23-07-2025, 11:38 PM
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I'm having this issue where if I'm grabbing an object in VR (using autohand), the rope will mostly ignore the colliders of the object and go through it, even if they interact completely fine if i'm not holding it and am using a continuous dynamic collision detection on the rigidbody. I'm just using a simple box collider on the object, and for the rope I'm using a stretching scale of 1, compliance and max compression of 0, bend compliance with 0.0005, max bend of 0.02, 8 substeps, and a rope thickness of 0.02 if that's relevant. Is this more of an issue with how autohands changes the positioning of the grabbed object?
I have attached a video demonstrating my issue: https://drive.google.com/file/d/1QhZWth5...sp=sharing
My end goal with this is to have an ring like object that can slide up and down the rope so I can have my hand be able to slide up and down it. I originally tried using the pinhole component, but that tended to leave a significant gap between the grabbed object and rope. It also caused the rope to jitter a lot.
If any one has any suggestions I'd appreciate the help. Lmk if there's any more info I can provide that can give better context.
I'm having this issue where if I'm grabbing an object in VR (using autohand), the rope will mostly ignore the colliders of the object and go through it, even if they interact completely fine if i'm not holding it and am using a continuous dynamic collision detection on the rigidbody. I'm just using a simple box collider on the object, and for the rope I'm using a stretching scale of 1, compliance and max compression of 0, bend compliance with 0.0005, max bend of 0.02, 8 substeps, and a rope thickness of 0.02 if that's relevant. Is this more of an issue with how autohands changes the positioning of the grabbed object?
I have attached a video demonstrating my issue: https://drive.google.com/file/d/1QhZWth5...sp=sharing
My end goal with this is to have an ring like object that can slide up and down the rope so I can have my hand be able to slide up and down it. I originally tried using the pinhole component, but that tended to leave a significant gap between the grabbed object and rope. It also caused the rope to jitter a lot.
If any one has any suggestions I'd appreciate the help. Lmk if there's any more info I can provide that can give better context.