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Help Can I blend in and out of simulation? - Printable Version

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Can I blend in and out of simulation? - harut - 20-06-2025

I have a cloth which is a skinned mesh renderer, and a looped animation, at the start of the animation I want the cloth to behave as a regular skinned mesh renderer without cloth simulation, at some point in the middle of the animation I want to enable the simulation, and at the end I want to slowly disable it and blend back to regular skinned mesh behaviour.
So essentially I want all particles to be pinned at the start and then unpinn them at some time. Ideally I would like to blend between these 2 states, but if blending is not supported then just switch between pinned and unpinned.


RE: Can I blend in and out of simulation? - josemendez - 20-06-2025

(20-06-2025, 03:32 PM)harut Wrote: I have a cloth which is a skinned mesh renderer, and a looped animation, at the start of the animation I want the cloth to behave as a regular skinned mesh renderer without cloth simulation, at some point in the middle of the animation I want to enable the simulation, and at the end I want to slowly disable it and blend back to regular skinned mesh behaviour.
So essentially I want all particles to be pinned at the start and then unpinn them at some time. Ideally I would like to blend between these 2 states, but if blending is not supported then just switch between pinned and unpinned.

Hi!

You cannot currently blend between simulated and non-simulated cloth (noted as feature request, will add it in Obi 7.1.1). However you can switch between regular skinned mesh and simulated cloth mesh by disabling/enabling the ObiSkinnedClothRenderer component.

kind regards,