Obi Rope
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Threads
- Could obi implement this? (2 Replies)
- How change mass of each path in Update (0 Replies)
- Setting a solver from script (1 Reply)
- How to avoid jitter? (3 Replies)
- Obi Rope 5 - Crashes Unity Editor (1 Reply)
- Create rope at runtime (9 Replies)
- Going down along a rope (5 Replies)
- Reposition in script and setup (9 Replies)
- Particle passed through collider (3 Replies)
- Massive Performance Drop (3 Replies)
- ArgumentException: Getting control 0's position in a group with only 0 controls when (8 Replies)
- Obi Pin Constraint rotating with physics? How? (1 Reply)
- Rod is shown with a "stair" effect (3 Replies)
- Rope stretching a lot when attached to fast-moving body. (2 Replies)
- Rope/Rod gets stuck inside mesh collider (3 Replies)
- Performance issues (31 Replies)
- Oculus Quest Development (0 Replies)
- Obi Collider Offset (2 Replies)
- Rope Particle Positioning C# (3 Replies)
- Crash on build / editor sometimes (2 Replies)
- 5.0 now requires Unity 2019.2.9? (9 Replies)
- The character climbs the rope (0 Replies)
- OnTriggerEnter like detection (1 Reply)
- Change UV anchor runtime (2 Replies)
- Stiff wire simulation (7 Replies)
- Making a Leash (8 Replies)
- Is it possible top make a physics-less snake using Obi Rope? (1 Reply)
- Solver_OnCollision: Distinguish between Obi Types at collision (2 Replies)
- Multiple Rope Cursors on single rope (5 Replies)
- How to control the length of a rope? (5 Replies)