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Obi Rope

Important Threads

  1. Nintendo switch support (8 Replies)
  2. Doesn't build for latest XCode (11.4) (120 Replies)
  3. Frequently Asked Questions (0 Replies)

Threads

  1. Substep-dependent normalImpulse measurement and friction behavior in Obi Rope 6.5.4 (1 Reply)
  2. Obi Bones With Stretch Bones Get NaN Values (6 Replies)
  3. How to make crane wire behave more like steel cable (not rubber)? (5 Replies)
  4. Non-uniform particle distance (12 Replies)
  5. Stable Cosserat Rods (2 Replies)
  6. Adjust position offsets in ObiParticleAttachment (1 Reply)
  7. Missing Ref Exception on ObiRigidbody2D (4 Replies)
  8. Looking for suggestions on a physical-feeling rope extension (3 Replies)
  9. Obi Rope Contraint Settings buggy (2 Replies)
  10. Issues with closed loops (8 Replies)
  11. Extending Grappling Hook & Collision Detection (5 Replies)
  12. How to make better rope ends (2 Replies)
  13. Deleting collider invalidates collider id in ObiPinConstraintsBatch.colliderIndices (3 Replies)
  14. Spawn obi rope with scripted transform and attachment (1 Reply)
  15. Obi Rod collision causing weird stretching behavior (8 Replies)
  16. Better method to change rod shape (3 Replies)
  17. Best way to disable then reenable rope? (3 Replies)
  18. Emit rope like silly string (18 Replies)
  19. Games using Obi Ropes (2 Replies)
  20. Stop Cursor Removing Particle Attatchment (2 Replies)
  21. Extending rope by pulling on cursor end (0 Replies)
  22. How to let Rod not streching part of the mesh (3 Replies)
  23. Animating rod rest position (43 Replies)
  24. Endoscope rod help (2 Replies)
  25. Particle Attachment does not work (5 Replies)
  26. Console spam on ComputeCollisionWorld (2 Replies)
  27. Graphical twist on rope (2 Replies)
  28. Helper functions/commands (3 Replies)
  29. Strange sagging behaviour (5 Replies)
  30. Scripting rod forces (29 Replies)