Obi  7.0.5
Unified particle physics for Unity
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Obi.ObiTearableClothRenderer Member List

This is the complete list of members for Obi.ObiTearableClothRenderer, including all inherited members.

actor (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRenderer
Awake() (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRendererprotected
Bind() (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRenderervirtual
CleanupRenderer() (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRenderer
clothColors (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRendererprotected
clothNormals (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRendererprotected
clothTangents (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRendererprotected
clothTexCoord0 (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRendererprotected
clothTexCoord1 (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRendererprotected
clothTexCoord2 (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRendererprotected
clothTexCoord3 (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRendererprotected
clothTriangles (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRendererprotected
clothVertices (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRendererprotected
DestroyMeshAndSkinmapInstances() (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRendererprotected
DisableRenderer() (defined in Obi.ObiActorRenderer< T >)Obi.ObiActorRenderer< T >
EnableRenderer() (defined in Obi.ObiActorRenderer< T >)Obi.ObiActorRenderer< T >
falloff (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRenderer
GetColors(List< Color > colors) (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRenderervirtual
GetNormals(List< Vector3 > normals) (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRenderervirtual
GetTangents(List< Vector4 > tangents) (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRenderervirtual
GetTriangles(List< int > triangles) (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRenderervirtual
GetUVs(int channel, List< Vector2 > uvs) (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRenderervirtual
GetVertices(List< Vector3 > vertices) (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRenderervirtual
InstantiateMeshAndSkinmap() (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRendererprotected
materials (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRenderer
meshInstances (defined in Obi.ObiClothRendererBase)Obi.ObiClothRendererBase
ObiActorRenderer_OnBlueprintUnloaded(ObiActor act, ObiActorBlueprint blueprint) (defined in Obi.ObiActorRenderer< T >)Obi.ObiActorRenderer< T >protected
OnDestroy() (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRendererprotected
OnDisable() (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRenderer
OnEnable() (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRenderer
radius (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRenderer
RegisterRenderer(ObiSolver solver) (defined in Obi.ObiRenderer< T >)Obi.ObiRenderer< T >protected
SetRendererDirty(Oni.RenderingSystemType type) (defined in Obi.ObiActorRenderer< T >)Obi.ObiActorRenderer< T >
skinMap (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRenderer
sourceMesh (defined in Obi.ObiClothRendererBase)Obi.ObiClothRendererBase
sourceRenderer (defined in Obi.ObiClothRendererBase)Obi.ObiClothRendererBase
topology (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRenderer
triangleCount (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRenderer
UnregisterRenderer(ObiSolver solver) (defined in Obi.ObiRenderer< T >)Obi.ObiRenderer< T >protected
ValidateRenderer() (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRenderervirtual
vertexCount (defined in Obi.ObiTearableClothRenderer)Obi.ObiTearableClothRenderer