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Cloth has stretchy behavi...
Forum: Obi Cloth
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24-07-2025, 03:15 PM
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Rope ignoring colliders o...
Forum: Obi Rope
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24-07-2025, 07:03 AM
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Ladder made by Ropes (Rat...
Forum: Obi Rope
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can you remove particles ...
Forum: Obi Softbody
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22-07-2025, 02:19 PM
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ObiRope Mesh Renderer
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 11:27 AM
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How to dynamically change...
Forum: Obi Rope
Last Post: quent_1982
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Pipeline that bends
Forum: Obi Softbody
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04-07-2025, 09:52 AM
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How to implement/sync Obi...
Forum: Obi Rope
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01-07-2025, 01:48 PM
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Collisions don't work con...
Forum: Obi Rope
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27-06-2025, 03:05 AM
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Force Zone apply differen...
Forum: Obi Rope
Last Post: chenji
26-06-2025, 11:41 AM
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Obi Rope vs Filo for Mobile |
Posted by: gaydiriguppak - 08-10-2022, 11:29 PM - Forum: Obi Rope
- Replies (1)
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Hi,
I've used Obi Rope in a project and it seems to work fine on my computer but really lags badly on low - middle end mobile phones. High solver iterations and low fixed-timestep is not a good mix for mobile.
I need to hold rigidbody objects between ropes and guide them with ropes. Like the elastic ropes outside boxing rings which bounce people back inside the ring. Ropes need to catch collisions without having too many particles or solver iterations so it doesn't lag on mobille devices but also need to look kinda stiff.
Obi rope actually works really well on Mac but lags bad on low-end phones. I need a lighter solution. Is Filo better for my use-case? Can Filo catch moving rigidbody objects and push them back like an elastic band without costing fps on mobile?
Thank you for your assets.
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Fluid effects Color always Black in iOS |
Posted by: Elmundo - 07-10-2022, 12:26 PM - Forum: Obi Fluid
- Replies (4)
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Greetings.
Please find our video snip below. What you're seeing is a fluid and we tested this in Unity Editor and Android devices and the fluids effects were colorful ( pink , green , yellow ) however in IOS devices these colors don't appear and it's all pure black.
Unity Editor Test Video Link:
[color=rgba(var(--sk_highlight,18,100,163),1)]https://drive.google.com/file/d/10mWPo8pkaxz4B4CoxJpS8oY6huo9aDaE/view?usp=sharing[/color]
iOS Test Device Test Video Link:
[color=rgba(var(--sk_highlight,18,100,163),1)]https://drive.google.com/file/d/1ALWdr3-YK0EaxZH4EdV3vWU1jDciJUoj/view?usp=sharing[/color]
Specs:
* Obi Rope 6.4
* Unity 2021.3.5f1
* URP 12.1.7
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Cloth Folding |
Posted by: obitwokenobi - 04-10-2022, 09:27 PM - Forum: Obi Cloth
- Replies (3)
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Hello, I am thinking about changing over from unity cloth to Obi Cloth.
I hope to use Obi Cloth and later Rope for the "classic" sail cloth use case.
I think it should all work, but one thing I could not find any info about, except here on the forum where the founder has said that Obi Cloth cannot be scaled.
With Unity Cloth, scaling the transform will actually fold(albeit awkwardly) the cloth. Is it possible to simply fold an Obi Cloth the same way?
Say I have a square sail cloth hanging down.
I want to pull the bottom particles up (1 fold)and then I want to pull the middle particles up(second fold) and then pull up the particles between middle and top for the final (third fold).
Best case scenario(what im trying to achieve): The sail looks packed up and not catching any wind.
First off is it possible to modify particles like that at run time? And second is it possible to set this up for a ship with 30 sails? And finally have you ever tested how many sails can be simulated at once? Would you think 200 sails(outlier max case in my game) is performant maybe I can set the simulation iterations to 2 instead of 1 as I saw in your YT tutorial thats the main "performance slider" for obi cloth.
Thanks a lot!
I hope these assets can bring my game to life! I already have a lot of work done and a build demo but with Unity Cloth it just isnt it right now.
