actor (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | |
Awake() (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | protected |
Bind() (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | virtual |
CleanupRenderer() (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | |
clothColors (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | protected |
clothNormals (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | protected |
clothTangents (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | protected |
clothTexCoord0 (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | protected |
clothTexCoord1 (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | protected |
clothTexCoord2 (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | protected |
clothTexCoord3 (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | protected |
clothTriangles (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | protected |
clothVertices (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | protected |
DestroyMeshAndSkinmapInstances() (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | protected |
DisableRenderer() (defined in Obi.ObiActorRenderer< T >) | Obi.ObiActorRenderer< T > | |
EnableRenderer() (defined in Obi.ObiActorRenderer< T >) | Obi.ObiActorRenderer< T > | |
falloff (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | |
GetColors(List< Color > colors) (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | virtual |
GetNormals(List< Vector3 > normals) (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | virtual |
GetTangents(List< Vector4 > tangents) (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | virtual |
GetTriangles(List< int > triangles) (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | virtual |
GetUVs(int channel, List< Vector2 > uvs) (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | virtual |
GetVertices(List< Vector3 > vertices) (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | virtual |
InstantiateMeshAndSkinmap() (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | protected |
materials (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | |
meshInstances (defined in Obi.ObiClothRendererBase) | Obi.ObiClothRendererBase | |
ObiActorRenderer_OnBlueprintUnloaded(ObiActor act, ObiActorBlueprint blueprint) (defined in Obi.ObiActorRenderer< T >) | Obi.ObiActorRenderer< T > | protected |
OnDestroy() (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | protected |
OnDisable() (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | |
OnEnable() (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | |
radius (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | |
RegisterRenderer(ObiSolver solver) (defined in Obi.ObiRenderer< T >) | Obi.ObiRenderer< T > | protected |
SetRendererDirty(Oni.RenderingSystemType type) (defined in Obi.ObiActorRenderer< T >) | Obi.ObiActorRenderer< T > | |
skinMap (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | |
sourceMesh (defined in Obi.ObiClothRendererBase) | Obi.ObiClothRendererBase | |
sourceRenderer (defined in Obi.ObiClothRendererBase) | Obi.ObiClothRendererBase | |
topology (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | |
triangleCount (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | |
UnregisterRenderer(ObiSolver solver) (defined in Obi.ObiRenderer< T >) | Obi.ObiRenderer< T > | protected |
ValidateRenderer() (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | virtual |
vertexCount (defined in Obi.ObiTearableClothRenderer) | Obi.ObiTearableClothRenderer | |