11 hours ago
(23-07-2025, 05:26 PM)josemendez Wrote: The scale inside Unity reflects the scale you exported the asset with. It's the same value. However, blueprints take a mesh as input, without any scene transform information. So the actual cloth in the scene is smaller than your mesh, and that's what's causing it to shrink.
Export and import settings may affect scale however. Most FBX exporters have options to deal with transform scale, and Unity mesh import settings also allow you to apply an extra scale after import.
Hello,
I have imported the swimsuit at a scale of 1, and now everything seems to be working! Can't believe I missed something so simple...
As a side note, i found where i got that wrong value of 0.01 for the stretch compliance, it was from a previous post that appears when you search "Cloth Jitter"! I'm guessing that one is outdated...
it was a bit stretchier than i liked, so I changed stretching scale to 0.8, since it's a swimsuit it makes sense.
Unfortunently a previous problem returned, the cloth edges seem to twist and turn and generally jitter during simulation.

Here is an image of the simulation without the avatar visible:
And my current cloth settings: