Obi Rope
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Threads
- Does new update have any freedom for tight knot (1 Reply)
- Moving Rope in 3.2 (Unity 2017.1.1) (4 Replies)
- Compound colliders in 3.2 (1 Reply)
- Pin Constraint Parameters are ignored on Android (2 Replies)
- Jittery GameOject when attached to rope (1 Reply)
- Application.Quit() causing build using rope to crash (Unity 2017.1.1) (2 Replies)
- Obi rope, parenting and unity physics is not working (1 Reply)
- 'Free-Fall' mode for Rope (3 Replies)
- Rope distance from attached object (3 Replies)
- Static ropes possible? (4 Replies)
- Obi rope ends (1 Reply)
- A couple of Bugs fixes for Obi Rope (0 Replies)
- ObiRope 3.2 Crane - Prevent Rope from passing through spool (5 Replies)
- Moving Rope in runtime (1 Reply)
- Scripting Questions (6 Replies)
- particles (2 Replies)
- Preventing ropes from crossing the stream (1 Reply)
- Grabbing Rope (2 Replies)
- Adding Pin Constraint in Unity 2017.1.0f3 (1 Reply)
- ObiRope 3.2 Importing to Project Error (2 Replies)
- Curve Closed Option (2 Replies)
- Save Rope State (5 Replies)
- ObiRope 3.2 Collision Position (0 Replies)
- 3.2 Error on importing Asset (1 Reply)
- Changing rope length (2 Replies)
- Instantiate new rope on tear (4 Replies)
- Figure out what Actor was collided with (4 Replies)
- Dynamic Pin Constraints? (4 Replies)
- Rope Position Inconsistencies over Network (1 Reply)
- compiler error on unity 2017 (1 Reply)