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  Relax the rope when required
Posted by: Romahaaa - 12-02-2024, 03:43 AM - Forum: Obi Rope - Replies (7)

Hi,
I experience weird rope behaviour in some cases when attaching parent Rigidbody object. Here is the video 
This doesn't happen in 100% of cases. Pencil - is a parent rigidbody and the paperclip is rigidbody object attached to the same rope.
Is there any way to avoid it? MAybe "force relax" the rope somehow?

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  Bones contracting
Posted by: wurzelfritz - 09-02-2024, 02:41 PM - Forum: Obi Rope - Replies (2)

Hi, I'm terribly sorry if a similar problem has already been solved here. I checked the threads, used the search and read through the docs.
Sadly the Obi Bones part is pretty short and I don't find much troubleshooting on it.

Just bought Ropes because I want to "ragdoll" the tail of a dog while the dog still has animations.

I set everything up, but once I click play, the tail contracts weirdly. (in the screenshot you see the contracted tail (behind is another dog with normal tail)
Playing around with the parameters does change things (it can move and wiggle around, but still not properly. example: putting stretch compliance to a higher value does increase the tail length a bit but wiggles very weirdly)

the attributes are all in their initial state. What should I be looking for?
Or what other infos do you need to be able to help me out here?

Thank you very much for any help!



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  Does anyone else have rope that just "die" and have to be ripped out and re built?
Posted by: Mulbin - 09-02-2024, 11:29 AM - Forum: Obi Rope - Replies (2)

Its happened a couple of times now, a rope will just no longer have physics and I'm wasting a lot of time rebuilding them. Literally just becomes a pole, no gravity, not movement, no ability to alter length... like the backend code has somehow broken.

Is there some way to refresh a bugged rope or shall I rip it out again and rebuild?

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Pregunta Piercing & touching softbody simulation
Posted by: WardP - 08-02-2024, 03:55 PM - Forum: Obi Softbody - Replies (2)

Hi There

I am working on a simulation were the user can interact with 3D anatomy (skin and organs) using surgical instruments. To make the simulation visualy more interesting; I would like the anatomy to react to the users touch and beeing able to pierce it using a neelde object.

The "PlasticSheet" is close to what I am looking for, also pushing a ball through the sheet looks fine for piercing. Although I would need the sheet to be "all around" my body or anatomy mesh. The "FullBodyVolumetricSoftbody" is also very close, but when I lay the body on the floor it moves and jiggles around, I would like the effect to be on the surface and not moving the object in space. 

At this moment I am not looking for very realistic behaviours, but a little deformation. I have a mesh of a fully body which I was able to turn into a softbody, I played around with the setting and red the manuals. I can interact with the softbody using an object with a collider and push it around the scene.

But I am unable to get a desired result, which is a more suddle deformation of the skin and keeping the body in place, we dont want to push it off the operating table. 

Would it be possible to nudge me into the right direction for achieving such result?  

Thanks
Ward

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  Remove particles when touching the collision
Posted by: dorubk - 02-02-2024, 09:39 AM - Forum: Obi Fluid - Replies (2)

Is there a way to remove particles when they touch the collision? I'm looking at the 'Raclette' sample and can't figure out how to remove them.

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  Rope stretching
Posted by: Apoll0 - 01-02-2024, 04:59 PM - Forum: Obi Rope - Replies (2)

Hello!
I am making a game with your rope asset. (It is amasing!)
So I have got several ropes with static tips on ropes endings. They have to be static because I move them with touches. I can't use physics, but I need the rope to not stretch at all. Is there a way to check the actual length of the rope so that I can stop stretching it by preventing static tip from movement?
Or is it possible to somehow monitor the stretch coefficient in real time? Also I'd like to add particles by coursor when the rope is stretching too much

PS: I tried to use dinamic attachments but then the ropes Behaviour became unpredictable.

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Exclamación Softbody 2D is folding in
Posted by: creekat - 01-02-2024, 08:54 AM - Forum: Obi Softbody - Replies (1)

Hi!

I want to fix my softbody with respect to the Z axis so I tried using a 2d mesh with a 3d Obi Softbody Skinner bound to it.
Similar to what you demonstrated in this query. https://obi.virtualmethodstudio.com/foru...z+position

Since I want to drag the softbodies around, I added an Obi Particle Picker and Obi Particle Dragger in the scene, but I am encountering the error below.
(https://drive.google.com/file/d/1dn3_l6B...sp=sharing)
I want to be able to force them into tight spaces without them seemingly folding in or rotating about their place. 
There comes a point wherein the mesh turns into a weird shape and as much as possible I do not want this occuring.
Is there a way that I could possibly achieve this?

If this is not possible, is there a way then for me to accomplish something similar in 3D? The reason I used the 2d mesh bound to a softbody skinner system is so that the balls will not go in front of one another when being moved. However, with Obi Solver in 3D mode, the balls always go in front or behind one another.
I demonstrated this in the second video below.
(https://drive.google.com/file/d/1FmdQkQh...sp=sharing)

I figured that maybe this is how a softbody works and that there is no workaround, but I would like to ask just in case.

Thank you so much in advance!

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  Setting the length of rope during run time instantly (not gradually growing it)
Posted by: Mulbin - 31-01-2024, 03:10 PM - Forum: Obi Rope - Replies (2)

Is this possible? I'd like to, for example, have a rope that is 3 meters long, then make it instantly 20 meters long. Rather than gradually extending it.

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  How to change rope length? Sample script does nothing.
Posted by: Mulbin - 31-01-2024, 11:35 AM - Forum: Obi Rope - No Replies

Hi all,

I really need to change rope length at runtime. I have a rope with the cursor script and the sample script here https://obi.virtualmethodstudio.com/manu...ursor.html which should make it change length with W and S... but it does nothing at all.

Is there a sample scene out these with a working extendible rope?


Ok, just realised the crane scene uses something similar so going to pull that apart and use bits of it.

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  Rope not rendering / can not adjust control points
Posted by: lela_tabathy - 28-01-2024, 08:38 PM - Forum: Obi Rope - Replies (4)

I have a fresh install of Obi Robe 6.5.4 on Unity 2022.3.17f1. Setting up my first blueprint worked. After that, All the example Blueprints as well as new Blueprints and Ropes I create only show as a line and don't render the rope. When I try to adjust the control points on the one working blueprint I have, the rendered rope does not follow (See pictures).
No errors in the Log.

Any help?



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