Obi
6.4
Unified particle physics for Unity
|
Public Member Functions | |
void | GenerateSmoothChunks (ObiRopeBase actor, uint smoothingLevels) |
ObiPathFrame | GetSectionAt (float mu) |
Public Attributes | |
float | decimation = 0 |
uint | smoothing = 0 |
float | twist = 0 |
ObiList< ObiList< ObiPathFrame > > | rawChunks = new ObiList<ObiList<ObiPathFrame>>() |
ObiList< ObiList< ObiPathFrame > > | smoothChunks = new ObiList<ObiList<ObiPathFrame>>() |
Protected Attributes | |
float | smoothLength = 0 |
int | smoothSections = 0 |
Properties | |
float | SmoothLength [get] |
float | SmoothSections [get] |
Events | |
ObiActor.ActorCallback | OnCurveGenerated |
void Obi.ObiPathSmoother.GenerateSmoothChunks | ( | ObiRopeBase | actor, |
uint | smoothingLevels | ||
) |
Generates smooth curve chunks.