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can you remove particles ...
Forum: Obi Softbody
Last Post: aardworm
09-07-2025, 07:09 AM
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ObiRope Mesh Renderer
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 11:27 AM
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How to dynamically change...
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 06:34 AM
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Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
04-07-2025, 09:52 AM
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How to implement/sync Obi...
Forum: Obi Rope
Last Post: quent_1982
01-07-2025, 01:48 PM
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Collisions don't work con...
Forum: Obi Rope
Last Post: chenji
27-06-2025, 03:05 AM
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Force Zone apply differen...
Forum: Obi Rope
Last Post: chenji
26-06-2025, 11:41 AM
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Can I blend in and out of...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 04:42 PM
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Using a rigidbody/collide...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 09:29 AM
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Solver is too performance...
Forum: Obi Rope
Last Post: quent_1982
20-06-2025, 08:09 AM
» Replies: 40
» Views: 5,003
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Trying to make Kelp |
Posted by: gentlemango - 08-04-2018, 02:02 AM - Forum: Obi Rope
- Replies (2)
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Hi I'm trying to recreate the kelp stalks from Abzu, and I'm trying to figure out if Obi Rope is a good solution.
Video of the Abzu kelp forest
I'm not looking to have as many kelp as they do, maybe between 10-20, but I'm looking to emulate the visuals and behavior of the kelp as closely as possible.
Here is what I'm hoping to achieve: - Grow and shrink the kelp dynamically
- Kelp stalks swaying
- Leafs being pulled around by the stalks
- Have 'current' forces that push kelp stalks and leafs around
Note that I don't need the kelp to be pushed around by the player or other moving objects, but I wouldn't mind it either.
Does that seem feasible with Obi Rope?
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Fix particles at runtime? |
Posted by: Schaeferyn - 06-04-2018, 06:45 PM - Forum: Obi Rope
- Replies (1)
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I've got a VR scene where a rope has one end fixed into a wall, and a user will grab the other end and move it around and plug it in to various objects in the scene.
The "wall" end of the rope has the first two particles fixed in place, and the "user" end has a pin constraint connected to a cylinder with a rigidbody/collider/VR-grabbable.
My goal is to take the last two particles on the "user" end of the rope and fix them in place when a user plugs it in, but I'm having trouble discerning if it's even possible.
Is it possible to modify particles in this way at runtime? Is there a simpler solution that I'm simply not seeing?
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V3.4 Optimization |
Posted by: Cannias - 06-04-2018, 01:23 PM - Forum: Obi Rope
- Replies (1)
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Hey! I'm trying to make an Android game using obiRope. But after 3.4 update, it seems like optimization got worse. Even just putting couple of ropes in the scene, causes FPS problems. On PC (in unity editor) the scene with 30 ropes has 13FPS (which is not big problem for me) and on Android (after building) the scene with 7-8 ropes has ~15FPS (which is my problem). I use everything default about rope (Solver, Constraints etc.). Is there any suggestions to optimize this? Thanks in advance.
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Determinism in the physics engine |
Posted by: berend - 06-04-2018, 09:46 AM - Forum: General
- Replies (2)
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Hi,
I'm looking into using Obi Rope and maybe some of the other solutions for a game that has a rather complex setup.
We're using three machines on which the game runs simultanously, and one projection is created from the renders of those machines.
Therefore I was wondering whether the Obi physics engine is determenistic.
Thanks!
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how to make the fluid from rest to movement |
Posted by: emilyyujieli - 06-04-2018, 07:36 AM - Forum: Obi Fluid
- Replies (2)
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l have succeeded in using emitter to emit fluid in a bucket and now l wanna set the fluid from rest to movement.Making a movement seems like the rotation effect of washing machine(imitate the effect of Newton bucket experiment ).how should l do? where can add the script?is the script add in ObiParticleRenderer?and how can make the fluid rotate with the bucket ?
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