Obi
6.4
Unified particle physics for Unity
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- a -
activeParticleCount :
Obi.ObiActor
actor :
Obi.ObiParticleAttachment
actorLocalToSolverMatrix :
Obi.ObiActor
actorSolverToLocalMatrix :
Obi.ObiActor
aerodynamicsEnabled :
Obi.ObiClothBase
attachmentType :
Obi.ObiParticleAttachment
- b -
bend1Compliance :
Obi.ObiBone
,
Obi.ObiRod
bend2Compliance :
Obi.ObiRod
,
Obi.ObiBone
bendCompliance :
Obi.ObiClothBase
,
Obi.ObiRope
bendConstraintsEnabled :
Obi.ObiRope
,
Obi.ObiClothBase
bendTwistConstraintsEnabled :
Obi.ObiRod
,
Obi.ObiBone
blueprint :
Obi.ObiActor
breakThreshold :
Obi.ObiParticleAttachment
- c -
chainConstraintsEnabled :
Obi.ObiRod
clothBlueprintBase :
Obi.ObiCloth
,
Obi.ObiClothBase
collisionMaterial :
Obi.ObiActor
compliance :
Obi.ObiParticleAttachment
compressionCompliance :
Obi.ObiCloth
constrainOrientation :
Obi.ObiParticleAttachment
- d -
deformationResistance :
Obi.ObiSoftbody
distanceConstraintsEnabled :
Obi.ObiClothBase
,
Obi.ObiRope
distanceField :
Obi.ObiCollider
drag :
Obi.ObiClothBase
- f -
Filter :
Obi.ObiEmitter
,
Obi.ObiBone
- i -
interParticleDistance :
Obi.ObiRod
,
Obi.ObiRope
isBound :
Obi.ObiParticleAttachment
isEmitting :
Obi.ObiEmitter
isLoaded :
Obi.ObiActor
- l -
lift :
Obi.ObiClothBase
- m -
mass :
Obi.ObiBone
maxBending :
Obi.ObiClothBase
,
Obi.ObiRope
maxCompression :
Obi.ObiClothBase
,
Obi.ObiRope
maxDeformation :
Obi.ObiSoftbody
- o -
oneSided :
Obi.ObiClothBase
- p -
particleCount :
Obi.ObiActor
,
Obi.ObiActorBlueprint
particleGroup :
Obi.ObiParticleAttachment
plasticCreep :
Obi.ObiClothBase
,
Obi.ObiSoftbody
,
Obi.ObiBone
,
Obi.ObiRod
,
Obi.ObiRope
plasticRecovery :
Obi.ObiSoftbody
plasticYield :
Obi.ObiSoftbody
,
Obi.ObiBone
,
Obi.ObiRod
,
Obi.ObiRope
,
Obi.ObiClothBase
PooledParticles :
Obi.ObiTearableClothBlueprint
pressure :
Obi.ObiCloth
- r -
radius :
Obi.ObiBone
rotationalMass :
Obi.ObiBone
- s -
selfCollisions :
Obi.ObiClothBase
,
Obi.ObiBone
,
Obi.ObiRope
,
Obi.ObiSoftbody
,
Obi.ObiRod
shapeMatchingConstraintsEnabled :
Obi.ObiSoftbody
sharedBlueprint :
Obi.ObiActor
shear1Compliance :
Obi.ObiBone
,
Obi.ObiRod
shear2Compliance :
Obi.ObiBone
,
Obi.ObiRod
skinCompliance :
Obi.ObiBone
skinConstraintsEnabled :
Obi.ObiBone
skinRadius :
Obi.ObiBone
solver :
Obi.ObiActor
sourceBlueprint :
Obi.ObiActor
,
Obi.ObiEmitter
sourceCollider :
Obi.ObiCollider
stretchCompliance :
Obi.ObiRod
,
Obi.ObiBone
,
Obi.ObiRope
,
Obi.ObiClothBase
stretchingScale :
Obi.ObiClothBase
,
Obi.ObiRope
stretchShearConstraintsEnabled :
Obi.ObiRod
,
Obi.ObiBone
surfaceCollisions :
Obi.ObiSoftbody
,
Obi.ObiEmitter
,
Obi.ObiActor
- t -
target :
Obi.ObiParticleAttachment
tetherCompliance :
Obi.ObiCloth
,
Obi.ObiSkinnedCloth
tetherConstraintsEnabled :
Obi.ObiCloth
,
Obi.ObiSkinnedCloth
tetherScale :
Obi.ObiSkinnedCloth
,
Obi.ObiCloth
tightness :
Obi.ObiRod
torsionCompliance :
Obi.ObiRod
,
Obi.ObiBone
- u -
usesAnisotropicParticles :
Obi.ObiActor
,
Obi.ObiEmitter
,
Obi.ObiSoftbody
usesCustomExternalForces :
Obi.ObiClothBase
,
Obi.ObiActor
,
Obi.ObiEmitter
usesOrientedParticles :
Obi.ObiActorBlueprint
,
Obi.ObiActor
- v -
volumeConstraintsEnabled :
Obi.ObiCloth
Generated on Fri Feb 4 2022 08:45:56 for Obi by
1.8.5