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Looks nice on editor but ...
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How to Shorten or Scale t...
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The Limitation of Using O...
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Bug Where a Straight Segm...
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Having an issue with obi ...
Forum: Obi Rope
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Non-uniform particle dist...
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  harpoon with obi rope
Posted by: RuralSculpture - 18-10-2022, 09:11 AM - Forum: Obi Rope - Replies (11)

I want to hit the objects with the harpoon with obi rope and then drag those objects with the rope, how can I do that?

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  Performance issue on specific Windows desktop machine
Posted by: michele_lf - 17-10-2022, 11:50 PM - Forum: Obi Cloth - Replies (6)

Hello Obi team,
 
We are experiencing an issue where the same Unity scene runs at a low FPS only on a specific machine, while we believe it shouldn’t according to the specs.
Running on Windows 10 pro, unity version 2021.3.8f.
 
On one machine we have
 
AMD Ryzen 5900X processor (12 cores, 24 threads -  overclocked to 4.8Ghz)
Nvidia RTX 3080
32GB RAM
 
With this machine our scene runs at 60-70FPS. Disabling the Job Debugger and safety checks doesn’t seem to make any difference.
 
On a new machine we have
 
Intel i9-10980XE Extreme (18 cores, 36 threads - 3.0GHz, no overclocking)
Nvidia RTX 3090 Ti
128GB RAM
 
With this machine the FPS of the scene goes down to about 15-20FPS.
 
We tried benchmarking the new machine with 3D Mark and it seems to work as expected.
 
Is the difference between the two CPUs so vast to justify such a drop in FPS? Or is there another reason such as the increased number of threads?
 
Or can you think of anything else?


Many thanks

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Triste ObiRope Collided Object Info Retrieving
Posted by: Ropuska - 15-10-2022, 03:43 PM - Forum: Obi Rope - Replies (8)

Hi there, 
I want to make a 2d game where you spawn balls to land on ropes. After a ball collides with rope it will self destruct. So I need help with getting the info of the collided object. I looked at the main page and a few forums, tried to do a few things but ended up with spahetti code and confusion. Can please someone help me?

    public ObiSolver solver;
    Obi.ObiSolver.ObiCollisionEventArgs frame;
    Obi.ObiList<Oni.Contact> _contacts = new Obi.ObiList<Oni.Contact>();
    void OnEnable()
    {
        solver.OnParticleCollision += Solver_OnCollision;
    }

    void OnDisable()
    {
        solver.OnParticleCollision -= Solver_OnCollision;
    }

     void Solver_OnCollision(object sender, Obi.ObiSolver.ObiCollisionEventArgs e)
    {
        _contacts = e.contacts;
        if (_contacts != null) Debug.Log("Collision!");
    }


I used this to see if there is any collisions before the ball hits, and there is on every update??? After the ball hits and stays on the rope nothing changes. I get this code block from another forum. The problem is nobody so far wanted to get the collider or gameobject info who's collided to rope so far. That's where I am stuck.

What I want is something like here:

     private void OnCollisionEnter(Collision collision)
    {
        Destroy(collision.gameObject);
    }

Please help.

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Pregunta Obi Rope for VR
Posted by: Holty - 15-10-2022, 07:03 AM - Forum: Obi Rope - Replies (3)

Hi. I want to create a short and interactable hose for a VR interactable fire extinguisher. The hoses on extinguishers are usually fairly stiff and no twisting or major bending should take place if possible. My questions are: are there issues with teleporting with obi rope parented to an object and held by the  VR player avatar? Can I restrict the amount of bend that the user can achieve while pointing / directing the nozzle so as to create a more realistic, thick rubber hose feel? Just want to check before purchasing. Many thanks.  

Sonrisa

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  ObiRope stuck in BoxCollider - Distance Fields how
Posted by: WavyRancheros - 13-10-2022, 08:15 AM - Forum: Obi Rope - Replies (1)

Hi,

sometimes my rope gets stuck inside the box collider that I attached to my wall object.

   

Now I read about distance fields,  but to create one I need to input a mesh.

How would it work for a BoxCollider that I placed in the scene?

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  Liquid inside the rope. How to do this?
Posted by: Vincent'sFriend - 11-10-2022, 08:32 AM - Forum: Obi Rope - Replies (1)

Hello everyone!

I am going to create transparent rope with liquid inside
https://play.google.com/store/apps/detai...uzzle.game

Which way is the best for this?

1. I tried to do second rope which was thinner than first and put it inside, but their behaviors are different
2. Maybe I should buy special shader? https://assetstore.unity.com/packages/vf...wrp-202713



Attached Files Thumbnail(s)
       
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  Obi Rope vs Filo for Mobile
Posted by: gaydiriguppak - 08-10-2022, 11:29 PM - Forum: Obi Rope - Replies (1)

Hi,

I've used Obi Rope in a project and it seems to work fine on my computer but really lags badly on low - middle end mobile phones. High solver iterations and low fixed-timestep is not a good mix for mobile.

I need to hold rigidbody objects between ropes and guide them with ropes. Like the elastic ropes outside boxing rings which bounce people back inside the ring. Ropes need to catch collisions without having too many particles or solver iterations so it doesn't lag on mobille devices but also need to look kinda stiff.

Obi rope actually works really well on Mac but lags bad on low-end phones. I need a lighter solution. Is Filo better for my use-case? Can Filo catch moving rigidbody objects and push them back like an elastic band without costing fps on mobile?


Thank you for your assets.

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Pregunta Filo and Articulation body
Posted by: agapoptosis - 08-10-2022, 05:04 PM - Forum: General - Replies (1)

Hi 

I have been trying to use an object with a property of type articulation body as an attachmen and the physics system makes the cable stop working completely since the object starts a free fall movement completely ignoring the cable.

thank you very much to whoever can help me

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  Building Obi Fluid on Magic Leap
Posted by: farzb123 - 07-10-2022, 08:43 PM - Forum: Obi Fluid - Replies (1)

I'm working on a AR project in unity that requires fluid simulation and I have recently come across your asset "Obi fluids". 
I was able to build the project using Vuforia on my mobile and was able to see the liquid simulation, however as I tried to build it for my magic leap device, the project doesn't get built. 

I came across this post (http://obi.virtualmethodstudio.com/forum...hp?tid=868) in your forum and tried out the suggestion posed there, however I got 30+ namesspace errors while trying to build it to my device. I am not sure how to fix this issue.

Could you please guide me on how I can deploy it on my Magic leap device as this is really needed in my project.

Your help would be greatly appreciated.Awaiting your quick response.

Thanks in advance

   
   

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Bug Fluid effects Color always Black in iOS
Posted by: Elmundo - 07-10-2022, 12:26 PM - Forum: Obi Fluid - Replies (4)

Greetings.

Please find our video snip below. What you're seeing is a fluid and we tested this in Unity Editor and Android devices and the fluids effects were colorful ( pink , green , yellow ) however in IOS devices these colors don't appear and it's all pure black.


Unity Editor Test Video Link:
[color=rgba(var(--sk_highlight,18,100,163),1)]https://drive.google.com/file/d/10mWPo8pkaxz4B4CoxJpS8oY6huo9aDaE/view?usp=sharing[/color]



iOS Test Device  Test Video Link:
[color=rgba(var(--sk_highlight,18,100,163),1)]https://drive.google.com/file/d/1ALWdr3-YK0EaxZH4EdV3vWU1jDciJUoj/view?usp=sharing[/color]

Specs:

Obi Rope 6.4
* Unity 2021.3.5f1
* URP 12.1.7

[Image: QXZFf4.jpg]

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