Obi Rope
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Threads
- Remove / add particle attachment at runtime? (3 Replies)
- Obi Rope 5.2 version for xcode 13.3.1 (1 Reply)
- Setting the minimum weight needed to make a rope stretch (1 Reply)
- Can I set a max length? (1 Reply)
- Messy particle order when using ChangeLength() and save system (0 Replies)
- Help with Grappling Hook Implementation (1 Reply)
- No editor tools... (2 Replies)
- Infinite stretching (2 Replies)
- Unity crash on scene load with obi rope (4 Replies)
- Will Obi Rope be suitable for our needs (0 Replies)
- Pin constraint attached to hanging platform has strange behavior (3 Replies)
- Create rope between 2 game objects (0 Replies)
- Create rope at runtime (1 Reply)
- How can i detect if two ropes are twisted (11 Replies)
- Best time to change rope length? (1 Reply)
- ObiRopeCursor.ChangeLength causes IndexOutOfRangeExceptions (1 Reply)
- Check if rope is on top of other rope! (1 Reply)
- Attaching non-Rigidbody object to rope (2 Replies)
- Rope weight effect on rigidbodies (1 Reply)
- Getting Length of Rope Between Two Points (1 Reply)
- Cannot find Edit Particles button/editor (2 Replies)
- ObiRopeCursor documentation is out of date (2 Replies)
- Saving Rope State (8 Replies)
- Prevent another rope go through each other (1 Reply)
- Adding points to Obi Rope in rune time (6 Replies)
- Changing Obi Rope Particle Size (5 Replies)
- Issue with Rope Consistency! (14 Replies)
- Collision Detection (3 Replies)
- problems with visualizing the rope 50% (1 Reply)
- Is it possible to add force to specific particles on a rope? (1 Reply)