Obi Rope
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Threads
- Rope not working on mobile devices to drag objects (1 Reply)
- Runtime Rope Generation (3 Replies)
- How do I add length in runtime? (5 Replies)
- Check ropes touching each other (7 Replies)
- optimizing moving colliders (1 Reply)
- Mobile optimization suggestions (1 Reply)
- thinning by contact (3 Replies)
- Make damaged rope (11 Replies)
- Hot to get Mu out of raycast info (3 Replies)
- Adding Collisions with ArticulationBody (4 Replies)
- Tether for ropes and rods? (5 Replies)
- multiple colliders detection problem (6 Replies)
- Path Editor not showing on 2021.2 (15 Replies)
- Finding last point of rope (32 Replies)
- How to set relaxed state on first frame? (Sth. similar to prewarm?) (8 Replies)
- Oncollision detection and cut rope problem (9 Replies)
- Use Obi Rope for things like Liana's? (2 Replies)
- Rope twist at attachment point (2 Replies)
- Can't add script behavior ObiActor (1 Reply)
- DllNotFoundException after migrating 2020 Win to 2021 Mac (10 Replies)
- radius of individual particles at runtime (4 Replies)
- How many particles are defined for a given rope ? (2 Replies)
- Rope that can be in water (4 Replies)
- Disable Collision between ropes (1 Reply)
- Better rope pendulum (1 Reply)
- Add a ragdoll attachment to the rope's end (11 Replies)
- How to save rope blueprint? (1 Reply)
- Collision position related to world (1 Reply)
- obi rope generating (4 Replies)
- Creating a list of all gameobjects currently in contact with ObiRope (1 Reply)