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List< GameObject > | linkInstances = new List<GameObject>() |
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Vector3 | linkScale = Vector3.one |
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List< GameObject > | linkPrefabs = new List<GameObject>() |
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float | twistAnchor = 0 |
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float | sectionTwist = 0 |
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bool | RandomizeLinks [get, set] |
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void Obi.ObiRopeChainRenderer.ClearChainLinkInstances |
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Destroys all chain link instances. Used when the chain must be re-created from scratch, and when the actor is disabled/destroyed.
Vector3 Obi.ObiRopeChainRenderer.linkScale = Vector3.one |
float Obi.ObiRopeChainRenderer.sectionTwist = 0 |
Amount of twist applied to each section, in degrees.
float Obi.ObiRopeChainRenderer.twistAnchor = 0 |
Normalized position of twisting origin along rope.
The documentation for this class was generated from the following file:
- Assets/Obi/Scripts/RopeAndRod/Rendering/ObiRopeChainRenderer.cs