Search Forums

(Advanced Search)

Latest Threads
can you remove particles ...
Forum: Obi Softbody
Last Post: aardworm
09-07-2025, 07:09 AM
» Replies: 0
» Views: 35
ObiRope Mesh Renderer
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 11:27 AM
» Replies: 4
» Views: 162
How to dynamically change...
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 06:34 AM
» Replies: 6
» Views: 315
Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
04-07-2025, 09:52 AM
» Replies: 13
» Views: 1,045
How to implement/sync Obi...
Forum: Obi Rope
Last Post: quent_1982
01-07-2025, 01:48 PM
» Replies: 2
» Views: 252
Collisions don't work con...
Forum: Obi Rope
Last Post: chenji
27-06-2025, 03:05 AM
» Replies: 3
» Views: 336
Force Zone apply differen...
Forum: Obi Rope
Last Post: chenji
26-06-2025, 11:41 AM
» Replies: 11
» Views: 969
Can I blend in and out of...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 04:42 PM
» Replies: 3
» Views: 316
Using a rigidbody/collide...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 09:29 AM
» Replies: 1
» Views: 189
Solver is too performance...
Forum: Obi Rope
Last Post: quent_1982
20-06-2025, 08:09 AM
» Replies: 40
» Views: 4,859

 
  holes on clothes
Posted by: AnriCZ - 15-03-2018, 06:46 PM - Forum: Obi Cloth - Replies (7)

Hi!
I saw video on the youtube https://www.youtube.com/watch?v=sc6kq1TV8Ek. I am doing everything the same, but have a problem. When I activated animation in Unity, shorts are torn.
The same problem I see in DAZ when turn animation on.
When I change poses in DAZ also appear holes on clothes, but in 1 sec everything goes to normal and clothes puts on correctly.
I spent many hours in solving of this problem, but nothing.
Daz 4.10
Unity 201.3.1f1
Genesis 8

So, i was  searching for alternative way for clothing and found your asset.
Questions:
1. Does it works with Daz3d genesis 8 models and clothing?
2. Will it solve my problems with holes?

Print this item

  Oculus support
Posted by: mikechui - 15-03-2018, 12:17 PM - Forum: Obi Fluid - Replies (3)

Dear sir,

May I know if the plugin will work with Oculus rift and an imported 3D model with interaction like pouring water?

Best,

Mike

Print this item

  Error with the latest version of Obi Cloth
Posted by: matchalover - 13-03-2018, 03:51 PM - Forum: Obi Cloth - Replies (2)

My project got crashed when i update the latest Obi Cloth version. Please help me fix this problem! Indeciso Indeciso Indeciso
https://imgur.com/a/Nc1H9

Print this item

  Help with Obi Cloth Tearable
Posted by: matchalover - 12-03-2018, 09:33 AM - Forum: Obi Cloth - Replies (1)

I just want to make the black line of this object to be teared only. I have tried to set the per-particle tear resistance but when the cut region was pretty bad. Are there any solution?
https://imgur.com/a/h7NLP

Print this item

  Link two Obi objects with Rope
Posted by: matchalover - 10-03-2018, 03:35 PM - Forum: Obi Cloth - Replies (3)

I want to make a link between two Obi objects with rope but when i pull the rope to the left, the rope seems to jump out of the Obi Cloth. I need some help !
Here is an example: https://www.youtube.com/watch?v=hlK-j3rf...e=youtu.be

Print this item

  Thicker cloth
Posted by: PawleyBoboli - 09-03-2018, 07:48 PM - Forum: Obi Cloth - Replies (2)

Hi Folks,

I am enjoying getting to know obi Cloth.  The behaviours I would like for my game are working out great, but I would like to give my cloth more thickness - similar to a tapestry or carpet.  Right now the stiffness and bendability are good, but the fabric looks as thin as a piece of paper (a single plane).  Can anyone tell me how I might be able to get more thickness?

Thanks for any help,
PB

Print this item

  Set Up HTC VIVE for Obi Liquid
Posted by: corbinyo`` - 09-03-2018, 05:00 PM - Forum: General - Replies (2)

if anyone has done this I would love to know how to achieve this.

Print this item

  Can you make Obi object follow another Unity object
Posted by: matchalover - 08-03-2018, 04:12 PM - Forum: Obi Cloth - Replies (2)

I'm trying to make a virtual surgery by LeapMotion (for control hands and tools) and Obi (for simulate human body's parts). I'm stuck in making the a tool to grab an Obi object. I can do with its collider but not the Obi form. Do you have any suggest?
P/s: Can i have a private support (email, chat...)? Because it's kinda hard to explain my idea. Thanks

Print this item

  Problem with the texture
Posted by: matchalover - 08-03-2018, 09:23 AM - Forum: Obi Cloth - Replies (5)

I'm working on my project about human body's parts with Obi. I've tried to add the Obi Cloth script to a muscular but its texture seems to be lost. It's the video, sorry for my bad english. Hope you will reply soon !
https://www.youtube.com/watch?v=g4ZHM6Kx...e=youtu.be

Print this item

  Particle count question
Posted by: jackson93 - 08-03-2018, 09:03 AM - Forum: Obi Cloth - Replies (2)

Hi,

I started using Obicloth today and am really liking it so far.

I'm using it for the webbing of a skinned wingsuit character we have.

The mesh itself is 7800 verts however in the cloth I have optimized the particles to only use the vertices in the webbing. 

There are 3 dynamics sections of the mesh, between the arms and torso and between the legs. In total there are 106 blue unfixed verts, and 112 surrounding red fixed verts.

This works and looks great, however currently takes about 3ms a frame and for one character uses 4.9k particles.

I'm trying to optimize the settings however none seem to make a big dent in the frame time.

Is this amount of particles correct? When I add a particle renderer there isn't that many and it's obviously significantly more than there are verts being used.

Also I was hoping I could find some settings to tune performance vs quality. 

I have the solver settings really low at the moment (most on 1) and the quality is fine, I would like to reduce it more if I could increase performance.

Thanks,
Jackson

Print this item