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Basic SDF implementation ...
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The skinned renderer is u...
Forum: Obi Cloth
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Garment explodes on Andro...
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Foam Rendering suggestion...
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The objects within the tw...
Forum: Obi Cloth
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Unity 6 Console Spam abou...
Forum: Obi Fluid
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Fluid are always Opaque
Forum: Obi Fluid
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does not render correctly...
Forum: Obi Fluid
Last Post: josemendez
31-10-2024, 12:52 PM
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Cloth grab with skinned m...
Forum: Obi Cloth
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Extend Rope on Stretch
Forum: Obi Rope
Last Post: josemendez
30-10-2024, 08:53 AM
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Settings to make non-stretchy rope? |
Posted by: RP-WMI - 20-06-2017, 12:06 AM - Forum: Obi Rope
- Replies (3)
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I like the Obi Rope asset and it shows a lot of promise for my work. However, I am struggling to find the right combination of factors to eliminate or greatly minimize stretch in the ropes (and chain.) I have upped the distance iterations, added tethers, shifted the constraint enforcement order, read through the limited documentation on the website and am still missing the right combination to create realistic, non-elastic rope. I can make very realistic rubber bands... And I have only fatally blown up a model once so far, so that is a good thing.
What are the recommended values to use to create realistic rope and chain with minimal stretch? Are there better tutorials available somewhere other than those on YouTube?
Thanks.
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Custom colliders / Interaction with Obi Particles |
Posted by: davidrousal - 19-06-2017, 08:58 PM - Forum: General
- Replies (7)
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Hi,
I am planning to purchase the complete OBI set. We need it for a new game. Is it possible to add custom colliders, mesh colliders or collider callbacks like distance fields?
We also need some areas (boxes) that are non-obi water. Is it possible to add forces to your particle simulation only in these areas to simulate bouancy?
And.. what happend to your soft-bodies? Can they be implemented via your API? different product?
thx a lot in advance
br
David
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About this forum |
Posted by: josemendez - 17-06-2017, 07:39 PM - Forum: Announcements
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Hi everyone!
This forum's raison d'être is to allow our user base to interact in an agile way, sharing knowledge and helping newcomers get up to speed with Obi. Also you'll be able to share your finished or WIP projects to get feedback, and maybe get them featured in Obi's webpage.
Currently we are using our Taiga project page to help you out with questions and enhancement ideas, but we realized that nothing beats the ol' good forum when it comes to community building. For this reason we'd like to gradually restrict Taiga to bugtracking purposes, and use this place for questions, support and project showcasing.
The forum is divided in five sections:
General
Here you'll be able to talk about anything related to Obi. If you have performance/functionality concerns before purchasing any Obi asset, this is the place to ask. If you want to philosophize about Obi's approach to physics, your take on Coulomb's friction model or why is your integrator faster and more accurate than RK4, then drop a post here.
Obi Rope
Don´t hang yourself just yet. Get rope related answers here.
Obi Cloth
Problems making a cape for your game's hero? We got you covered in this section.
Obi Fluid
Mastering fluid simulation ain't easy. But help is on its way after you flood this section with posts.
Made with Obi
Amaze everyone with your creations here. If it caught our attention (and if you're OK with it), yours will become one of Obi's flagship projects.
We are open to suggestions, ideas, anything you might need to say. We're all ears.
Hope you'll find yourself home here. Enjoy your stay.
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