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Material | CreateMaterial (Shader shader) |
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virtual void | Setup () |
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virtual void | Cleanup () |
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CommandBuffer | renderFluid |
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Camera | currentCam |
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abstract void Obi.ObiBaseFluidRenderer.UpdateFluidRenderingCommandBuffer |
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pure virtual |
Re-generates the CommandBuffer used for fluid rendering. Call it whenever a new ParticleRenderer is added, removed or modified.
Implemented in Obi.ObiFluidRenderer.
The documentation for this class was generated from the following file:
- Assets/Obi/Scripts/Fluid/Rendering/ObiBaseFluidRenderer.cs