Obi Rope
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Important Threads
- Nintendo switch support (8 Replies)
- Doesn't build for latest XCode (11.4) (120 Replies)
- Frequently Asked Questions (0 Replies)
Threads
- Animating rod rest position (43 Replies)
- Endoscope rod help (2 Replies)
- Particle Attachment does not work (5 Replies)
- How to let Rod not streching part of the mesh (0 Replies)
- Console spam on ComputeCollisionWorld (2 Replies)
- Graphical twist on rope (2 Replies)
- Helper functions/commands (3 Replies)
- Strange sagging behaviour (5 Replies)
- Scripting rod forces (29 Replies)
- Should actor massScale affect all aspects of simulation? (14 Replies)
- Accuracy of Fixed Positions such as Start or End (1 Reply)
- Constrain two rods into each other (3 Replies)
- Error building Player: Shader error in 'FluidFoamCollisions' (2 Replies)
- Burst error causing crash on ROG Ally (1 Reply)
- How to Shorten or Scale the Length of an Obi Rod (5 Replies)
- The Limitation of Using Obi System Only as a Child of the Solver Is Meaningless (1 Reply)
- Bug Where a Straight Segment Appears When the Rope Reaches a Certain Length (1 Reply)
- Having an issue with obi attach points. (4 Replies)
- Non-uniform particle distance (4 Replies)
- Is it possible to implement a feature like in the video with Obi Rope? (2 Replies)
- ObiRope 7.0 save/load (1 Reply)
- ObiAttachment issue (5 Replies)
- Rod loses initial shape when forced (7 Replies)
- Rod dynamic attachment is broken (10 Replies)
- 7.1 Obi bone spasm (3 Replies)
- Pinhole inspector throw errors (5 Replies)
- Adding ObiColider To Generated Mesh Is Slow (4 Replies)
- Rod attachment orientation incorrect (3 Replies)
- Change rod section at runtime (1 Reply)
- Rope going through wall (5 Replies)