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Cloth jumps when 'Pausing...
Forum: Obi Cloth
Last Post: initialPrefabs
7 hours ago
» Replies: 0
» Views: 16
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Best way to make a Batman...
Forum: Obi Cloth
Last Post: josemendez
Yesterday, 06:32 PM
» Replies: 1
» Views: 69
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Obi Rope Collisions
Forum: Obi Rope
Last Post: josemendez
Yesterday, 05:23 PM
» Replies: 1
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Particles are not attache...
Forum: Obi Rope
Last Post: josemendez
Yesterday, 04:18 PM
» Replies: 3
» Views: 59
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Two Ropes sharing a Dynam...
Forum: Obi Rope
Last Post: josemendez
07-02-2023, 08:07 AM
» Replies: 7
» Views: 173
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Predict the future.
Forum: Obi Rope
Last Post: josemendez
06-02-2023, 09:08 AM
» Replies: 1
» Views: 68
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Rope Sign showing in unit...
Forum: Obi Rope
Last Post: pranav
05-02-2023, 06:52 AM
» Replies: 2
» Views: 108
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Question, Suggestion, Req...
Forum: Obi Rope
Last Post: Skcmmj
03-02-2023, 05:00 PM
» Replies: 4
» Views: 317
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Softbody with no bones on...
Forum: Obi Softbody
Last Post: josemendez
02-02-2023, 08:01 PM
» Replies: 3
» Views: 235
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Saving/Loading game with ...
Forum: Obi Rope
Last Post: JooKitOoz
02-02-2023, 05:00 PM
» Replies: 2
» Views: 126
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Cloth jumps when 'Pausing' |
Posted by: initialPrefabs - 7 hours ago - Forum: Obi Cloth
- No Replies
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Hi there,
When pausing our game (we set our timeScale to 0) and reset it back to 1 when we unpause. We seem to have an issue where the cloth receives impulse and ends up jumping every time we pause and unpause our game.
I've attached a video where the main character's gown ends up jumping up. I'm wondering where I can take a look to start debugging this issue with ObiCloth?
Video of the cloth physics jumping up
Best,
Porrith
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Two Ropes sharing a Dynamic Target |
Posted by: Giantbean - 06-02-2023, 05:00 PM - Forum: Obi Rope
- Replies (7)
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I'm trying to make a dynamic object with two ropes coming out of it and attaching two other dynamic objects. (A Multimeter with a positive and negative probe in VR)
I have one rope properly attached to both ends but the rope that is lower in the hierarchy fails to make the connection to the Multimeter. Can two ropes connect to the same dynamic object?
P.S. I tried with child objects and each having its own collider and rigidbody but these rigidbodies fought with one another and caused drag when held in VR.
P.P.S. If I make it static it shoots down on the Y-axis. Static may work if I can get it to align but no matter how I rotate the rope path it juts out of the Obi particle attachment in an unnatural and undesirable way.
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Predict the future. |
Posted by: idmah - 05-02-2023, 06:51 PM - Forum: Obi Rope
- Replies (1)
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I'm probably hoping for the impossible, but....
Is there any way I can predict where a ropes particle will be in the future? Say 1-3 seconds?
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Floating Soft Bodies |
Posted by: EdLyons - 02-02-2023, 02:39 PM - Forum: Obi Softbody
- Replies (1)
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Is it possible to make a soft body float in a liquid? I can see how to add density and buoyancy to a liquid in the blueprint but I'm not clear how to do the same to a soft body to make it "lighter" than the liquid.
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Saving/Loading game with Obi Ropes on it |
Posted by: JooKitOoz - 02-02-2023, 02:12 AM - Forum: Obi Rope
- Replies (2)
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Anyone knows how to save/load Obi Ropes?
I'm making a game where I need to put cables on some objects that are interactable by the player, and then save it's position when the player dies. I'm using Save is Easy ( https://assetstore.unity.com/packages/to...easy-57432 ) to manage the game save/load, but for the cables made with Obi Rope they come back on their original position and shape (detached form the object previously moved) but no longer work or react to physics.
K
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Softbody with no bones on a rigibodycontroller |
Posted by: ieltoro - 02-02-2023, 01:36 AM - Forum: Obi Softbody
- Replies (3)
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Hi. using rigibody to move characters around thats in a ball form.
Can you use the softbody without having bones on a rigibody controller? I just want the nice softbody feeling you get when using your softbody but be able to use rigibody controller without having bones (only way I made it work atm). Right now the character glitches out and flies away.
Been trying having the solver and rigibody as a parent, but then the softbody lives its own life and dosnt follow the rigibody parent.
The characterobject uses skinned mesh
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