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Obi 7 Major bug on multiple Skinned Cloth - calvantsang - 18-10-2024

On the current version of Obi(7.0.3), if there is more than one piece of skinned cloth underneath a solver, all the cloths will be messed up.
Only when one skinned cloth is enable will get the good results.

It happens on both compute (gpu) and burst (cpu), but the burst (cpu) results are less chaos.
Normal cloth and fluids work fine.I tested on unity 2022,2023 and unity 6000 and got the same results,

I retry Obi 6 on a old project with same thing and multiple Skinned Cloth work fine.
Please tell me how to fix it?




RE: Obi 7 Major bug on multiple Skinned Cloth - josemendez - 21-10-2024

Hi,
I'm unable to reproduce this. I used the "CharacterCloth" sample scene as reference, created a single solver for two characters (instead of one solver per character) and simulation behaves as intended:

[Image: 01Iug79.png]


Could you send a repro project/scene to support(at)virtualmethodstudio.com so that we can take a closer look? thanks!


RE: Obi 7 Major bug on multiple Skinned Cloth - calvantsang - 21-10-2024

Hi! Thanks for your reply!
 I made a more simple scene with 3 character 4 skinned cloth, you can test it out.
At first I afraid is the character have too much bone, So I try use two sample character with different cloth,
and the cloth get messed up again.
but when I turn off Skin Constraints, all clothes act normally, here is the video and the project file below





Project file:
https://drive.google.com/file/d/1YiwGfFv0j6PiUjeFLqW98r_6wwAICxtN/view?usp=sharing