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Cloth has stretchy behavi...
Forum: Obi Cloth
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Rope ignoring colliders o...
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Ladder made by Ropes (Rat...
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can you remove particles ...
Forum: Obi Softbody
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ObiRope Mesh Renderer
Forum: Obi Rope
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How to dynamically change...
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Pipeline that bends
Forum: Obi Softbody
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How to implement/sync Obi...
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Collisions don't work con...
Forum: Obi Rope
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Force Zone apply differen...
Forum: Obi Rope
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26-06-2025, 11:41 AM
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  Build doesn't match editor look
Posted by: asama - 04-09-2022, 08:05 PM - Forum: Obi Fluid - Replies (10)

Hi,

After spending a good amount of time adjusting the fluid parameters in the editor until getting the look I liked, I tried to make a build and was surprised to get a pretty different result. Here are pictures of the editor (left) and the build (right):

       

I also tried to make a build of one of the examples provided, and I seem to be getting a similar result, where the fluid in the build looks whitened.

       

I'm using Windows 10, the Build In Render Pipeline, the ParticleShader in the emitter, and I've tested in both Unity 2021.3.8f1 and 2021.3.9f1 Here are the fluid renderer settings I'm using in my scene:

   

Thanks in advance!

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  Meshes disappear when using particle picker
Posted by: blobman - 02-09-2022, 07:47 PM - Forum: Obi Softbody - Replies (2)

Hi, I have a simple soft body object with some skinned meshes binded to the soft body. I have been trying out the ObiParticlePicker and have observed some glitches.

 

From above we can see that sometimes my soft body mesh disappears. Sometimes the skinned mesh binded to the softbody with the Softbody skinner can disappear as well.

Any ideas on how I can prevent my meshes from disappearing?

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  I have some questions about the fabric
Posted by: tecnnt - 01-09-2022, 05:42 PM - Forum: Obi Cloth - Replies (4)

Hello, I checked the forum and the document, and mentioned that the fabric does not support non-manifold mesh. 
Forgive me for my unprofessional, after I read the document you shared, I probably understand the non-manifold mesh.
But what I don't understand is what a 2-manifold is? 

When I tried to merge the model fixes into the mesh in Blender, the repaired simulations were sometimes even weirder than the unrepaired ones (in skin mode), and there was little difference between before and after the fixes in Cloth mode(This one can be ignored, which may be caused by my incorrect configuration. Modified at 01:56:30 on September 2, 2022)


And I see that OBI seems to automatically merge meshes? 

So Obi will automatically deal with repairing some non-manifold meshes?

==============================================================
"Generate a list of merged mesh vertices, ignoring uv and normal seams."-Documen

https://sinestesia.co/blog/tutorials/non...-fix-them/-One of your responses

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  Obi bone Collider issue
Posted by: Eivind Andvig - 31-08-2022, 02:50 PM - Forum: Obi Rope - Replies (2)

Hi, 

I'm working on a game project in Unity where we want to use obi bone on a character with braids.

in our setup on the character I have the Obi Solver on the chest bone with the Obi fixed updater. Under the chest bone I have a empty game object with with a Rigidbody component, capsule collider, Obi Collider and Obi rigidbody.

Finally on the hair bones that we want to use I have on the top root hair bone a capsule collider, obi bone, Obi collider, rigidbody and Obi rigidbody. Down the bone chain from that setup I use capsule colliders and obi colliders.

The issue I'm having is that the only way to get the hair to register and interact with the collider under the chest bone is to have a value on Max depenetration on the solver, if not it won't register the collider. 

I'm also wondering if this is the correct setup here since I was unsure about that. 

Sincerely Eivind

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  How to increase stiffness on a cloth.
Posted by: balaji.v - 30-08-2022, 04:47 PM - Forum: Obi Cloth - Replies (1)

Hi,
I reduced scale of the cloth solver. Now the cloth stiffness is very low. How to increase cloth stiffness?

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  How to simulate tissue paper or squeeze paper
Posted by: balaji.v - 30-08-2022, 04:44 PM - Forum: Obi Cloth - Replies (1)

Hi, 
I am doing a tissue paper simulation. How to simulate tissue paper or squeeze paper?
Please help me on this.

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  How to reduce fluid scatter on collision
Posted by: balaji.v - 30-08-2022, 04:21 PM - Forum: Obi Fluid - Replies (1)

Hi,
I am creating tap water using obi fluid in the oculus quest. If the virtual hand model collides with water, it scatters more.
How to reduce water scatter on collision?

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  Mesh Rendermode issue.
Posted by: Cairn - 30-08-2022, 02:53 PM - Forum: Obi Cloth - Replies (5)

When editing a skinned cloth blueprint, I'm not able to use mesh rendermode for painting. Enabling it causes the 3d view to flicker with various 90s graphic designs (see image).
My meshes also for some reason import into Unity face down from blender. I know this isn't an Obi Cloth issue, but I wondered if it would be possible to rotate the mesh in the editor for easier painting.
I'm on Unity 2021.2.8f1, URP renderpipeline, macOS Monterey, macbook with AMD Radeon Pro 5500M graphics card.


   

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  Trouble using FinalIK with Obi Bone
Posted by: threex3 - 29-08-2022, 06:03 PM - Forum: Obi Rope - Replies (3)

Hi! 
I'm having some issues setting up FinalIK's CCD IK with Obi Bone. I have a pretty simple scene set up where Obi Bone works OK when CCD IK is disabled, but when it's enabled, the Obi Rope/Bone Curve is stuck in it's starting position (see screenshot).
I read about getting the script order correct so I threw a LateUpdate on the Obi Solver, but still having no luck. 
Sorry, I'm still pretty new at this  Tímido

   
   

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  Rope pulling problem
Posted by: shaylavi - 29-08-2022, 04:24 PM - Forum: Obi Rope - Replies (3)

Hello!
First thing love the asset.
Im trying to make "Spider-man web".
Im shooting a rigidbody that a rope is attached to and making it longer cursor.ChangeLength() until it reaches a wall.
When it does I "lock" the length and then the player (which is attached to the other side of the rope) gets a massive velocity change towards the shot rigidbody.
Anyway to cancel out this velocity?
Thanks

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