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Broken scripts with updat...
Forum: Obi Rope
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Forum: Obi Cloth
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Calculating and Reproduci...
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Null Reference, actor not...
Forum: Obi Rope
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Issue with Grasping ObiRo...
Forum: Obi Rope
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Changing extruded rendere...
Forum: Obi Rope
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Baking a rope is causing ...
Forum: Obi Rope
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10-12-2024, 11:06 AM
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Barrier belt - changing l...
Forum: Obi Rope
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Path editor gizmo's appea...
Forum: Obi Rope
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Problems when using multi...
Forum: Obi Cloth
Last Post: Cat3Man
09-12-2024, 03:17 AM
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Character Cloth Issue |
Posted by: coverclubmedia - 19-02-2018, 08:02 PM - Forum: Obi Cloth
- Replies (2)
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Hello,
I have a couple images attached, any idea what is happening? I fear your asset does not work with my characters yet. I think it's scale, but I imported a new character without any rig scaling and it also was totally messed up looking.
I really wish you had made a video tutorial for the character cloth part it would have helped a lot.
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How to change particle skin radius via script? |
Posted by: a12345 - 18-02-2018, 10:56 PM - Forum: Obi Cloth
- No Replies
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Hi,
I have a character cloth that I have given a high skin radius of 0.5 to simulate during a certain part of the scene. However when I begin moving my character really fast, this high skin radius causes a separation in the cloth. I want to reduce the skin radius down to 0.1 just before my character starts moving really fast. Is there any way to change the skin radius of the particles of the cloth through script and not the editor?
Thanks
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Dll Problem |
Posted by: 13ee13 - 12-02-2018, 06:17 PM - Forum: Obi Rope
- Replies (1)
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Hi everyone
I start to use Obi Rope and import your asset but I see this error in console
DllNotFoundException: libOni
Obi.ObiCollisionMaterial.OnValidate () (at Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs:44)
and
DllNotFoundException: $
Obi.ObiCollisionMaterial.OnDisable () (at Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs:32)
but I don't see that error in visual studio.I delete that errors after that I can play my game,I don't take any message.Will this be a problem in the future? What can I do ? I use windows 7.
Another things
1- Can we create rope while playing and connect this rope 2 gameObject's body?
2- Can we extend the length of the rope we are playing while playing
3- Can we break the rope with a certain weight or force and how can we do it
[b]josemendez[/b] answers
1.- Yes. See:http://obi.virtualmethodstudio.com/tutorials/scriptingactors.html
2.- Yes (there's a component, ObiCursor, that allow you to extend/retract the rope from any point in both directions.)
3.- Yes (the rope has a breaking threshold value in newtons. Once this value is exceeded, it will break automatically.)
can you record a video about that subject ? with video ,I can understand easier.
Thank you
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sequence of short ropes connecting pinned objects – problem with stretchiness/jitter |
Posted by: phoberman - 12-02-2018, 01:42 AM - Forum: Obi Rope
- Replies (1)
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Hi –
I'm building a vertical chain of ropes and pinned objects (object/rope/object/rope/object, etc) and the longer the sequence gets, the more elastic the rope gets (if the rigidbodies have a mass of 1) or the more uncontrollably jittery it is (if the rigidbodies have masses of less than 1).
I've gone through the documentation and forums looking for answers – the only suggestion I can find is to make sure that the masses of the rope particles are in a reasonable ratio to the rigidbody mass. But when I change the rigidbody masses to something small like 0.2, everything starts jittering – the more objects in the chain, the more jitter.
The only solution I've been able to find is to leave the rigidbody masses at 1, and set the Distance Constraints Stretching Scale of the ropes to something like 0.25. This works, although it makes everything jump around when the scene starts.
Is there something I'm missing? Suggestions?
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How to apply different parameters to different particles? |
Posted by: a12345 - 10-02-2018, 08:39 AM - Forum: Obi Cloth
- Replies (1)
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Hi,
In the edit particle box of the obi cloth, is it possible to set varying parameters for different vertices. e.g set a skin radius of 0.05 for the top of the skirt but progressively increase it as you move down so that the bottom section of the skirt has a higher skin radius?
After unfixing a section of particles, if I change the skin radius it applies it to all unfixed particles. Instead I want to apply it to only a section of the unfixed particles.
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