Search Forums

(Advanced Search)

Latest Threads
Cloth has stretchy behavi...
Forum: Obi Cloth
Last Post: Andreia Mendes
24-07-2025, 03:15 PM
» Replies: 16
» Views: 221
Rope ignoring colliders o...
Forum: Obi Rope
Last Post: josemendez
24-07-2025, 07:03 AM
» Replies: 1
» Views: 40
Ladder made by Ropes (Rat...
Forum: Obi Rope
Last Post: josemendez
23-07-2025, 01:43 PM
» Replies: 5
» Views: 178
can you remove particles ...
Forum: Obi Softbody
Last Post: josemendez
22-07-2025, 02:19 PM
» Replies: 1
» Views: 142
ObiRope Mesh Renderer
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 11:27 AM
» Replies: 4
» Views: 498
How to dynamically change...
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 06:34 AM
» Replies: 6
» Views: 688
Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
04-07-2025, 09:52 AM
» Replies: 13
» Views: 1,463
How to implement/sync Obi...
Forum: Obi Rope
Last Post: quent_1982
01-07-2025, 01:48 PM
» Replies: 2
» Views: 413
Collisions don't work con...
Forum: Obi Rope
Last Post: chenji
27-06-2025, 03:05 AM
» Replies: 3
» Views: 480
Force Zone apply differen...
Forum: Obi Rope
Last Post: chenji
26-06-2025, 11:41 AM
» Replies: 11
» Views: 1,327

 
  issue with cloth collision
Posted by: danazoid - 29-08-2022, 10:00 AM - Forum: Obi Cloth - Replies (14)

Hi, I can get collision to happen with one mesh, but with my desired mesh it is not colliding at all.

The 2 videos below are in the same scene. The Obi Solver setup is the same.


The colliders used to touch the cloth are setup in the same way, just different in size.

The mesh that works is "simpler" (vertices quite evenly spaced) and also 10x bigger than the one that doesn't.


What could be the issue? Thanks




Working  https://www.youtube.com/watch?v=1tHRgr8oNyw

Not working  https://www.youtube.com/watch?v=a5_nAQ1EU2Q




Also, if I may provide some feedback: my mesh particles were flying about and found that it was due to scaling (ie the transform scale was not 1, 1, 1). I spent some time troubleshooting this, it would have been good if the warning was in the manual somewhere...

Print this item

Pregunta Creating a bungee jumping rope
Posted by: HazarS - 27-08-2022, 09:32 PM - Forum: Obi Rope - Replies (5)

Hi everyone! I'm new with the ObiRope, and not an advanced-level game developer. 

Here is my case:
I am working on a bungee jumping game.
I've created my scene(character, platform, ObiRope, RopeBlueprint, ObiSolver, etc.) and copied the settings from the Crane sample.
Connections and rope work, but not in the way I want.
There will be 2 variables in each game level (Weight of the character and height of the platform).
According to those 2, the rope length (at the beginning) will change.

My Issues:
- When I set the rope length by using "cursor.ChangeLength", it sets if the stretching scale is 1. But in that case, the rope seems to be stretched, but it is not in the way as it is in the crane.
- If I set the stretching scale lower than 1, the rope gets shortened and I can no longer set the rope value to the value I want.
- I am trying to apply the formula I prepared for elongation and shortening. What should I do to achieve that? If it's possible with the current settings that are available on Inspector, I would try to find the best option. But, when I find a solution for a specific character weight and rope length, it doesn't apply to all the variables I have in the project. 
- Also, when the rope reaches the maximum elongation point (or I think I can say the maximum restLenght) and starts getting back, the character nearly gets to the point where it started to drop. So, I want to edit vertical damping as well. 

If you could help me with those issues, I would be so happy. Thank you so much in advance! Sonrisa

Print this item

  Multiple Clothes Mobile Performance
Posted by: RhodokSniper - 27-08-2022, 01:23 AM - Forum: Obi Cloth - Replies (8)

Hi,

We are currently using Obi Cloth on our mobile project, and having obi cloth more than 10 is seems unplayable on mobile

Clothes has 20-30 vertices right now since we had to squeeze performance but performance is not just bad when particles are intersecting or touching, its also bad when they are just free falling without touching anything

I feel like I ve done possible optimizations and just wanted to make sure if this is just too expensive for mobile or am I just missing something ? Right now I am using 3 substeps and 1 iterations on constraints and made them all sequential

I also want to ask if there is any way to prevent different cloth's particles intersecting getting inside one and other, I guess you achieve this by using surface collisions but there is also problem there since I get 10 fps on editor and weird fast jittery movement on clothes when surface collision is enabled

[Image: ObiCloth.png][Image: download.png][Image: Clothes.png]

Print this item

  Fluxy mobile settings?
Posted by: khanx078 - 26-08-2022, 08:21 AM - Forum: Obi Fluid - Replies (1)

Hello what should be the settings of fluxy for it to be performant on a low end phone? I build the sample scene for wall painting and it ran at like 10 FPS.

Print this item

  Reflections appear in play mode but not in build
Posted by: locque - 25-08-2022, 09:37 PM - Forum: Obi Fluid - Replies (11)

[Image: 1YbjDVd.png] [Image: RfKSGww.png]

Can this be fixed? Both screenshots were taken in the exact same scene and the same camera / renderer settings, there are simply no reflections at all in the build. The camera and fluid renderer have default settings other than reflections, smoothness, and surface downsampling being turned up to the maximum.

Print this item

  FixedUpdater location affecting rigidbody interaction
Posted by: nghillaz - 24-08-2022, 11:35 PM - Forum: Obi Rope - Replies (2)

I have a rope and a player-controlled character. I want the rope to act as a barrier. If i put my updater and Solver on the rope itself, the rope works, and the character can't penetrate the rope. If i put the updater/solver at a higher level so that i only have one updater in the scene, the character can walk right through the rope.

Am i missing something as far as how this should work? I thought i could have one solver and one updater in my scene, as long as my solver was listed in my updater and all obi objects were children of the solver.

Attached two images of it working vs it not working (player can penetrate)



Attached Files
.png   working.png (Size: 29.96 KB / Downloads: 11)
.png   NotWorking.png (Size: 23.36 KB / Downloads: 11)
Print this item

Pregunta Cutting softbodies at runtime
Posted by: woffles - 23-08-2022, 12:15 AM - Forum: Obi Softbody - Replies (6)

I'm quite aware that Obi doesn't really support mesh topological changes out of the box, but I'm thinking of using this 6 step process:

1. Disabling Obi Updater.
2. Slicing the mesh through another tool.
3. Checking the cut mesh size, if it is smaller than a certain amount, it will be discarded to preserve performance.
4. Add Obi softbody components to the new mesh object.
5. Generate runtime blueprints for the bigger meshes and skin it.
6. Re-enabling Obi Updater.

Would this theoretically work? And if so, how would I go about generating runtime blueprints (since I haven't found any documentation on this and I'm pretty sure runtime blueprint generation isn't supported due to its performance implications) as well as the other stuff?

Thanks a lot in advance,
woffles

:)

Print this item

Pregunta In more than one rope, it is not seen which ropes are in contact with each other.
Posted by: hy411 - 19-08-2022, 12:05 PM - Forum: Obi Rope - Replies (2)

[attachment=1446]Hello,

In more than one rope, it is not seen which ropes are in contact with each other. I have multiple ropes under the one solver.

Rope1 and Rope2 colliding but , Pa and Pb gives same Rope(Rope 1) , same blueprint ( not saying other interacted rope) . but it doesn't say which of the two interacting rope is which. how can i learn each of the collided rope



Attached Files Thumbnail(s)
       
Print this item

  Get Balls, to sit on Rope
Posted by: Renman3000 - 17-08-2022, 06:24 PM - Forum: Obi Rope - Replies (9)

Hi there, 
I am a newb here. I have Obi Rope and Obi SoftBody. 


What I would like to achieve is a situation where I can have a rope, attached at two ends, horizontal to ground, but where the tricky part is, that I can drop balls (softbody or not), onto this rope and tho there are physical reactions to each other, the balls sit on the rope, as they come to rest. 

I realize this is perhaps more of a 2D thing, but how can I achieve this?

Print this item

  Newb- SoftBody Interactions & Appearance
Posted by: Renman3000 - 17-08-2022, 05:49 PM - Forum: Obi Softbody - Replies (2)

Hi there, 
I am a new user and have a few questions. First tho, I really like the product so far. I have a sphere, set up and it falls into a ground. So that is great. I am looking forward to getting it set up to some more custom setting tho. 


1. When a body is moving, laterally, (after collision with other soft body, sphere rolling away), the material of this body, or perhaps the body itself, is not rotating. The object is just moving. Is there a way to insure a rotation, reflective of movement?
2. The same spheres as mentioned above have been set to (largely) the default settings. I have played with this settings but was not able to get, visually exactly what I want. What I want is, a stiffer object. This sphere, is more of a blob. I would like a soft ball. 



Any help here would be greatly appreciated. 
Thank you

Print this item