Hi!
I am using Obi Rope to simulate a game of playing with a rope. The other conditions of the rope are satisfied, but the rope can easily pass through itself and cannot form a knot. I checked self collisions, but the effect is not obvious.
May I ask how to improve the self-collision effect or have other better ways to achieve it?
Thanks!
![[Image: timg?image&quality=80&size=b9999_10000&s...gp%3D0.jpg]](https://timgsa.baidu.com/timg?image&quality=80&size=b9999_10000&sec=1521635177901&di=cf5bf2d7a502780a26a9b9565a367c04&imgtype=jpg&src=http%3A%2F%2Fimg3.imgtn.bdimg.com%2Fit%2Fu%3D1478328573%2C938776934%26fm%3D214%26gp%3D0.jpg)
The knot in the picture below is the effect I want:
I am using Obi Rope to simulate a game of playing with a rope. The other conditions of the rope are satisfied, but the rope can easily pass through itself and cannot form a knot. I checked self collisions, but the effect is not obvious.
May I ask how to improve the self-collision effect or have other better ways to achieve it?
Thanks!

![[Image: timg?image&quality=80&size=b9999_10000&s...gp%3D0.jpg]](https://timgsa.baidu.com/timg?image&quality=80&size=b9999_10000&sec=1521635177901&di=cf5bf2d7a502780a26a9b9565a367c04&imgtype=jpg&src=http%3A%2F%2Fimg3.imgtn.bdimg.com%2Fit%2Fu%3D1478328573%2C938776934%26fm%3D214%26gp%3D0.jpg)
The knot in the picture below is the effect I want:
![[Image: 00D1EE24F72E86A5F4C486E1C10D4DB4.jpg-t.jpg]](https://cdn.rouding.com/uploadfile/201503/2015/3/10/00D1EE24F72E86A5F4C486E1C10D4DB4.jpg-t.jpg)