Obi Rope
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46
Important Threads
- Nintendo switch support (8 Replies)
- Doesn't build for latest XCode (11.4) (120 Replies)
- Frequently Asked Questions (0 Replies)
Threads
- How to implement/sync ObiRope Photon Fusion? (2 Replies)
- Collisions don't work consistently with multiple solvers in Obi 7 (3 Replies)
- Force Zone apply different accelaration to 2 ropes (11 Replies)
- Solver is too performance heavy (40 Replies)
- Tear Rod (2 Replies)
- Obi 7.0 ParticleAPI (12 Replies)
- Swinging on rope (4 Replies)
- Rope disappears when camera is close (7 Replies)
- Collisions do not happens properly with object's mass lower than 0.7 (2 Replies)
- Unstable chain attachment (13 Replies)
- Rope pinned to two dynamic attachments has a gap when physics act upon it (2 Replies)
- Hard crash in build after upgrading from Obi 6 to Obi 7 (2 Replies)
- Rope cursor with attachments (1 Reply)
- Issue Saving/Loading Particle Positions in play mode using ObiRope v7.0 (10 Replies)
- Rope extension, vibration and collision (26 Replies)
- RuntimeRopeGenerator basic questions (1 Reply)
- Obi Bone FixedRoot As Parent (8 Replies)
- How to fix both ends when using bones for a ObiRope? (5 Replies)
- How can I make my ropes not float upwards? (1 Reply)
- How can I detect my second actor in a solver? (9 Replies)
- Obi 7 disable simulation (6 Replies)
- unity6 errors (1 Reply)
- Growing a rope attached to an object (1 Reply)
- Twisted Bones (0 Replies)
- Reset Rope without Movement / Physics (1 Reply)
- rope settings (1 Reply)
- Animating rod rest position (42 Replies)
- Particle attachments dont attach correctly on quest2 (1 Reply)
- Dynamic attachment to fixed object with hinge component (9 Replies)
- Changing rope lenth creates erratic behaviour (3 Replies)