 Replies)
- Unstable chain attachment (13 Replies)
- Rope pinned to two dynamic attachments has a gap when physics act upon it (2 Replies)
- Hard crash in build after upgrading from Obi 6 to Obi 7 (2 Replies)
- Rope cursor with attachments (1 Reply)
- Issue Saving/Loading Particle Positions in play mode using ObiRope v7.0 (10 Replies)
- Rope extension, vibration and collision (26 Replies)
- RuntimeRopeGenerator basic questions (1 Reply)
- Obi Bone FixedRoot As Parent (8 Replies)
- How to fix both ends when using bones for a ObiRope? (5 Replies)
- How can I make my ropes not float upwards? (1 Reply)
- How can I detect my second actor in a solver? (9 Replies)
- Obi 7 disable simulation (6 Replies)
- unity6 errors (1 Reply)
- Growing a rope attached to an object (1 Reply)
- Twisted Bones (0 Replies)
- Reset Rope without Movement / Physics (1 Reply)
- rope settings (1 Reply)
- Animating rod rest position (42 Replies)
- Particle attachments dont attach correctly on quest2 (1 Reply)
- Dynamic attachment to fixed object with hinge component (9 Replies)
- Changing rope lenth creates erratic behaviour (3 Replies)
- Mesh creating (13 Replies)
- static 2nd attachment causing rope to control 2nd 3D object (1 Reply)
- Obi rope collider produce errors when exit Play mode (3 Replies)
- Obi Particles stuck below ground collider (3 Replies)
- Broken scripts with update 6 -> 7 (11 Replies)
- Fishing Line (9 Replies)
- Enable/disable objects with Obi Rope (0 Replies)
- Particle Attatchment Gap Offset When Running (0 Replies)