Obi Rope
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Threads
- Tips for improving performance? (2 Replies)
- Adding pin constraints to a rope at runtime (10 Replies)
- Test if rope is tense, and extend it in code (5 Replies)
- Firehose (3 Replies)
- Scripting pinconstraints on 2 non-kinematic rigidbodies (1 Reply)
- Twist a belt with Obi Rope (1 Reply)
- How to add external force to particular particles? (2 Replies)
- Rope 'jumps' when a particle is added or removed (3 Replies)
- Restart rope at runtime (2 Replies)
- Crash report (1 Reply)
- High friction on edges (1 Reply)
- Old Version 3.2 (1 Reply)
- About PinConstraint Scripting (4 Replies)
- Instantiate and use Robe (3 Replies)
- Obi Rope 3.3.0 - Bunch of warnings (4 Replies)
- Crash report (9 Replies)
- Rope Problem (3 Replies)
- Copying a rope causes the new rope to "steal" the mesh from the old one (2 Replies)
- Dll Problem (1 Reply)
- ObiRigidbodies (or ObiColliders?) causing weird physics (2 Replies)
- sequence of short ropes connecting pinned objects – problem with stretchiness/jitter (1 Reply)
- Handles in runtime (3 Replies)
- Obi Rope on Android (2 Replies)
- ObiColliders and Procedural Load (17 Replies)
- Issue with Rope (Chain) in scene (4 Replies)
- Android/iOS - performance question (0 Replies)
- Large Radius Liquid Transfer Pipe that can be picked up at any point for HTC Vive (0 Replies)
- Performance issues (12 Replies)
- Earlier Versions of Obi Rope (2 Replies)
- Simulate a solid steel chain (3 Replies)