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Obi Rope

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Important Threads

  1. Nintendo switch support (8 Replies)
  2. Doesn't build for latest XCode (11.4) (120 Replies)
  3. Frequently Asked Questions (0 Replies)

Threads

  1. System.ObjectDisposedException: The UNKNOWN_OBJECT_TYPE has been deallocated (0 Replies)
  2. Dynamic Rod Attachment Problem (11 Replies)
  3. Finding Rope existence on mouse click (2 Replies)
  4. DIINotFoundException when attempting to import ObiRope (2 Replies)
  5. Rope connected 3d object and its weight (7 Replies)
  6. Rope Collision Detection (3 Replies)
  7. Rope Cut not working (5 Replies)
  8. Proper way of moving rope end points (3 Replies)
  9. Unpin Rope not working (2 Replies)
  10. Performance lag when more thn 4 ropes created (6 Replies)
  11. ObiRodCursor (7 Replies)
  12. [Solved] Creating a ribbon (4 Replies)
  13. Rope going inside table (1 Reply)
  14. Untangling ropes and collision detection (3 Replies)
  15. How to solidify particles (4 Replies)
  16. Need spiral cable (1 Reply)
  17. I contact with softbody but it is treated as contact with the rope (2 Replies)
  18. Problems deleting obi colliders with pin constraints (7 Replies)
  19. When I use ObiBone with my blender model, all bones are clustered together. (3 Replies)
  20. Changing the rope's position (3 Replies)
  21. Question of the ObiRope length (0 Replies)
  22. Is there a way to query collisions with Obi Bone? (5 Replies)
  23. Setting angular velocity of a kinematic body is not supported (1 Reply)
  24. Rope Jittering/ Stuttering (3 Replies)
  25. Attaching a rope and updating position multiple times (5 Replies)
  26. Prefab Creation & Cable Length with Rigidbodies (5 Replies)
  27. Error: Particle that does not exist in the actor (1 Reply)
  28. Controlling Particle Thickness at Runtime with Obi Rope (2 Replies)
  29. Obi Rope not working on OS X Silicon (1 Reply)
  30. Compatibility with Fluxy (2 Replies)
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