Obi
6.4
Unified particle physics for Unity
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- a -
ActivateParticle() :
Obi.ObiActor
,
Obi.ObiActorBlueprint
AddActor() :
Obi.ObiSolver
AddForce() :
Obi.ObiActor
AddGenerator() :
Obi.ObiPlant
AddShape() :
Obi.ObiEmitter
AddStitch() :
Obi.ObiStitcher
AddTorque() :
Obi.ObiActor
AddToSolver() :
Obi.ObiActor
- b -
BeginStep() :
Obi.ObiSolver
,
Obi.ObiUpdater
- c -
CalculateLength() :
Obi.ObiRopeBase
ClearChainLinkInstances() :
Obi.ObiRopeChainRenderer
CopyParticle() :
Obi.ObiActor
CreateTracker() :
Obi.ObiCollider
,
Obi.ObiCollider2D
,
Obi.ObiColliderBase
- d -
DeactivateParticle() :
Obi.ObiActor
,
Obi.ObiActorBlueprint
DistanceToSurface() :
Obi.BIH
- e -
EmitParticle() :
Obi.ObiEmitter
EndStep() :
Obi.ObiSolver
,
Obi.ObiUpdater
Evaluate() :
Obi.ObiCatmullRomInterpolator
,
Obi.ObiCatmullRomInterpolator3D
,
Obi.ObiColorInterpolator3D
,
Obi.ObiConstantInterpolator
EvaluateFirstDerivative() :
Obi.ObiCatmullRomInterpolator
,
Obi.ObiCatmullRomInterpolator3D
,
Obi.ObiColorInterpolator3D
,
Obi.ObiConstantInterpolator
EvaluateSecondDerivative() :
Obi.ObiConstantInterpolator
,
Obi.ObiCatmullRomInterpolator
,
Obi.ObiColorInterpolator3D
,
Obi.ObiCatmullRomInterpolator3D
- g -
GenerateNodes() :
Obi.ObiPlantGenerator
GenerateSmoothChunks() :
Obi.ObiPathSmoother
GenerateTethers() :
Obi.ObiClothBlueprint
GenerateTrunkGeometry() :
Obi.ObiPlant
GetAccelerationAtMu() :
Obi.ObiPointsDataChannel
GetConstraintIndex() :
Obi.ObiConstraintsBatch
GetConstraintParameters() :
Obi.ObiSolver
GetConstraintsByType() :
Obi.ObiActor
,
Obi.ObiSolver
GetEdgeList() :
Obi.HalfEdgeMesh
GetElementAt() :
Obi.ObiRopeBase
GetMass() :
Obi.ObiActor
GetMuAtLenght() :
Obi.ObiPath
GetParticleAnisotropy() :
Obi.ObiActor
GetParticleColor() :
Obi.ObiActor
GetParticleMass() :
Obi.ObiEmitterBlueprintBase
GetParticleMaxRadius() :
Obi.ObiActor
GetParticleOrientation() :
Obi.ObiActor
GetParticlePosition() :
Obi.ObiActor
GetParticleRuntimeIndex() :
Obi.ObiActor
GetParticleSize() :
Obi.ObiEmitterBlueprintBase
GetPositionAtMu() :
Obi.ObiPointsDataChannel
GetTangentAtMu() :
Obi.ObiPointsDataChannel
GetVolumeTexture() :
Obi.ObiDistanceField
Grab() :
ObiContactGrabber
- i -
Initialize() :
Obi.ObiTearableClothBlueprint
Interpolate() :
Obi.ObiSolver
,
Obi.ObiUpdater
IsParticleActive() :
Obi.ObiActor
IsSplit() :
Obi.HalfEdgeMesh
- k -
KillAll() :
Obi.ObiEmitter
KillParticle() :
Obi.ObiEmitter
- l -
LoadBlueprint() :
Obi.ObiClothBase
,
Obi.ObiSoftbody
,
Obi.ObiRope
,
Obi.ObiRod
,
Obi.ObiBone
,
Obi.ObiEmitter
,
Obi.ObiActor
,
Obi.ObiTearableCloth
,
Obi.ObiSkinnedCloth
- p -
PrepareFrame() :
Obi.ObiUpdater
PushSolverParameters() :
Obi.ObiSolver
- r -
Raycast() :
Obi.ObiSolver
RebuildConstraintsFromElements() :
Obi.ObiRopeBase
,
Obi.ObiRope
RebuildElementsFromConstraints() :
Obi.ObiRopeBase
RecalculateLenght() :
Obi.ObiPath
RecalculateRestLength() :
Obi.ObiRopeBase
RecalculateRestPositions() :
Obi.ObiRopeBase
RegisterConstraint() :
Obi.ObiConstraintsBatch
Release() :
ObiContactGrabber
RemoveActor() :
Obi.ObiSolver
RemoveFromSolver() :
Obi.ObiActor
RemoveShape() :
Obi.ObiEmitter
RemoveStitch() :
Obi.ObiStitcher
ResetParticles() :
Obi.ObiActor
ResetToCurrentShape() :
Obi.ObiBone
ResizeUninitialized() :
Obi.ObiNativeList< T >
RunSynchronously() :
Obi.CoroutineJob
- s -
SaveStateToBlueprint() :
Obi.ObiActor
SetConstraintsDirty() :
Obi.ObiActor
SetCount() :
Obi.ObiList< T >
SetFilterCategory() :
Obi.ObiActor
SetFilterMask() :
Obi.ObiActor
SetMass() :
Obi.ObiActor
SetOneSided() :
Obi.ObiActor
SetSelfCollisions() :
Obi.ObiActor
,
Obi.ObiEmitter
SetSimplicesDirty() :
Obi.ObiActor
SetSolver() :
Obi.ObiActor
SnapTo() :
Obi.ObiRopeSection
SpatialQuery() :
Obi.ObiSolver
Substep() :
Obi.ObiSolver
,
Obi.ObiUpdater
- t -
Tear() :
Obi.ObiTearableCloth
,
Obi.ObiRope
Teleport() :
Obi.ObiSoftbody
,
Obi.ObiActor
TeleportParticle() :
Obi.ObiActor
- u -
UnloadBlueprint() :
Obi.ObiClothBase
,
Obi.ObiTearableCloth
,
Obi.ObiBone
,
Obi.ObiRope
,
Obi.ObiActor
UpdateDistanceFieldData() :
Obi.ObiDistanceFieldShapeTracker
UpdateEmitterDistribution() :
Obi.ObiEmitter
UpdateFluidRenderingCommandBuffer() :
Obi.ObiBaseFluidRenderer
,
Obi.ObiFluidRenderer
UpdateIfNeeded() :
Obi.ObiColliderBase
UpdateMeshData() :
Obi.ObiMeshShapeTracker
UpdateParticleProperties() :
Obi.ObiSoftbody
,
Obi.ObiActor
UpdateVelocities() :
Obi.ObiRigidbody2D
,
Obi.ObiRigidbody
,
Obi.ObiRigidbodyBase
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