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Help Can I blend in and out of simulation? - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Help Can I blend in and out of simulation? (/thread-4513.html) |
Can I blend in and out of simulation? - harut - 20-06-2025 I have a cloth which is a skinned mesh renderer, and a looped animation, at the start of the animation I want the cloth to behave as a regular skinned mesh renderer without cloth simulation, at some point in the middle of the animation I want to enable the simulation, and at the end I want to slowly disable it and blend back to regular skinned mesh behaviour. So essentially I want all particles to be pinned at the start and then unpinn them at some time. Ideally I would like to blend between these 2 states, but if blending is not supported then just switch between pinned and unpinned. RE: Can I blend in and out of simulation? - josemendez - 20-06-2025 (20-06-2025, 03:32 PM)harut Wrote: I have a cloth which is a skinned mesh renderer, and a looped animation, at the start of the animation I want the cloth to behave as a regular skinned mesh renderer without cloth simulation, at some point in the middle of the animation I want to enable the simulation, and at the end I want to slowly disable it and blend back to regular skinned mesh behaviour. Hi! You cannot currently blend between simulated and non-simulated cloth (noted as feature request, will add it in Obi 7.1.1). However you can switch between regular skinned mesh and simulated cloth mesh by disabling/enabling the ObiSkinnedClothRenderer component. kind regards, |