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Obi Rope

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Important Threads

  1. Nintendo switch support (8 Replies)
  2. Doesn't build for latest XCode (11.4) (120 Replies)
  3. Frequently Asked Questions (0 Replies)

Threads

  1. [HELP] Rope is fleckering after moving and being let go (0 Replies)
  2. How to avoid saving mesh to scene file (0 Replies)
  3. Rope centre control (3 Replies)
  4. Rope Reference from ObiParticlePicker (2 Replies)
  5. Best practices for climbing up / down a rope? (4 Replies)
  6. Question about fishing rod mechanic (11 Replies)
  7. Runtime rope deserialization issue (6 Replies)
  8. Boost Speed of Particle Group? (3 Replies)
  9. Obi Rope attachment (6 Replies)
  10. Set ParticleAttachmentGroup Target (2 Replies)
  11. Forcing obi rope through rings (2 Replies)
  12. Rope Tunnels Through Even With Continuous Surface Collisions (3 Replies)
  13. Saving blueprint not including points added during runtime (1 Reply)
  14. Concerns about performance (2 Replies)
  15. Obi Rope Asset reference (1 Reply)
  16. When adding rope, the new rope section gets "stuck" and behaves strangely (2 Replies)
  17. Rope not rendering Unity 2021.3.14 (4 Replies)
  18. Match object orientation with a rope section (or particle) (2 Replies)
  19. Disable/stop solver? (4 Replies)
  20. How to Code Thickness? (1 Reply)
  21. End of the rope! Match position (11 Replies)
  22. Save and restore the state of the rops in the scene. (1 Reply)
  23. rope climbing (5 Replies)
  24. Problem with detecting collisions between different ropes (2 Replies)
  25. Problem with rods in moving objects (1 Reply)
  26. Climbing on rope and fix to move only on x, y (13 Replies)
  27. How do i add(use) or remove constraints arbitrarily on each particle in runtime (9 Replies)
  28. Rope Climb Ability (5 Replies)
  29. ObiRope Collision Penetration (9 Replies)
  30. How to enhance the spring power of rod? (2 Replies)
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