Obi Rope
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Threads
- Multiple Chains Simulation Best Practice (4 Replies)
- Is obi rope/bone a good solution for active ragdoll implementation? (1 Reply)
- ReattachingParticle (19 Replies)
- [FIXED] Rope Lagging Behind Attachment (4 Replies)
- Rope going through collider (1 Reply)
- Link prefab not working when making a chain (2 Replies)
- (Solved) Rigidbody at end of rope moves wildly and rope doesnt collider with objects (1 Reply)
- Teleport attachment to the transform target (8 Replies)
- Grabbing rope and releasing it at a specific point (1 Reply)
- In which space are external forces applied ? (2 Replies)
- Weird behavior when changing resolution (2 Replies)
- Mocking a bundle of cables (8 Replies)
- extanding the rope from its end towards a diractino using the RopeCurser (8 Replies)
- Tension (3 Replies)
- Obi Rope Constraints not simulated Bug (4 Replies)
- Obi rope in combination with joints stretches the rope infinitely (6 Replies)
- Rope Moving Wildly (1 Reply)
- Getting Previous / Next Particle Index (2 Replies)
- Smoothly relax to initial particles positions (1 Reply)
- Defined a pooled particles from a given length (5 Replies)
- Rope is moving wen increasing his length (8 Replies)
- Possible option for rotating extrudeMesh uv's (1 Reply)
- ObiRope setup (help) (11 Replies)
- How to make a phone wire (7 Replies)
- Rope not showing in Build (2 Replies)
- Installation error on version 6.3 of ObiRope (1 Reply)
- Rope & Rod 'wobble' (1 Reply)
- Copy position from one rope to another (12 Replies)
- Obi Rope Pipe Water Flow Effect (6 Replies)
- Dll not found exception (2 Replies)