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How to Reduce the elastic...
Forum: Obi Rope
Last Post: webmagic
Today, 11:14 AM
» Replies: 0
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How to reduce thickness i...
Forum: Obi Cloth
Last Post: josemendez
Yesterday, 10:33 AM
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Synty Banner?
Forum: Obi Cloth
Last Post: josemendez
16-09-2021, 10:40 AM
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How to generate rope from...
Forum: Obi Rope
Last Post: webmagic
16-09-2021, 09:25 AM
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Path Editor not showing o...
Forum: Obi Rope
Last Post: josemendez
15-09-2021, 11:20 AM
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Need make dificult config...
Forum: Obi Rope
Last Post: josemendez
15-09-2021, 11:14 AM
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Licensing Question as a S...
Forum: General
Last Post: josemendez
15-09-2021, 08:07 AM
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Android Performance Issue
Forum: Obi Softbody
Last Post: TextGuy
14-09-2021, 02:41 PM
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import and export bluepri...
Forum: Obi Cloth
Last Post: josemendez
14-09-2021, 08:08 AM
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Ropes have no collision
Forum: Obi Rope
Last Post: Schmaniel
13-09-2021, 06:41 PM
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Sorprendido How to Reduce the elasticity
Posted by: webmagic - Today, 11:14 AM - Forum: Obi Rope - No Replies

As my last post, I create a rope in runtime by link some points, it works fine.

http://obi.virtualmethodstudio.com/forum...-3098.html

but when the rope created, it works too good in elasticity... 

I just want to reduce the elasticity, how could I do? 

See the video below, I don't want the box jumping up and down by elasticity, 
actually I want the rope swings from left to right. (like the movie Tarzan)

Video: https://drive.google.com/file/d/1c2R7v19...sp=sharing

I tried reduce the Box Rigidbody Mass  but it becomes worse

Oh...I just want to create a rope like in your example "RopeAndJoints" , hard rope.

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  How to reduce thickness in cloth self-collison?
Posted by: xxxh123 - Yesterday, 10:21 AM - Forum: Obi Cloth - Replies (1)

Hi! I am trying to fold a cloth mesh (i.e. T shirt) using self-collision on a table-top scene, but I find that the thickness of the cloth is too high when it is folded many times. How can I reduce the thickness of cloth under particle self-collision just like this? 
[Image: thickness_negative.png]
I have tried to reduce the radius of particles in the blueprint, but that often leads to penetration between two surfaces.

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Triste How to generate rope from one point to next points ?
Posted by: webmagic - 15-09-2021, 10:29 PM - Forum: Obi Rope - Replies (2)

Hi , let’s say we have 3 point in the scene (attached), how to generate rope from point 1 to point 2, and continue from point 2 to point 3? In runtime.

For example, there are some balls in the scene, when I press the button, a rope generated through these three points by order(like: 1~2~3~4~5….)



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  Need make dificult configuration
Posted by: alex798 - 15-09-2021, 10:56 AM - Forum: Obi Rope - Replies (1)

Hello,

I encountered such challenge- need to make chain pass through torus(mesh collider) when it is pulled from the other side(Look in attachment), but as soon as scene starts it passes through said torus...
The question is where to configure particles mass(to make it lighter so that it won't fall with such speed), or if U have other suggestions(i did it with cursor, but it requires additional particles and don't look realistic)...



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  Licensing Question as a Student
Posted by: aaronsolon - 15-09-2021, 03:57 AM - Forum: General - Replies (1)

Hello Obi folks,

I'm part of a student group. I'm considering buying Obi Rope for our project, but am a little confused about the rules around the licensing.

If I buy a copy of the asset and import it into our project, is it OK for other members of the team to use it on this project, or would I be the only person licensed to use the asset myself?

Thanks in advance for any help on this.

-Aaron

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  Android Performance Issue
Posted by: TextGuy - 14-09-2021, 02:04 PM - Forum: Obi Softbody - Replies (2)

I've seen that Obi support mobile, I'm using the obi softbody, I am trying have multiple softbody with similar behavior of the barrels in deformation scene, but no matter what, even with 1 softbody with less than 30 particles, it's still very lag on my mobile, is it possible for it to work on mobile in terms of not lagging too much. is it because of my old phone? or anything that I'm doing wrong.
I'm using Samsung Note 5 and Obi Softbody 5.0.

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  import and export blueprint property values in script
Posted by: joe smith - 13-09-2021, 11:33 AM - Forum: Obi Cloth - Replies (3)

Hi there, 

As described in the title, i'd like to import and export blueprint property using an image.
For example, i'd like to 

  1. export initial skin radius values as an image, 
  2. process the image in other tools, and 
  3. import back it in unity in script.

the manual import/export instruction works fine with GUI.
But we have a large number of cloth models, and i don't know how to use this in a batch script. 

In short, i'd like to use it as follows and wonder if it is possible:
Code:
// create the blueprint: (ObiClothBlueprint, ObiTearableClothBlueprint, ObiSkinnedClothBlueprint)
var blueprint = ScriptableObject.CreateInstance<ObiClothBlueprint>();

// set the input mesh:
blueprint.inputMesh = yourMesh;

// generate the blueprint:
yield return StartCoroutine(blueprint.Generate());

// import property values, e.g.
// blueprint.import(property="skinRadius", file="xxx.png", min=0, max=10) ??


Would you please help me how to do this properly?

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  Render fluid after all opaque on Quest only
Posted by: aleveque - 13-09-2021, 09:20 AM - Forum: Obi Fluid - Replies (4)

Hello,

I have a problem with ObiFLuid.

The fluid is displayed well in the editor, but when I test by making an apk on Quest, the fluid is displayed on top of everything: transparent and opaque.
I'm using Universal Render Pipeline / Lit for opaque elements.

Someone have an idea ?


Unity : 2020.3.12f1
URP : 10.5.0
ObiFLuid : 6.2

Thanks in advance

Aurélien

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  Path Editor not showing on 2021.2
Posted by: goldfire - 13-09-2021, 03:20 AM - Forum: Obi Rope - Replies (5)

I've been going through the video tutorials and noticed a Path Editor window that shows up when editing the path. I'm running Unity 2021.2.0b10, and this window doesn't show up. I saw a thread from a few years ago that mentioned resetting the layout to the default, which I tried with no luck. Is this a known issue in Unity 2021 or is there something else I can try to get it showing up?

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  'IConstraint' has the same name as built-in Unity component.
Posted by: fleity - 10-09-2021, 02:31 PM - Forum: General - Replies (1)

Upon importing ObiRope 6.2 I get this warning: 

Code:
Script 'IConstraint' has the same name as built-in Unity component.

AddComponent and GetComponent will not work with this script.


And it looks like IConstraint should be part of the obi namespace which it currently isn't.

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