Obi Rope
Important Threads
- Doesn't build for latest XCode (11.4) (120 Replies)
- Nintendo switch support (5 Replies)
- Frequently Asked Questions (0 Replies)
Threads
- Guitar-like string (1 Reply)
- Moving and placing particles (1 Reply)
- Updated obi rope and no methods or variables are valid anymore (1 Reply)
- Pulling car with obirope mechanics (2 Replies)
- Fishing Pole/Line (17 Replies)
- Disable twisting of an Obi Rod (3 Replies)
- Rope extending issue (4 Replies)
- Rope Collision (3 Replies)
- Differences From Obi6 and Obi5 (5 Replies)
- How to prepare rope like on the screen (4 Replies)
- tear rate under ObiRope component (1 Reply)
- Tons of problems trying to simulate simple rope without elasticity (30 Replies)
- Disable rope inside animation event callback (2 Replies)
- Should ObiAmbientForceZone take into account isVisible and simulateWhenInvisible? (1 Reply)
- Rope created at runtime is longer than the distance between the two connection points (4 Replies)
- How to create a tinsel? (2 Replies)
- Rope won't hang straight (3 Replies)
- Rope dynamic color change (2 Replies)
- How do you create a rope at runtime? (5 Replies)
- Prevent rope stretching (1 Reply)
- Rope Jitter In Editor But Not In Build (2 Replies)
- Multiple rope: Different simulation problem (7 Replies)
- Newby lost, Trying to make a robe bridge (7 Replies)
- Knot in suturing simulator (10 Replies)
- Rope broken (3 Replies)
- Particle Collision Not Working On Instantiated Rope (6 Replies)
- Shader errors when building for Android (1 Reply)
- Is it possible to get a player swinging on a rope made with obi rope? (1 Reply)
- Multiple Chains Simulation Best Practice (4 Replies)
- Is obi rope/bone a good solution for active ragdoll implementation? (1 Reply)