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Stretching verts uniforml...
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Scripting rod forces
Forum: Obi Rope
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Burst error causing crash...
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Looks nice on editor but ...
Forum: Obi Fluid
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How to Shorten or Scale t...
Forum: Obi Rope
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The Limitation of Using O...
Forum: Obi Rope
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Bug Where a Straight Segm...
Forum: Obi Rope
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Having an issue with obi ...
Forum: Obi Rope
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Non-uniform particle dist...
Forum: Obi Rope
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Get Balls, to sit on Rope |
Posted by: Renman3000 - 17-08-2022, 06:24 PM - Forum: Obi Rope
- Replies (9)
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Hi there,
I am a newb here. I have Obi Rope and Obi SoftBody.
What I would like to achieve is a situation where I can have a rope, attached at two ends, horizontal to ground, but where the tricky part is, that I can drop balls (softbody or not), onto this rope and tho there are physical reactions to each other, the balls sit on the rope, as they come to rest.
I realize this is perhaps more of a 2D thing, but how can I achieve this?
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Newb- SoftBody Interactions & Appearance |
Posted by: Renman3000 - 17-08-2022, 05:49 PM - Forum: Obi Softbody
- Replies (2)
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Hi there,
I am a new user and have a few questions. First tho, I really like the product so far. I have a sphere, set up and it falls into a ground. So that is great. I am looking forward to getting it set up to some more custom setting tho.
1. When a body is moving, laterally, (after collision with other soft body, sphere rolling away), the material of this body, or perhaps the body itself, is not rotating. The object is just moving. Is there a way to insure a rotation, reflective of movement?
2. The same spheres as mentioned above have been set to (largely) the default settings. I have played with this settings but was not able to get, visually exactly what I want. What I want is, a stiffer object. This sphere, is more of a blob. I would like a soft ball.
Any help here would be greatly appreciated.
Thank you
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Can I measure the fluid pressure? |
Posted by: Bertalicious - 15-08-2022, 02:00 PM - Forum: Obi Fluid
- Replies (1)
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I haven't purchased Obi Fluid yet, as I'd like to know if it's possible to measure the amount of fluids' pressure on some objects.
For instance, if I had a balloon, and started filling it up with fluid, the balloon should expand as the liquid is being added and, at some point, pop. Let's assume I'd like to measure the amount of pressure the fluid acts on the balloon's "wall" because I'd like to determine where it should pop. The balloon could be of a generated shape, so the popping point might change depending on its structure. Or perhaps the balloon could be created using different-resistance materials, making the pressure distribution different. Would be great to be able to simulate situations like this one.
So the question is - could I do that with Obi Fluid? Furthermore, could I use Obi Softobdy in combination with Obi Fluid to achieve a balloon that reacts to that pressure as a soft body? For example, it slightly stretches if I rapidly inject fluid in a certain place. My end goal is to have deformable bodies with fluid(s) inside, which can be stretched or squished to create tears on their surfaces (and hence let the fluid(s) out in a rather explosive manner).
Thank you for your time and the great tools you've created.
Edit: Think something like Polybridge which shows which bridge elements are about to break under the vehicle(s) pressure.
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