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enum | AttachmentType { Static,
Dynamic
} |
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ObiActor Obi.ObiParticleAttachment.actor |
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get |
The actor this attachment is added to.
AttachmentType Obi.ObiParticleAttachment.attachmentType |
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getset |
Type of attachment, can be either static or dynamic.
float Obi.ObiParticleAttachment.breakThreshold |
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getset |
Force thershold above which the attachment should break.
Only affects dynamic attachments, as static attachments do not work with forces.
float Obi.ObiParticleAttachment.compliance |
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getset |
Constraint compliance, in case this attachment is dynamic.
High compliance values will increase the attachment's elasticity.
bool Obi.ObiParticleAttachment.constrainOrientation |
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getset |
Should this attachment constraint particle orientations too?
bool Obi.ObiParticleAttachment.isBound |
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get |
Whether this attachment is currently bound or not.
The particle group that should be attached to the target.
Transform Obi.ObiParticleAttachment.target |
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getset |
The target transform that the particleGroup should be attached to.
The documentation for this class was generated from the following file:
- Assets/Obi/Scripts/Common/Utils/ObiParticleAttachment.cs