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Obi Rope

Important Threads

  1. Nintendo switch support (8 Replies)
  2. Doesn't build for latest XCode (11.4) (120 Replies)
  3. Frequently Asked Questions (0 Replies)

Threads

  1. How to implement/sync ObiRope Photon Fusion? (2 Replies)
  2. Collisions don't work consistently with multiple solvers in Obi 7 (3 Replies)
  3. Force Zone apply different accelaration to 2 ropes (11 Replies)
  4. Solver is too performance heavy (40 Replies)
  5. Tear Rod (2 Replies)
  6. Obi 7.0 ParticleAPI (12 Replies)
  7. Swinging on rope (4 Replies)
  8. Rope disappears when camera is close (7 Replies)
  9. Collisions do not happens properly with object's mass lower than 0.7 (2 Replies)
  10. Unstable chain attachment (13 Replies)
  11. Rope pinned to two dynamic attachments has a gap when physics act upon it (2 Replies)
  12. Hard crash in build after upgrading from Obi 6 to Obi 7 (2 Replies)
  13. Rope cursor with attachments (1 Reply)
  14. Issue Saving/Loading Particle Positions in play mode using ObiRope v7.0 (10 Replies)
  15. Rope extension, vibration and collision (26 Replies)
  16. RuntimeRopeGenerator basic questions (1 Reply)
  17. Obi Bone FixedRoot As Parent (8 Replies)
  18. How to fix both ends when using bones for a ObiRope? (5 Replies)
  19. How can I make my ropes not float upwards? (1 Reply)
  20. How can I detect my second actor in a solver? (9 Replies)
  21. Obi 7 disable simulation (6 Replies)
  22. unity6 errors (1 Reply)
  23. Growing a rope attached to an object (1 Reply)
  24. Twisted Bones (0 Replies)
  25. Reset Rope without Movement / Physics (1 Reply)
  26. rope settings (1 Reply)
  27. Animating rod rest position (42 Replies)
  28. Particle attachments dont attach correctly on quest2 (1 Reply)
  29. Dynamic attachment to fixed object with hinge component (9 Replies)
  30. Changing rope lenth creates erratic behaviour (3 Replies)