Obi Rope
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Threads
- Change the snake's length (0 Replies)
- should I use obirope, or filo for static lifts, such as in dark souls/nioh2 (1 Reply)
- Obi Rope getting saggy on reducing scale (2 Replies)
- RopeAfterStretchCompression (12 Replies)
- hi, should I use obi rope for this type grappling system? (6 Replies)
- Simple Winch (1 Reply)
- Local space simulation (6 Replies)
- Obi rope deleteingt cutted part after cut? (6 Replies)
- Tether Constraint is not an available option (1 Reply)
- FPS problem on development build (1 Reply)
- One Particle acts like kinematic (16 Replies)
- Rope following nozzle problem (2 Replies)
- Rope not colliding with Obi Colliders after upgrading to 6.2 (2 Replies)
- Big (IMO) dip in fps (18 Replies)
- Animating rod rest position (41 Replies)
- 2D rope-rope collision goes through (5 Replies)
- Need fixed width rope with no stretching at all (4 Replies)
- Creating rope between two points at Runtime (3 Replies)
- No edit path Tools for obi rope (1 Reply)
- How to attach a GameObject to a rope from script? (9 Replies)
- Basic Rope Grabbing (4 Replies)
- Ropes and cloth with guaranteed no tunnelling? (1 Reply)
- Obi Rope Collider (3 Replies)
- Rope Tangent Help (2 Replies)
- Runtime repin rope to new controll point (1 Reply)
- How to change the rest length of an existing rope at runtime? (4 Replies)
- Setting instances of rope mesh renderer at runtime (1 Reply)
- Rope Knot (1 Reply)
- Make rope into a slingshot to launch a sphere (10 Replies)
- Save/Load Obi Rope state and rope network state synchronization (10 Replies)