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Cloth jumps when 'Pausing...
Forum: Obi Cloth
Last Post: initialPrefabs
7 hours ago
» Replies: 0
» Views: 16
Best way to make a Batman...
Forum: Obi Cloth
Last Post: josemendez
Yesterday, 06:32 PM
» Replies: 1
» Views: 69
Obi Rope Collisions
Forum: Obi Rope
Last Post: josemendez
Yesterday, 05:23 PM
» Replies: 1
» Views: 44
Particles are not attache...
Forum: Obi Rope
Last Post: josemendez
Yesterday, 04:18 PM
» Replies: 3
» Views: 59
Two Ropes sharing a Dynam...
Forum: Obi Rope
Last Post: josemendez
07-02-2023, 08:07 AM
» Replies: 7
» Views: 173
Predict the future.
Forum: Obi Rope
Last Post: josemendez
06-02-2023, 09:08 AM
» Replies: 1
» Views: 68
Rope Sign showing in unit...
Forum: Obi Rope
Last Post: pranav
05-02-2023, 06:52 AM
» Replies: 2
» Views: 108
Question, Suggestion, Req...
Forum: Obi Rope
Last Post: Skcmmj
03-02-2023, 05:00 PM
» Replies: 4
» Views: 317
Softbody with no bones on...
Forum: Obi Softbody
Last Post: josemendez
02-02-2023, 08:01 PM
» Replies: 3
» Views: 235
Saving/Loading game with ...
Forum: Obi Rope
Last Post: JooKitOoz
02-02-2023, 05:00 PM
» Replies: 2
» Views: 126

 
  Cloth jumps when 'Pausing'
Posted by: initialPrefabs - 7 hours ago - Forum: Obi Cloth - No Replies

Hi there,



When pausing our game (we set our timeScale to 0) and reset it back to 1 when we unpause. We seem to have an issue where the cloth receives impulse and ends up jumping every time we pause and unpause our game.



I've attached a video where the main character's gown ends up jumping up. I'm wondering where I can take a look to start debugging this issue with ObiCloth?

Video of the cloth physics jumping up


Best,

Porrith

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  Obi Rope Collisions
Posted by: JohnnyCircuits - Yesterday, 05:11 PM - Forum: Obi Rope - Replies (1)

Hi,

I realize that I may be beating a dead horse here, but I have read through some of the forums about my current issue but I have been unable to get this working.

I am currently working on a VR project that teaches med student on how to use a defibrillator. This entails using ropes (Obi Rope) to connect various plugs and pads that would connect to the defibrillator. That said, all of my cables go straight through, well everything, and this is with Surface-based collisions checked. All of these objects have colliders and Obi Colliders attached to them. I have played with the settings of the Obi Solver as well as the rope blueprints with no success. I have also tried to change the Fixed Timestep for tunneling with no change in the ropes behavior. If anything changing this makes the ropes behavior erratic.

I am happy to share the project file if that will help.

On another note, I am also trying to stitch two ropes together and I am sorry to say, this looks bad lol. I am trying to have them stitch together at a specific point. I am using the Obi Stitcher script. If I do not add a stitch count then nothing happens at all. If I add a stitch then they connect but not how I would like to see them attach. Thoughts?

Thanks in advance.

                   

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  Particles are not attached to the object
Posted by: Slava - 07-02-2023, 09:35 PM - Forum: Obi Rope - Replies (3)

Hello

I had problems with the rope and its connection to the object.

I have an item - a fishing rod. It consists of bones connected by a "Configurable Joint". When I connect the rope to the last bone I get this

   

If you connect this rope to another object, then everything is fine.

Tried the solution described here http://obi.virtualmethodstudio.com/forum...age-3.html.
But the result is not perfect. One particle in place, and the rest went down again

   

Here are screenshots of rope and object settings

         

Help is needed! Thank you

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  Two Ropes sharing a Dynamic Target
Posted by: Giantbean - 06-02-2023, 05:00 PM - Forum: Obi Rope - Replies (7)

I'm trying to make a dynamic object with two ropes coming out of it and attaching two other dynamic objects. (A Multimeter with a positive and negative probe in VR)

I have one rope properly attached to both ends but the rope that is lower in the hierarchy fails to make the connection to the Multimeter. Can two ropes connect to the same dynamic object? 

P.S. I tried with child objects and each having its own collider and rigidbody but these rigidbodies fought with one another and caused drag when held in VR.

P.P.S. If I make it static it shoots down on the Y-axis. Static may work if I can get it to align but no matter how I rotate the rope path it juts out of the Obi particle attachment in an unnatural and undesirable way.

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  Predict the future.
Posted by: idmah - 05-02-2023, 06:51 PM - Forum: Obi Rope - Replies (1)

I'm probably hoping for the impossible, but....  

Is there any way I can predict where a ropes particle will be in the future? Say 1-3 seconds?

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  Rope Sign showing in unity editor
Posted by: pranav - 04-02-2023, 09:10 PM - Forum: Obi Rope - Replies (2)

Hi team, In my unity editor the rope sign is shown, i thought this would get removed in runtime, but still the symbol is displayed. How to remove this ?
   

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  Floating Soft Bodies
Posted by: EdLyons - 02-02-2023, 02:39 PM - Forum: Obi Softbody - Replies (1)

Is it possible to make a soft body float in a liquid? I can see how to add density and buoyancy to a liquid in the blueprint but I'm not clear how to do the same to a soft body to make it "lighter" than the liquid.

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  Saving/Loading game with Obi Ropes on it
Posted by: JooKitOoz - 02-02-2023, 02:12 AM - Forum: Obi Rope - Replies (2)

Anyone knows how to save/load Obi Ropes?
I'm making a game where I need to put cables on some objects that are interactable by the player, and then save it's position when the player dies. I'm using Save is Easy ( https://assetstore.unity.com/packages/to...easy-57432 ) to manage the game save/load, but for the cables made with Obi Rope they come back on their original position and shape (detached form the object previously moved) but no longer work or react to physics.

K

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  Softbody with no bones on a rigibodycontroller
Posted by: ieltoro - 02-02-2023, 01:36 AM - Forum: Obi Softbody - Replies (3)

Hi. using rigibody to move characters around thats in a ball form.
Can you use the softbody without having bones on a rigibody controller? I just want the nice softbody feeling you get when using your softbody but be able to use rigibody controller without having bones (only way I made it work atm). Right now the character glitches out and flies away.
Been trying having the solver and rigibody as a parent, but then the softbody lives its own life and dosnt follow the rigibody parent.

The characterobject uses skinned mesh

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  Best way to make a Batman cape
Posted by: Psyteck13 - 01-02-2023, 08:06 PM - Forum: Obi Cloth - Replies (1)

Hi there, 

Who can help me with the following. 
I want to make a cape like batman, i use Invector for my character setup.

I'm all ready tried the obi cloth with an attachment but when I the character is crouching the cloth is not going down.


Any ideas are welcome. 

       

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