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void | CleanupRenderer () |
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override bool | ValidateRenderer () |
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void | OnEnable () |
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void | OnDisable () |
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override void | Bind () |
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override void | GetVertices (List< Vector3 > vertices) |
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override void | GetNormals (List< Vector3 > normals) |
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override void | GetTangents (List< Vector4 > tangents) |
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override void | GetColors (List< Color > colors) |
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override void | GetUVs (int channel, List< Vector2 > uvs) |
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override void | GetTriangles (List< int > triangles) |
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void | EnableRenderer () |
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void | DisableRenderer () |
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void | SetRendererDirty (Oni.RenderingSystemType type) |
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float | radius = 0.25f |
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float | falloff = 1 |
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void | Awake () |
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void | OnDestroy () |
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void | InstantiateMeshAndSkinmap () |
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void | DestroyMeshAndSkinmapInstances () |
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void | ObiActorRenderer_OnBlueprintUnloaded (ObiActor act, ObiActorBlueprint blueprint) |
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bool | UnregisterRenderer (ObiSolver solver) |
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bool | RegisterRenderer (ObiSolver solver) |
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List< Vector3 > | clothVertices = new List<Vector3>() |
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List< Vector3 > | clothNormals = new List<Vector3>() |
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List< Vector4 > | clothTangents = new List<Vector4>() |
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List< Color > | clothColors = new List<Color>() |
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List< Vector2 > | clothTexCoord0 = new List<Vector2>() |
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List< Vector2 > | clothTexCoord1 = new List<Vector2>() |
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List< Vector2 > | clothTexCoord2 = new List<Vector2>() |
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List< Vector2 > | clothTexCoord3 = new List<Vector2>() |
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List< int > | clothTriangles = new List<int>() |
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override ObiActor | actor [get] |
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override Material[] | materials [get] |
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override int | vertexCount [get] |
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override int | triangleCount [get] |
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override ObiMesh | topology [get] |
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override ObiSkinMap | skinMap [get, set] |
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Renderer | sourceRenderer [get, set] |
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abstract ObiActor | actor [get] |
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abstract Material[] | materials [get] |
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uint | meshInstances [get] |
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Mesh | sourceMesh [get, set] |
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virtual int | vertexCount [get] |
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virtual int | triangleCount [get] |
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virtual ObiMesh | topology [get] |
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abstract ObiSkinMap | skinMap [get, set] |
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ObiActor | actor [get] |
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Mesh | sourceMesh [get] |
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uint | meshInstances [get] |
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int | vertexCount [get] |
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int | triangleCount [get] |
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The documentation for this class was generated from the following file:
- Assets/Obi/Scripts/Cloth/Rendering/ObiTearableClothRenderer.cs