Obi Rope
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46
Threads
- How to handle terrain holes? (7 Replies)
- Issues After Upgrading to Obi Rope 7: Bounciness, Jitter, and Rope Generation Problem (4 Replies)
- Rope Moves across objects Issues (3 Replies)
- Chain Renderer with Burst can not use Point Light (6 Replies)
- How to Controll Rope Elements/segmrents and have better collision (3 Replies)
- Possible Bug in ObiRopeCursor Class Leading to Infinite Rope Length (2 Replies)
- Unity physics interaction on v7.0 (4 Replies)
- Demo Scene - Snake - Navmesh (3 Replies)
- Selecting Objects in Hierarchy Triggers Unintentional Physics (2 Replies)
- Obi Rope Prefab Pluger not working (2 Replies)
- Rope saving and restore by Json (19 Replies)
- Roadmap for Unity Physics package (1 Reply)
- Stripping obi rope (4 Replies)
- Resetting Rope causing Error (10 Replies)
- Dynamic Attachment Often Displaced (5 Replies)
- Strange Behaviour in Editor for V7 (2 Replies)
- New Obi Rope Chain Renderer URP version 7 (2 Replies)
- Edit Path mode not working (4 Replies)
- Camera, lights and export question (4 Replies)
- ChangeLength in Version 7 (1 Reply)
- How to Pause or Freeze Rope? (3 Replies)
- ObiRopeCursor for ObiRod (13 Replies)
- Obi Rope Tight Ropes (1 Reply)
- Rope static attachment seems to lag behind the moving object it's attached to (3 Replies)
- Couldn't create a Convex Mesh from source mesh "extrudedMesh" within the maximum poly (2 Replies)
- procedure control point does not spawn particle in correct place (2 Replies)
- Position of Solver in Hierarchy (4 Replies)
- Attaching gameobjects after tear up (4 Replies)
- Obi Rope Cursor ChangeLength With Collision (3 Replies)
- DIINotFoundException when attempting to import ObiRope (4 Replies)