Cheers
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Obi Rope on a 3d object |
Posted by: Xameal - 02-10-2022, 05:59 PM - Forum: Obi Rope
- Replies (1)
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Hello,
I would like to know if it is possible to apply flexible attributes to a 3D Unity object with the Obi Rope asset?
I have a realistic 3D object, but it is rigid, while in life it is flexible.
Is it possible to use the Obi Rope asset, and using different means, make my object flexible and manipulate it?
If yes, could you explain me how, redirect me to explanations or tutorial videos?
Thanks in advance,
Sincerely, Xameal.
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Setting linear velocity of a kinematic body is not supported |
Posted by: bagelbaker - 30-09-2022, 08:35 PM - Forum: General
- Replies (5)
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Hello,
We are currently in the process of upgrading our project from Unity 2020.3.26f1 to Unity 2022.1.17f1
We get spammed by this message
Quote:Setting linear velocity of a kinematic body is not supported.
UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3)
Obi.ObiRigidbody:UpdateKinematicVelocities (single) (at Assets/Obi/Scripts/Common/Collisions/ObiRigidbody.cs:34)
Obi.ObiRigidbody:UpdateIfNeeded (single) (at Assets/Obi/Scripts/Common/Collisions/ObiRigidbody.cs:47)
Obi.ObiColliderWorld:UpdateRigidbodies (System.Collections.Generic.List`1<Obi.ObiSolver>,single) (at Assets/Obi/Scripts/Common/Collisions/ObiColliderWorld.cs:378)
Obi.ObiUpdater:BeginStep (single) (at Assets/Obi/Scripts/Common/Updaters/ObiUpdater.cs:55)
Obi.ObiFixedUpdater:FixedUpdate () (at Assets/Obi/Scripts/Common/Updaters/ObiFixedUpdater.cs:46)
and this one
Quote:Setting angular velocity of a kinematic body is not supported.
UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3)
Obi.ObiRigidbody:UpdateKinematicVelocities (single) (at Assets/Obi/Scripts/Common/Collisions/ObiRigidbody.cs:38)
Obi.ObiRigidbody:UpdateIfNeeded (single) (at Assets/Obi/Scripts/Common/Collisions/ObiRigidbody.cs:47)
Obi.ObiColliderWorld:UpdateRigidbodies (System.Collections.Generic.List`1<Obi.ObiSolver>,single) (at Assets/Obi/Scripts/Common/Collisions/ObiColliderWorld.cs:378)
Obi.ObiUpdater:BeginStep (single) (at Assets/Obi/Scripts/Common/Updaters/ObiUpdater.cs:55)
Obi.ObiFixedUpdater:FixedUpdate () (at Assets/Obi/Scripts/Common/Updaters/ObiFixedUpdater.cs:46)
Upon investigation, we saw this message from a Unity dev https://forum.unity.com/threads/kinemati...st-7822350
and also noted that they added this line in the 2022.1 docs (last line at the bottom)
Quote:Additionally, setting the linear velocity of a kinematic rigidbody is not allowed and will have no effect.
The obi code actually checks if the body is Kinematic before setting the velocity and angularVelocity.
We'll comment this code out since it's not suppose to affect anything.
Is this code suppose to be useful or is it obsolete?
Cheers
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Shader Error when building project. |
Posted by: atracktiv - 28-09-2022, 11:05 PM - Forum: Obi Rope
- Replies (5)
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Hi,
I'm using URP with OBI Rope, but I'm getting the well know Shader errors.
What could it be ?
See screenshot : http://tools.quadbyte.net/snap/Unity_sYu1pmaPFZ.png
Thanks in advance for your precious help.
Code: Shader error in 'Obi/URP/Particles': Couldn't open include file 'Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl'. at Assets/Obi/Resources/ObiMaterials/URP/ObiLightingURP.cginc(3)
Shader error in 'Obi/URP/Simple Particles': Couldn't open include file 'Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl'. at Assets/Obi/Resources/ObiMaterials/URP/ObiLightingURP.cginc(3)
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