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Obi Rope

Threads

  1. How to handle terrain holes? (7 Replies)
  2. Issues After Upgrading to Obi Rope 7: Bounciness, Jitter, and Rope Generation Problem (4 Replies)
  3. Rope Moves across objects Issues (3 Replies)
  4. Chain Renderer with Burst can not use Point Light (6 Replies)
  5. How to Controll Rope Elements/segmrents and have better collision (3 Replies)
  6. Possible Bug in ObiRopeCursor Class Leading to Infinite Rope Length (2 Replies)
  7. Unity physics interaction on v7.0 (4 Replies)
  8. Demo Scene - Snake - Navmesh (3 Replies)
  9. Selecting Objects in Hierarchy Triggers Unintentional Physics (2 Replies)
  10. Obi Rope Prefab Pluger not working (2 Replies)
  11. Rope saving and restore by Json (19 Replies)
  12. Roadmap for Unity Physics package (1 Reply)
  13. Stripping obi rope (4 Replies)
  14. Resetting Rope causing Error (10 Replies)
  15. Dynamic Attachment Often Displaced (5 Replies)
  16. Strange Behaviour in Editor for V7 (2 Replies)
  17. New Obi Rope Chain Renderer URP version 7 (2 Replies)
  18. Edit Path mode not working (4 Replies)
  19. Camera, lights and export question (4 Replies)
  20. ChangeLength in Version 7 (1 Reply)
  21. How to Pause or Freeze Rope? (3 Replies)
  22. ObiRopeCursor for ObiRod (13 Replies)
  23. Obi Rope Tight Ropes (1 Reply)
  24. Rope static attachment seems to lag behind the moving object it's attached to (3 Replies)
  25. Couldn't create a Convex Mesh from source mesh "extrudedMesh" within the maximum poly (2 Replies)
  26. procedure control point does not spawn particle in correct place (2 Replies)
  27. Position of Solver in Hierarchy (4 Replies)
  28. Attaching gameobjects after tear up (4 Replies)
  29. Obi Rope Cursor ChangeLength With Collision (3 Replies)
  30. DIINotFoundException when attempting to import ObiRope (4 Replies)