Obi Rope
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Important Threads
- Nintendo switch support (8 Replies)
- Doesn't build for latest XCode (11.4) (120 Replies)
- Frequently Asked Questions (0 Replies)
Threads
- [HELP] Rope is fleckering after moving and being let go (0 Replies)
- How to avoid saving mesh to scene file (0 Replies)
- Rope centre control (3 Replies)
- Rope Reference from ObiParticlePicker (2 Replies)
- Best practices for climbing up / down a rope? (4 Replies)
- Question about fishing rod mechanic (11 Replies)
- Runtime rope deserialization issue (6 Replies)
- Boost Speed of Particle Group? (3 Replies)
- Obi Rope attachment (6 Replies)
- Set ParticleAttachmentGroup Target (2 Replies)
- Forcing obi rope through rings (2 Replies)
- Rope Tunnels Through Even With Continuous Surface Collisions (3 Replies)
- Saving blueprint not including points added during runtime (1 Reply)
- Concerns about performance (2 Replies)
- Obi Rope Asset reference (1 Reply)
- When adding rope, the new rope section gets "stuck" and behaves strangely (2 Replies)
- Rope not rendering Unity 2021.3.14 (4 Replies)
- Match object orientation with a rope section (or particle) (2 Replies)
- Disable/stop solver? (4 Replies)
- How to Code Thickness? (1 Reply)
- End of the rope! Match position (11 Replies)
- Save and restore the state of the rops in the scene. (1 Reply)
- rope climbing (5 Replies)
- Problem with detecting collisions between different ropes (2 Replies)
- Problem with rods in moving objects (1 Reply)
- Climbing on rope and fix to move only on x, y (13 Replies)
- How do i add(use) or remove constraints arbitrarily on each particle in runtime (9 Replies)
- Rope Climb Ability (5 Replies)
- ObiRope Collision Penetration (9 Replies)
- How to enhance the spring power of rod? (2 Replies)