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Obi Rope

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Important Threads

  1. Doesn't build for latest XCode (11.4) (120 Replies)
  2. Nintendo switch support (5 Replies)
  3. Frequently Asked Questions (0 Replies)

Threads

  1. Guitar-like string (1 Reply)
  2. Moving and placing particles (1 Reply)
  3. Updated obi rope and no methods or variables are valid anymore (1 Reply)
  4. Pulling car with obirope mechanics (2 Replies)
  5. Fishing Pole/Line (17 Replies)
  6. Disable twisting of an Obi Rod (3 Replies)
  7. Rope extending issue (4 Replies)
  8. Rope Collision (3 Replies)
  9. Differences From Obi6 and Obi5 (5 Replies)
  10. How to prepare rope like on the screen (4 Replies)
  11. tear rate under ObiRope component (1 Reply)
  12. Tons of problems trying to simulate simple rope without elasticity (30 Replies)
  13. Disable rope inside animation event callback (2 Replies)
  14. Should ObiAmbientForceZone take into account isVisible and simulateWhenInvisible? (1 Reply)
  15. Rope created at runtime is longer than the distance between the two connection points (4 Replies)
  16. How to create a tinsel? (2 Replies)
  17. Rope won't hang straight (3 Replies)
  18. Rope dynamic color change (2 Replies)
  19. How do you create a rope at runtime? (5 Replies)
  20. Prevent rope stretching (1 Reply)
  21. Rope Jitter In Editor But Not In Build (2 Replies)
  22. Multiple rope: Different simulation problem (7 Replies)
  23. Newby lost, Trying to make a robe bridge (7 Replies)
  24. Knot in suturing simulator (10 Replies)
  25. Rope broken (3 Replies)
  26. Particle Collision Not Working On Instantiated Rope (6 Replies)
  27. Shader errors when building for Android (1 Reply)
  28. Is it possible to get a player swinging on a rope made with obi rope? (1 Reply)
  29. Multiple Chains Simulation Best Practice (4 Replies)
  30. Is obi rope/bone a good solution for active ragdoll implementation? (1 Reply)
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