Obi
6.4
Unified particle physics for Unity
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Public Member Functions | |
override void | ClearTethers () |
override void | GenerateTethers (bool[] selected) |
Public Member Functions inherited from Obi.ObiActorBlueprint | |
delegate void | BlueprintCallback (ObiActorBlueprint blueprint) |
bool | IsParticleActive (int index) |
bool | ActivateParticle (int index) |
bool | DeactivateParticle (int index) |
void | RecalculateBounds () |
IEnumerable< IObiConstraints > | GetConstraints () |
IObiConstraints | GetConstraintsByType (Oni.ConstraintType type) |
int | GetParticleRuntimeIndex (int blueprintIndex) |
Vector3 | GetParticlePosition (int index) |
Quaternion | GetParticleOrientation (int index) |
void | GetParticleAnisotropy (int index, ref Vector4 b1, ref Vector4 b2, ref Vector4 b3) |
float | GetParticleMaxRadius (int index) |
Color | GetParticleColor (int index) |
void | GenerateImmediate () |
IEnumerator | Generate () |
void | Clear () |
ObiParticleGroup | InsertNewParticleGroup (string name, int index, bool saveImmediately=true) |
ObiParticleGroup | AppendNewParticleGroup (string name, bool saveImmediately=true) |
bool | RemoveParticleGroupAt (int index, bool saveImmediately=true) |
bool | SetParticleGroupName (int index, string name, bool saveImmediately=true) |
void | ClearParticleGroups (bool saveImmediately=true) |
void | RemoveSelectedParticles (ref bool[] selected, bool optimize=true) |
void | RestoreRemovedParticles () |
Protected Member Functions | |
override IEnumerator | Initialize () |
virtual IEnumerator | CreateDistanceConstraints () |
virtual IEnumerator | CreateAerodynamicConstraints () |
virtual IEnumerator | CreateBendingConstraints () |
virtual IEnumerator | CreateVolumeConstraints () |
Protected Member Functions inherited from Obi.ObiClothBlueprintBase | |
override void | SwapWithFirstInactiveParticle (int index) |
virtual IEnumerator | GenerateDeformableTriangles () |
virtual IEnumerator | CreateSimplices () |
Properties | |
override bool | usesTethers [get] |
Properties inherited from Obi.ObiClothBlueprintBase | |
HalfEdgeMesh | Topology [get] |
Properties inherited from Obi.ObiActorBlueprint | |
int | particleCount [get] |
int | activeParticleCount [get] |
bool | usesOrientedParticles [get] |
virtual bool | usesTethers [get] |
bool | empty [get] |
Bounds | bounds [get] |
Properties inherited from Obi.IObiParticleCollection | |
int | particleCount [get] |
int | activeParticleCount [get] |
bool | usesOrientedParticles [get] |
Additional Inherited Members | |
Public Attributes inherited from Obi.ObiClothBlueprintBase | |
HalfEdgeMesh | topology |
int[] | deformableTriangles = null |
Vector3[] | restNormals = null |
float[] | areaContribution = null |
const float | DEFAULT_PARTICLE_MASS = 0.1f |
Public Attributes inherited from Obi.ObiMeshBasedActorBlueprint | |
Mesh | inputMesh |
Vector3 | scale = Vector3.one |
Quaternion | rotation = Quaternion.identity |
Public Attributes inherited from Obi.ObiActorBlueprint | |
Vector3[] | positions = null |
Vector4[] | restPositions = null |
Quaternion[] | orientations = null |
Quaternion[] | restOrientations = null |
Vector3[] | velocities = null |
Vector3[] | angularVelocities = null |
float[] | invMasses = null |
float[] | invRotationalMasses = null |
int[] | filters = null |
Vector3[] | principalRadii = null |
Color[] | colors = null |
int[] | points = null |
int[] | edges = null |
int[] | triangles = null |
ObiDistanceConstraintsData | distanceConstraintsData = null |
ObiBendConstraintsData | bendConstraintsData = null |
ObiSkinConstraintsData | skinConstraintsData = null |
ObiTetherConstraintsData | tetherConstraintsData = null |
ObiStretchShearConstraintsData | stretchShearConstraintsData = null |
ObiBendTwistConstraintsData | bendTwistConstraintsData = null |
ObiShapeMatchingConstraintsData | shapeMatchingConstraintsData = null |
ObiAerodynamicConstraintsData | aerodynamicConstraintsData = null |
ObiChainConstraintsData | chainConstraintsData = null |
ObiVolumeConstraintsData | volumeConstraintsData = null |
List< ObiParticleGroup > | groups = new List<ObiParticleGroup>() |
Protected Attributes inherited from Obi.ObiActorBlueprint | |
bool | m_Empty = true |
int | m_ActiveParticleCount = 0 |
int | m_InitialActiveParticleCount = 0 |
Bounds | _bounds = new Bounds() |
Events inherited from Obi.ObiActorBlueprint | |
BlueprintCallback | OnBlueprintGenerate |
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virtual |
Automatically generates tether constraints for the cloth. Partitions fixed particles into "islands", then generates up to maxTethers constraints for each particle, linking it to the closest point in each island.
Reimplemented from Obi.ObiActorBlueprint.