Obi Rope
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Threads
- Reset Rope Length without Physics (2 Replies)
- GetUnityCollider error cause errors in all instanses (7 Replies)
- Cannot make a rope with multiple control points (1 Reply)
- Proper way to delete a (Obi)Rigidbody (if there is one) (2 Replies)
- Change obi rope attachment target realtime with script (3 Replies)
- Attaching rope control point to another object (1 Reply)
- help me to improve rope behaviour (8 Replies)
- [HELP] Rope is fleckering after moving and being let go (6 Replies)
- How to add consintent speed/velocity to a rope? (1 Reply)
- ObiPathSmoother needd for chain renderer (2 Replies)
- Rope Tunnels Through Even With Continuous Surface Collisions (4 Replies)
- Get the rope REAL particle index on colliision (1 Reply)
- Obi rope become unstable after climb (1 Reply)
- Obi Ropes Multiplayer Sync (6 Replies)
- Activating/deactivating the rope, changing its length in real time (3 Replies)
- obi rope breaks after build. (5 Replies)
- Best practices for climbing up / down a rope? (7 Replies)
- When the Obi Rope is tensioned (7 Replies)
- Boost Speed of Particle Group? (8 Replies)
- Player standing on Rope but not grounded (1 Reply)
- Rope centre control (3 Replies)
- Rope Reference from ObiParticlePicker (2 Replies)
- Question about fishing rod mechanic (11 Replies)
- Runtime rope deserialization issue (6 Replies)
- Obi Rope attachment (6 Replies)
- Set ParticleAttachmentGroup Target (2 Replies)
- Forcing obi rope through rings (2 Replies)
- Saving blueprint not including points added during runtime (1 Reply)
- Obi Rope Asset reference (1 Reply)
- When adding rope, the new rope section gets "stuck" and behaves strangely (2 Replies)