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Obi Rope

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Important Threads

  1. Nintendo switch support (8 Replies)
  2. Doesn't build for latest XCode (11.4) (120 Replies)
  3. Frequently Asked Questions (0 Replies)

Threads

  1. Rope with sharp change in thickness (2 Replies)
  2. Does the Obi Rope support physics simulation on a dedicated server linux? (7 Replies)
  3. Attaching a rope and updating position multiple times (4 Replies)
  4. Relax the rope when required (7 Replies)
  5. Obi crash after reload scene (4 Replies)
  6. Problem with movement of ObiRopeAttachment (0 Replies)
  7. How To Avoid This Problem (1 Reply)
  8. How to simulate Obi Rope physics? (1 Reply)
  9. Aligning collision with Obi Rope Mesh Renderer (2 Replies)
  10. Rope saving and restore (3 Replies)
  11. Rope/rod freezing (3 Replies)
  12. Stitching a Rod to Rope - another attempt at fishing rod (3 Replies)
  13. Dynamic Rod Attachment Problem (10 Replies)
  14. How to avoid saving mesh to scene file (6 Replies)
  15. Does anyone else have rope that just "die" and have to be ripped out and re built? (2 Replies)
  16. Questions about adding/removing rope at runtime` (1 Reply)
  17. Bones contracting (2 Replies)
  18. How to guarantee a rope will not go through a collider? (4 Replies)
  19. Rope not rendering / can not adjust control points (4 Replies)
  20. Rope stretching (2 Replies)
  21. Setting the length of rope during run time instantly (not gradually growing it) (2 Replies)
  22. How to change rope length? Sample script does nothing. (0 Replies)
  23. How to teleport a rope (5 Replies)
  24. Obi Particle Renderer not working on Rope in URP (2 Replies)
  25. Copy ropes in play mode (5 Replies)
  26. Best way to pre-bend this rod? (4 Replies)
  27. Help: Making a cable with plug on each end? (3 Replies)
  28. performances tips for 22 Obi Bones in one solver (2 Replies)
  29. Rope around another rope - added partial solution (2 Replies)
  30. Fixing particle causes slight "jump"? (5 Replies)
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