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Stretching verts uniforml...
Forum: Obi Softbody
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Yesterday, 05:32 AM
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Scripting rod forces
Forum: Obi Rope
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11-09-2025, 01:15 PM
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Burst error causing crash...
Forum: Obi Rope
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Controlling speed of emit...
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Looks nice on editor but ...
Forum: Obi Fluid
Last Post: josemendez
04-09-2025, 07:20 AM
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How to Shorten or Scale t...
Forum: Obi Rope
Last Post: josemendez
02-09-2025, 09:53 AM
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The Limitation of Using O...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 10:30 PM
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Bug Where a Straight Segm...
Forum: Obi Rope
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01-09-2025, 08:46 PM
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Having an issue with obi ...
Forum: Obi Rope
Last Post: Ben_bionic
29-08-2025, 04:23 PM
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Non-uniform particle dist...
Forum: Obi Rope
Last Post: chenji
29-08-2025, 09:05 AM
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Rope pulling problem |
Posted by: shaylavi - 29-08-2022, 04:24 PM - Forum: Obi Rope
- Replies (3)
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Hello!
First thing love the asset.
Im trying to make "Spider-man web".
Im shooting a rigidbody that a rope is attached to and making it longer cursor.ChangeLength() until it reaches a wall.
When it does I "lock" the length and then the player (which is attached to the other side of the rope) gets a massive velocity change towards the shot rigidbody.
Anyway to cancel out this velocity?
Thanks
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issue with cloth collision |
Posted by: danazoid - 29-08-2022, 10:00 AM - Forum: Obi Cloth
- Replies (14)
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Hi, I can get collision to happen with one mesh, but with my desired mesh it is not colliding at all.
The 2 videos below are in the same scene. The Obi Solver setup is the same.
The colliders used to touch the cloth are setup in the same way, just different in size.
The mesh that works is "simpler" (vertices quite evenly spaced) and also 10x bigger than the one that doesn't.
What could be the issue? Thanks
Working https://www.youtube.com/watch?v=1tHRgr8oNyw
Not working https://www.youtube.com/watch?v=a5_nAQ1EU2Q
Also, if I may provide some feedback: my mesh particles were flying about and found that it was due to scaling (ie the transform scale was not 1, 1, 1). I spent some time troubleshooting this, it would have been good if the warning was in the manual somewhere...
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Creating a bungee jumping rope |
Posted by: HazarS - 27-08-2022, 09:32 PM - Forum: Obi Rope
- Replies (5)
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Hi everyone! I'm new with the ObiRope, and not an advanced-level game developer.
Here is my case:
I am working on a bungee jumping game.
I've created my scene(character, platform, ObiRope, RopeBlueprint, ObiSolver, etc.) and copied the settings from the Crane sample.
Connections and rope work, but not in the way I want.
There will be 2 variables in each game level (Weight of the character and height of the platform).
According to those 2, the rope length (at the beginning) will change.
My Issues:
- When I set the rope length by using "cursor.ChangeLength", it sets if the stretching scale is 1. But in that case, the rope seems to be stretched, but it is not in the way as it is in the crane.
- If I set the stretching scale lower than 1, the rope gets shortened and I can no longer set the rope value to the value I want.
- I am trying to apply the formula I prepared for elongation and shortening. What should I do to achieve that? If it's possible with the current settings that are available on Inspector, I would try to find the best option. But, when I find a solution for a specific character weight and rope length, it doesn't apply to all the variables I have in the project.
- Also, when the rope reaches the maximum elongation point (or I think I can say the maximum restLenght) and starts getting back, the character nearly gets to the point where it started to drop. So, I want to edit vertical damping as well.
If you could help me with those issues, I would be so happy. Thank you so much in advance!
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Fluxy mobile settings? |
Posted by: khanx078 - 26-08-2022, 08:21 AM - Forum: Obi Fluid
- Replies (1)
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Hello what should be the settings of fluxy for it to be performant on a low end phone? I build the sample scene for wall painting and it ran at like 10 FPS.
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