Hello,
I have a question regarding multiplayer implementation using Photon Fusion 2. Could you please share some basic guidance or ideas on how to integrate ObiRope into a multiplayer setup?
I've been testing the rope system and noticed that the visuals are quite good. However, it seems like syncing collisions between players might be key. Currently, the rope collides correctly with the client but passes through walls on the host, and vice versa - when the host interacts with the rope, it goes through walls on the client side. And also want to mention that the rope particles are not synced, if there a way to sync - it'll be great!
Any advice or suggestions would be greatly appreciated! Thanks.
Best regards,
I have a question regarding multiplayer implementation using Photon Fusion 2. Could you please share some basic guidance or ideas on how to integrate ObiRope into a multiplayer setup?
I've been testing the rope system and noticed that the visuals are quite good. However, it seems like syncing collisions between players might be key. Currently, the rope collides correctly with the client but passes through walls on the host, and vice versa - when the host interacts with the rope, it goes through walls on the client side. And also want to mention that the rope particles are not synced, if there a way to sync - it'll be great!
Any advice or suggestions would be greatly appreciated! Thanks.
Best regards,