Search Forums

(Advanced Search)

Latest Threads
can you remove particles ...
Forum: Obi Softbody
Last Post: aardworm
09-07-2025, 07:09 AM
» Replies: 0
» Views: 32
ObiRope Mesh Renderer
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 11:27 AM
» Replies: 4
» Views: 162
How to dynamically change...
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 06:34 AM
» Replies: 6
» Views: 310
Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
04-07-2025, 09:52 AM
» Replies: 13
» Views: 1,041
How to implement/sync Obi...
Forum: Obi Rope
Last Post: quent_1982
01-07-2025, 01:48 PM
» Replies: 2
» Views: 252
Collisions don't work con...
Forum: Obi Rope
Last Post: chenji
27-06-2025, 03:05 AM
» Replies: 3
» Views: 333
Force Zone apply differen...
Forum: Obi Rope
Last Post: chenji
26-06-2025, 11:41 AM
» Replies: 11
» Views: 965
Can I blend in and out of...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 04:42 PM
» Replies: 3
» Views: 314
Using a rigidbody/collide...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 09:29 AM
» Replies: 1
» Views: 188
Solver is too performance...
Forum: Obi Rope
Last Post: quent_1982
20-06-2025, 08:09 AM
» Replies: 40
» Views: 4,844

 
  Problem with drawing rope curve
Posted by: wijnandvantol - 24-03-2018, 08:32 PM - Forum: Obi Rope - Replies (8)

Hi, 
I just bought obi rope, and the tutorial / samples say I can draw a curve to create the rope.
But both curves (catmull and bezier) don't show any handles to edit the curve in the editor.
Any ideas whats going wrong? Any settings I should check?
I'm using Unity 2017.3

-Wijnand

Print this item

  Can Obi Cloth float on water?
Posted by: evera.hart - 24-03-2018, 07:26 AM - Forum: Obi Cloth - Replies (2)

Obi Cloth looks fantastic! Can the cloth float on water (not Obi Fluid, just default Unity water) while a rigidbody sits on top of the cloth? (So the cloth is affected by both the rigidbody and water's waves.) 
Would this be too rendering intensive or is there a way to pre-bake the water and cloth together?
Thanks! Sonrisa

Print this item

  Obi collider
Posted by: Caldor - 24-03-2018, 01:11 AM - Forum: Obi Fluid - Replies (5)

What if an object has more than one collider. Say it has 50... it seems that adding an Obicollider is not enough. Does one Obi collider really only support one Unity collider? Any ways around this?

I am trying to make it possible to grab one of the buckets in the faucet example, but it gives some issues since the mesh collider is set to kinematic.

Print this item

  Option for a 3 in 1 package?
Posted by: Caldor - 22-03-2018, 07:46 PM - Forum: General - Replies (2)

While I like that its possible to buy the 3 Obi assets individually, I also think it would make sense to sell all 3 in one package as well. Not to replace those 3 assets, but to sell all 3 in one, maybe as a package deal.

I would like to buy all 3, but if there was an asset with all 3 included, I would be much more likely to buy all 3 at first, instead of buying one, try it out, and then wait with the next asset, even though I do think I would eventually buy all 3 anyway.

I know other sellers / providers on the Unity Asset Store make several individual assets, and then sometimes make one big package that include several of these other assets. It will require you to update this big collection every time just one of the individual assets are update... or at least that would be nice if you did, but other than that there does not really seem to be any downside to this I would think.

Print this item

Sorprendido Why obi doesn't work in Gpu ?
Posted by: IGStudios - 22-03-2018, 04:01 PM - Forum: General - Replies (2)

Hello, im owner from Ineffable Game Studios. And im wondering this question: Why obi doesn't work in Gpu ? why working in cpu ? it's a good think or bad think ? In the Internet, according to research, Cpu vs Gpu compares to Gpu is better than Cpu.

Print this item

  How to make a knot?
Posted by: zxinlong - 21-03-2018, 10:44 AM - Forum: Obi Rope - Replies (2)

Hi!
I am using Obi Rope to simulate a game of playing with a rope. The other conditions of the rope are satisfied, but the rope can easily pass through itself and cannot form a knot. I checked self collisions, but the effect is not obvious.
May I ask how to improve the self-collision effect or have other better ways to achieve it?

Thanks! Sonrisa

[Image: timg?image&quality=80&size=b9999_10000&s...gp%3D0.jpg]

The knot in the picture below is the effect I want:

[Image: 00D1EE24F72E86A5F4C486E1C10D4DB4.jpg-t.jpg]

Print this item

  Get position of particle by script
Posted by: usernameHed - 20-03-2018, 06:10 PM - Forum: Obi Rope - Replies (6)

Hello, I have a Rope, and I have the position of the player attached at the end of the rope. I want to have get the position of the first, and second particle in the world (x,y,z), how do I do ?

[Image: HCurkjOViJK_rope.png]

Thanks you !

Print this item

  Marvelous Designer to Obi
Posted by: pegassy - 20-03-2018, 04:53 AM - Forum: Obi Cloth - Replies (2)

Hello,

We have started using Marvelous Designer to design costumes for characters in Unity. We are using Morph3D (MCS) as a character system. My question is if it is possible to apply obi's cloth effects to marvelous designer clothes inside unity3d. Do you just attach script on the cloth itself, and then adjust properties?

I did see one robe example in the intro video, but I am not sure if it simply can turn a rigid character cloth to cloth physics. I am looking for something that is similar to what happens inside Marvelous Designer when you simulate the cloth.

Thank you for directions.

Print this item

  Disabling Particle and obi collisions in run time.
Posted by: Gieve - 19-03-2018, 11:03 PM - Forum: Obi Rope - Replies (4)

I was wondering what function I would need to call, or how to command the solver to disable collisions on obi ropes from both each other and obi colliders in runtime.

EDIT: To clarify, I would like to know of a reliable method to have the collision of the obi components toggleable as an option, I have tried disabling the obiSolver's ParticleCollisionConstraintParameters and CollisionConstraintPeramiters, but the simulation still renders the collisions.

Print this item

  DAZ3D Setup Manual
Posted by: AnriCZ - 19-03-2018, 07:42 PM - Forum: Obi Cloth - Replies (8)

Can you make video manual how to setup Obi with DAZ3D model and clothes?

Print this item