Obi Rope
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Threads
- Collision Info (2 Replies)
- Can I get a water bulge effect on Rope (3 Replies)
- Obi Solver changes gravity for rigidbodies ? (7 Replies)
- Tearing rope on Collision (3 Replies)
- Instantiating Ropes at runtime (2 Replies)
- Two ropes use same blueprint and use different phase (1 Reply)
- Multiple Particle Attachment ? (3 Replies)
- Add force to particle (1 Reply)
- Ropes frozen in standalone build (7 Replies)
- Grab Obi Rope with Playmaker & VR (1 Reply)
- Xcode build problem (5 Replies)
- Null error in particle attachment in standalone build (4 Replies)
- Collision Problem (1 Reply)
- Rope lifting heavy objects (5 Replies)
- Timescale changes cause rope to jump around (3 Replies)
- Rope goes through collider (1 Reply)
- Downgrade to 5.1 and Rope Particle attachment not work (8 Replies)
- Getting/Setting Particle Positions on Runtime (5 Replies)
- Accurate collision ? (2 Replies)
- Errors with version 5.6 (2 Replies)
- The name 'UnsafeUtilityEx' does not exist in the current context (2 Replies)
- Collide once (1 Reply)
- ObiParticleAttachment not working after disable -> enable solver object (1 Reply)
- Moving a Particle Attachment at runtime problems (1 Reply)
- Solver collision contacts count is always 0 (12 Replies)
- Multiple Obi Solvers for Gravity (3 Replies)
- Jump Rope (2 Replies)
- Error Destroy ObiCollider (2 Replies)
- Particle Attachment not dragging rope along with attached Rigidbody after update (5 Replies)
- Debugging the difference between editor and build behavior (3 Replies)