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Obi Rope

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Threads

  1. Dynamic Rod Attachment Problem (10 Replies)
  2. How to avoid saving mesh to scene file (6 Replies)
  3. Does anyone else have rope that just "die" and have to be ripped out and re built? (2 Replies)
  4. Questions about adding/removing rope at runtime` (1 Reply)
  5. Bones contracting (2 Replies)
  6. How to guarantee a rope will not go through a collider? (4 Replies)
  7. Rope not rendering / can not adjust control points (4 Replies)
  8. Rope stretching (2 Replies)
  9. Setting the length of rope during run time instantly (not gradually growing it) (2 Replies)
  10. How to change rope length? Sample script does nothing. (0 Replies)
  11. How to teleport a rope (5 Replies)
  12. Obi Particle Renderer not working on Rope in URP (2 Replies)
  13. Copy ropes in play mode (5 Replies)
  14. Best way to pre-bend this rod? (4 Replies)
  15. Help: Making a cable with plug on each end? (3 Replies)
  16. performances tips for 22 Obi Bones in one solver (2 Replies)
  17. Rope around another rope - added partial solution (2 Replies)
  18. Fixing particle causes slight "jump"? (5 Replies)
  19. Changing Substeps at runtime (1 Reply)
  20. Dynamic partial rope simulation? (2 Replies)
  21. Fast Forward Rope Simulation (4 Replies)
  22. Rope tearing like Zip Tie (2 Replies)
  23. Attaching a rope to a character controller... and somehow reading the force (2 Replies)
  24. Rope Attachment on dynamic rope length and Stitching questions (13 Replies)
  25. obi rope can collide with obi softbody or cloth? (5 Replies)
  26. DLL conflict on Focus 3 builds with libc++_shared.so (10 Replies)
  27. mitigate surface-based collision jitter on flat surfaces (1 Reply)
  28. Concerns about performance (6 Replies)
  29. Reset Rope Length without Physics (2 Replies)
  30. GetUnityCollider error cause errors in all instanses (7 Replies)
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