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Line Renderer expensive w...
Forum: Obi Rope
Last Post: TheMunk
1 hour ago
» Replies: 2
» Views: 18
Proxy Cloth is Jittery On...
Forum: General
Last Post: Visitor245262
Yesterday, 07:15 PM
» Replies: 2
» Views: 38
Coloring each particle se...
Forum: Obi Fluid
Last Post: tr5414
Yesterday, 06:12 PM
» Replies: 2
» Views: 15
Doesn't build for latest ...
Forum: Obi Rope
Last Post: josemendez
Yesterday, 05:10 PM
» Replies: 14
» Views: 282
[Solved] shader error on ...
Forum: Obi Cloth
Last Post: Snail921
Yesterday, 02:51 PM
» Replies: 4
» Views: 44
Scene Raclette, The adap...
Forum: Obi Fluid
Last Post: GuanGuan
Yesterday, 12:56 PM
» Replies: 16
» Views: 129
Path Editor not interacta...
Forum: Obi Rope
Last Post: josemendez
Yesterday, 09:06 AM
» Replies: 5
» Views: 36
Solver Translation disabl...
Forum: Obi Rope
Last Post: josemendez
Yesterday, 08:38 AM
» Replies: 1
» Views: 8
Getting particle connecti...
Forum: Obi Rope
Last Post: josemendez
06-04-2020, 03:04 PM
» Replies: 6
» Views: 44
How do I set a particle p...
Forum: Obi Rope
Last Post: josemendez
06-04-2020, 03:03 PM
» Replies: 12
» Views: 151

  Line Renderer expensive when solver "idle"
Posted by: TheMunk - 1 hour ago - Forum: Obi Rope - Replies (2)

I'm no expert on how line renderers work, but do they have to be updated every frame even if the solver is not enabled? 

The reason I'm asking is my current scene has 8 (very low particle usage ~10-30 each) ropes which solvers I toggle on and off when I need to simualte the ropes in order to save performance.
I noticed the rope line renderer takes 25% of my CPU even when the rope is not simulating while the mesh extruder does not? 

Can I hack the ObiRopeLineRenderer.UpdateRenderer() method to only update when the rope's solver is enabled or will that have unforeseen consequences? 

Right now I'm in between having bad performance when ropes are idle (using line renderer) or bad performance when they are running (using extruder).

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Exclamación Scene Raclette, The adaptation of the android platform.
Posted by: GuanGuan - Yesterday, 07:53 AM - Forum: Obi Fluid - Replies (16)

ColorFromViscosity Grad set to white in Raclette Scene
Android's abnormal performance

And do not light!

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  Proxy Cloth is Jittery On Fixed Update
Posted by: Visitor245262 - Yesterday, 01:31 AM - Forum: General - Replies (2)

Im using Cloth version 3.4. and pin constraining cloth particles to a rotating cylinder. The first row of particles get constrained and the cloth gets pulled as the cylinder rotates. The rest of the particles all get constrained to fully wrap around the cylinder (the application has to be very precise).

If I use Late Update on the solver the proxy mesh is fine, but if I use Fixed Update or After Fixed Update the proxy is jittery even though the cloth is smoothly moving. Do you think is specific to something in my setup or settings that can be adjusted?

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  Solver Translation disable collisions with other rigidbodies
Posted by: noman fareed - Yesterday, 01:17 AM - Forum: Obi Rope - Replies (1)

I have a rope and it has a ball bouncing only vertically (x,z position are freeze and all rotations are freeze). the collision of ball with the rope is perfect but when i move the solver slightly ball passes through the rope.
kindly answer my question.

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  Coloring each particle separately
Posted by: tr5414 - 06-04-2020, 11:57 PM - Forum: Obi Fluid - Replies (2)

Hi, new Obi User here. This is a great tool really liking it so far! What I am trying to do at the moment is to color each particle individually based off an image. Its for project I am making where users can make their colors/image. So lets say I have a picture, like that of a rainbow, I would like to color the fluid being emitted to that of the picture, so that like, there were different bands of color within the fluid based off the picture. I guess how would I start doing this then? Also, I dont have much experience making my own sharers but I am learning.

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  Path Editor not interactable.
Posted by: dylanrw - 06-04-2020, 04:37 PM - Forum: Obi Rope - Replies (5)

I'm unable to interact with the fields in the "Path editor" on the Obi Rope component in my scene. I am however able to edit the point placement inside the viewport.

OS: Windows 10
Unity: 2019.3.7f1
Scripting Backend: Mono
Api Compatability Level: .NET 4.x

[Image: k9H7uP]

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  The fluid lools pixalated
Posted by: Ronnie - 05-04-2020, 02:33 PM - Forum: Obi Fluid - Replies (1)

The fluid looks pixalated at edges how cani fix it?

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  Centrifugal casting
Posted by: DPhI_MUE - 05-04-2020, 12:07 PM - Forum: Obi Fluid - Replies (2)


I am a structural engineer. I have some question regarding the capabilities of your solver.

Is it possible to use Virtual Method (Obi Fluid) to simulate the centrifugal casting procedure of concrete? This procedure is used in the production of concrete tubes with the length up to ca. 20 m and diameter up to 2 m. Is this solver comparable to, or even better than the CFD/DEM-solvers available on the market regarding the mentioned simulations? Finally, is it possible to incorporate rheology of Non-Newtonian Fluid fluid to your model (e.g. Bingham, Herschel-Bulkley etc..).

I know this is not a typical question, I would appreciate if you would contact me in PM if this does not belong to the general discussion.

Thanks in advance.

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  Obi Rope Photon Unity Networking2
Posted by: ammannagari - 05-04-2020, 12:08 AM - Forum: General - Replies (1)

I am using ObiRope in my project where the movement of the obi rope needs to synchronize between two clients and the server. We are using Photon unity networking for networking. 
I am able to see the rope in the server(laptop) but unable to see the rope in the phones. I have added the observed component to both ObiSolver and ObiRope.

Please let me know if I am doing anything wrong. 

Looking for some help with this.

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  Making a chocolate syrup
Posted by: Ronnie - 04-04-2020, 11:07 AM - Forum: Obi Fluid - Replies (7)

Canyou suggest me some properties to get a fluid like Chocolat syrup? Also I want it to optimize to mobile so how should i set it? Thanks

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