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Looks nice on editor but ...
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The Limitation of Using O...
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Bug Where a Straight Segm...
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Having an issue with obi ...
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Non-uniform particle dist...
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Performance issue on specific Windows desktop machine |
Posted by: michele_lf - 17-10-2022, 11:50 PM - Forum: Obi Cloth
- Replies (6)
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Hello Obi team,
We are experiencing an issue where the same Unity scene runs at a low FPS only on a specific machine, while we believe it shouldn’t according to the specs.
Running on Windows 10 pro, unity version 2021.3.8f.
On one machine we have
AMD Ryzen 5900X processor (12 cores, 24 threads - overclocked to 4.8Ghz)
Nvidia RTX 3080
32GB RAM
With this machine our scene runs at 60-70FPS. Disabling the Job Debugger and safety checks doesn’t seem to make any difference.
On a new machine we have
Intel i9-10980XE Extreme (18 cores, 36 threads - 3.0GHz, no overclocking)
Nvidia RTX 3090 Ti
128GB RAM
With this machine the FPS of the scene goes down to about 15-20FPS.
We tried benchmarking the new machine with 3D Mark and it seems to work as expected.
Is the difference between the two CPUs so vast to justify such a drop in FPS? Or is there another reason such as the increased number of threads?
Or can you think of anything else?
Many thanks
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Obi Rope vs Filo for Mobile |
Posted by: gaydiriguppak - 08-10-2022, 11:29 PM - Forum: Obi Rope
- Replies (1)
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Hi,
I've used Obi Rope in a project and it seems to work fine on my computer but really lags badly on low - middle end mobile phones. High solver iterations and low fixed-timestep is not a good mix for mobile.
I need to hold rigidbody objects between ropes and guide them with ropes. Like the elastic ropes outside boxing rings which bounce people back inside the ring. Ropes need to catch collisions without having too many particles or solver iterations so it doesn't lag on mobille devices but also need to look kinda stiff.
Obi rope actually works really well on Mac but lags bad on low-end phones. I need a lighter solution. Is Filo better for my use-case? Can Filo catch moving rigidbody objects and push them back like an elastic band without costing fps on mobile?
Thank you for your assets.
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Fluid effects Color always Black in iOS |
Posted by: Elmundo - 07-10-2022, 12:26 PM - Forum: Obi Fluid
- Replies (4)
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Greetings.
Please find our video snip below. What you're seeing is a fluid and we tested this in Unity Editor and Android devices and the fluids effects were colorful ( pink , green , yellow ) however in IOS devices these colors don't appear and it's all pure black.
Unity Editor Test Video Link:
[color=rgba(var(--sk_highlight,18,100,163),1)]https://drive.google.com/file/d/10mWPo8pkaxz4B4CoxJpS8oY6huo9aDaE/view?usp=sharing[/color]
iOS Test Device Test Video Link:
[color=rgba(var(--sk_highlight,18,100,163),1)]https://drive.google.com/file/d/1ALWdr3-YK0EaxZH4EdV3vWU1jDciJUoj/view?usp=sharing[/color]
Specs:
* Obi Rope 6.4
* Unity 2021.3.5f1
* URP 12.1.7
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