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Making a ball of noodles
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Towel simulation in Quest
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Can't edit particles |
Posted by: DrInternet - 13-11-2018, 06:46 PM - Forum: Obi Cloth
- Replies (2)
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![](https://obi.virtualmethodstudio.com/forum/images/default_avatar.png) |
Hello,
my problem is that I can't edit particles in Obi cloth. After opening benchmark scene, I click on "edit particles" button, the button goes gray, but there is no particle gizmo nor particle editor toolbbox in scene view. This happens only in existing project; in clean one it works as expected.
At random I also got those to errors:
Menu Component/Physics/Obi/Obi Particle Baker can't be checked because doesn't exist
Menu Component/Physics/Obi/Obi Particle Renderer can't be checked because doesn't exist
Those don't seem to appear in clean project.
Obi Cloth 3.5 and Unity 2018.2.13f
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ropes are not colliding properly |
Posted by: PlayLikePro - 11-11-2018, 05:41 PM - Forum: Obi Rope
- Replies (1)
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![](https://obi.virtualmethodstudio.com/forum/images/default_avatar.png) |
[attachment=200]
[attachment=201]
As you can see, the top frame keep going upward to bring up the rope, the two ropes had collision at first but failed to keep holding on to each other.
Is there a way to improve this?
Thanks in advance,
Po
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Questions before i buy |
Posted by: Smerik - 09-11-2018, 10:51 AM - Forum: Obi Fluid
- Replies (2)
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![](https://obi.virtualmethodstudio.com/forum/images/default_avatar.png) |
Hi,
I would like to ask a couple of questions before I make my purchase:
- Is it possible to make a clay-like fluid?
- Can I dynamically transition between water fluid and clay fluid?
- Does this work in a WebGL Export and how is the performance?
Thanks for answering!
Best,
Erik
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Fluid Emission |
Posted by: FlairBot - 07-11-2018, 03:12 AM - Forum: Obi Fluid
- Replies (3)
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![](https://obi.virtualmethodstudio.com/forum/images/default_avatar.png) |
Hi!
I've recently bought Obi Fluid and it's great!
I'm trying to scale the fluid down a bit and the emission becomes rather obvious when this happens. It seems to pulse regular amounts of particles in a constant flow. e.g. 7 particles, wait a frame or 2, 7 more particles, etc.
I was wondering if there was a way to stagger the emission of particles so that new particles are spawned more regularly and not in spurts. I'm currently using the sphere shaped emitter, ideally I'd like particles to spawn randomly throughout the surface of the sphere at a constant rate, rather than having the surface pulse with particles.
Thanks!
FlairBot
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Performance |
Posted by: ddematheu - 06-11-2018, 08:49 AM - Forum: Obi Fluid
- Replies (2)
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![](https://obi.virtualmethodstudio.com/forum/images/default_avatar.png) |
Hello,
what are the general recommendations of number of particles that can be in the scene at a given time without performance problems?
I am emitting around 1000 particles at a 0.5 rate with a lifespan of 100 and seeing performance issues. Is that expected? Any ways to optimize?
Thanks
ddematheu
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Performance |
Posted by: ddematheu - 06-11-2018, 08:11 AM - Forum: Obi Fluid
- No Replies
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![](https://obi.virtualmethodstudio.com/forum/images/default_avatar.png) |
Hello,
what are the general recommendations of number of particles that can be in the scene at a given time without performance problems?
I am emitting around 1000 particles at a 0.5 rate with a lifespan of 100 and seeing performance issues. Is that expected? Any ways to optimize?
Thanks
ddematheu
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