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Forum: Obi Rope
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Forum: Obi Rope
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Forum: Obi Rope
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Forum: Obi Rope
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Baking a rope is causing ...
Forum: Obi Rope
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Barrier belt - changing l...
Forum: Obi Rope
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Path editor gizmo's appea...
Forum: Obi Rope
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Problems when using multi...
Forum: Obi Cloth
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  Conversion from Unity to Obi Cloth by code / Mobile devices performance
Posted by: LukaszM - 22-06-2017, 07:39 AM - Forum: Obi Cloth - Replies (1)

Hi,
I would like to ask a few questions befory buying Obi Cloth.

I want to use it along with UMA (Unity Multipurpouse Avatar system) for character cloths. The UMA handles cloth materials by adding standard Unity Cloth component on   certain parts of generated avatar mesh. Is there a possibility to change Unity Cloth component to Obi Cloth in runtime by code ?

I read a few reviews on the asset store page of the asset that make me wonder about efficiency on mobile devices. Will it run on android with just a few cloths smoothly ?

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  Can ObiBone be elastic to hold its original shape?
Posted by: akqj10 - 21-06-2017, 08:35 AM - Forum: Obi Rope - Replies (4)

Hi, 
I have used the ObiBone component on a ponytail hair braid. 
It works but seems the hair braid can't hold its original shape. With gravity applied, the hair braid ends up hanging downwards like a rope.

Any way to add the elastic factor (0-1), so the obiBone can lerp between its original shape and the simulation result driven by the particles?

Thanks in advance.  Gran sonrisa

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  Android compile issue
Posted by: Samson Wang - 20-06-2017, 11:30 AM - Forum: Obi Fluid - Replies (5)

I got obi fluid package
So I tried to compile for android.
And then it doesnt work well.

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  Settings to make non-stretchy rope?
Posted by: RP-WMI - 20-06-2017, 12:06 AM - Forum: Obi Rope - Replies (3)

I like the Obi Rope asset and it shows a lot of promise for my work. However, I am struggling to find the right combination of factors to eliminate or greatly minimize stretch in the ropes (and chain.) I have upped the distance iterations, added tethers, shifted the constraint enforcement order, read through the limited documentation on the website and am still missing the right combination to create realistic, non-elastic rope. I can make very realistic rubber bands... And I have only fatally blown up a model once so far, so that is a good thing.

What are the recommended values to use to create realistic rope and chain with minimal stretch? Are there better tutorials available somewhere other than those on YouTube?

Thanks.

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  Custom colliders / Interaction with Obi Particles
Posted by: davidrousal - 19-06-2017, 08:58 PM - Forum: General - Replies (7)

Hi,

I am planning to purchase the complete OBI set. We need it for a new game. Is it possible to add custom colliders, mesh colliders or collider callbacks like distance fields?
We also need some areas (boxes) that are non-obi water. Is it possible to add forces to your particle simulation only in these areas to simulate bouancy?

And.. what happend to your soft-bodies? Can they be implemented via your API? different product?

thx a lot in advance
br
David

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Información How to use your purchase / order ID to receive full support
Posted by: virtualmethod - 19-06-2017, 10:55 AM - Forum: Announcements - No Replies

If you want full support for your project we have to make sure you own the asset you are asking about.

We need to check the order number (OR) / invoice number the Asset Store gives you after purchasing our assets.

We recommend you fill the information in your profile as soon as possible





What's the protocol:

- You ask something that requires a big amount of time from our side or requires specific support.

- We will check if your profile info contains the ownership flag of that asset.

- If not, we will visit your profile information and check if the invoice number is valid, and add the asset ownership flag to your profile

- If you don't have the order number in your profile, we reserve the right to ask for it.



To add the numbers:

- Go to User CP or Control Panel (top left corner, under "Welcome Back..." black bar). 
http://obi.virtualmethodstudio.com/forum/usercp.php

- Go to "Edit Profile" on the list

- Add your numbers on the form's "additional info" section.


Thank you for your time!

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Información About this forum
Posted by: josemendez - 17-06-2017, 07:39 PM - Forum: Announcements - No Replies

Hi everyone!

This forum's raison d'être is to allow our user base to interact in an agile way, sharing knowledge and helping newcomers get up to speed with Obi. Also you'll be able to share your finished or WIP projects to get feedback, and maybe get them featured in Obi's webpage.

Currently we are using our Taiga project page to help you out with questions and enhancement ideas, but we realized that nothing beats the ol' good forum when it comes to community building. For this reason we'd like to gradually restrict Taiga to bugtracking purposes, and use this place for questions, support and project showcasing.

The forum is divided in five sections:

General
Here you'll be able to talk about anything related to Obi. If you have performance/functionality concerns before purchasing any Obi asset, this is the place to ask. If you want to philosophize about Obi's approach to physics, your take on Coulomb's friction model or why is your integrator faster and more accurate than RK4, then drop a post here. Guiño

Obi Rope
Don´t hang yourself just yet. Get rope related answers here.

Obi Cloth
Problems making a cape for your game's hero? We got you covered in this section.

Obi Fluid
Mastering fluid simulation ain't easy. But help is on its way after you flood this section with posts.

Made with Obi
Amaze everyone with your creations here. If it caught our attention (and if you're OK with it), yours will become one of Obi's flagship projects.

We are open to suggestions, ideas, anything you might need to say. We're all ears.

Hope you'll find yourself home here. Enjoy your stay.

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