Bug / Crash Compiler Error: Invalid Subscript _ShadowCoord - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Bug / Crash Compiler Error: Invalid Subscript _ShadowCoord (/thread-530.html) |
Compiler Error: Invalid Subscript _ShadowCoord - PrismicStudios - 10-04-2018 Hi there! I bought your asset yesterday and It's wonderful if not a bit complex to figure out! I'm on Unity 2017.3.1f1. I'm having the same error as this chap: http://obi.virtualmethodstudio.com/forum/archive/index.php?thread-293.html But for me it's in the cloth, not the rope, and my Shaders already have the lines you instructed them to add. Here's the complete error: Shader error in 'Obi/Particles': invalid subscript '_ShadowCoord' at line 92 (on d3d11) Compiling Vertex program with DIRECTIONAL SHADOWS_SHADOWMASK LIGHTPROBE_SH Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING So what should I do? Thanks! Dano @ Prismic Studios RE: Compiler Error: Invalid Subscript _ShadowCoord - PrismicStudios - 20-04-2018 Hi I'm still waiting for a reply, I really need this asset, but I can't build my game with it. Please help, thanks. RE: Compiler Error: Invalid Subscript _ShadowCoord - josemendez - 20-04-2018 (20-04-2018, 03:15 PM)PrismicStudios Wrote: Hi I'm still waiting for a reply, I really need this asset, but I can't build my game with it. Please help, thanks. Hi there! What Obi and Unity versions are you using? Also, what are your lightmapping settings? RE: Compiler Error: Invalid Subscript _ShadowCoord - PrismicStudios - 20-04-2018 I'm on Unity 2017.3.1f1 and obi cloth 3.4 I'm using Mixed Lighting with baked global illumination in shadowmask mode for some scenes and all realtime in other scenes. RE: Compiler Error: Invalid Subscript _ShadowCoord - josemendez - 23-04-2018 (20-04-2018, 08:33 PM)PrismicStudios Wrote: I'm on Unity 2017.3.1f1 and obi cloth 3.4 Hi there, We are unable to reproduce this in 3.4. This bug was spotted and fixed in 3.2, so it would be a regression. We are investigating if a certain combination of light mapping / graphics options trigger it. In the meantime, there's a relatively easy fix: If you're not using ObiParticleRenderer at runtime (which you most likely aren't), you can simply remove Resources/ObiMaterials/ParticleShader.shader and SimpleParticleShader.shader, or leave them out of the build, as they are only used for visualization/debug purposes and do not affect the simulation at all. Doing this will allow you to build your game. kind regards, |