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Forum: Obi Softbody
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3 hours ago
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Fluid emitter stuttering ...
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20-09-2024, 01:52 PM
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Reduce oscillation or bou...
Forum: Obi Rope
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Can I attach particeattac...
Forum: Obi Cloth
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Fixed timestepping
Forum: Announcements
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18-09-2024, 01:39 PM
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contact.stickImpulse alwa...
Forum: Obi Rope
Last Post: josemendez
18-09-2024, 11:24 AM
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Obi Cloth Renderer Layer
Forum: Obi Cloth
Last Post: josemendez
18-09-2024, 11:06 AM
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Cloth material change on ...
Forum: Obi Cloth
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17-09-2024, 07:18 PM
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Destroying GameObjects im...
Forum: Obi Rope
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17-09-2024, 02:25 PM
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Streo Rendering mode
Forum: Obi Fluid
Last Post: josemendez
16-09-2024, 12:42 PM
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» Views: 178

 
  Can you show me a boob & butt physics?
Posted by: akuei2 - 28-01-2019, 10:31 AM - Forum: Obi Softbody - Replies (2)

Hi, I'm doing a practice at whole morning ... but, I still no idea how to achieve boob & butt physics with this plugin.

Can you show me some tutorial with video style ?

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  Problem of FinalIK and 4.0 ObiAnimatorController
Posted by: yasuchiki - 28-01-2019, 02:27 AM - Forum: Obi Cloth - Replies (2)

Hello! I am using ObiCloth for normal recalculation after character bone deformation. There was no problem with the combination with FinalIK and ObiCloth so far. I think that ObiAnimatorController which can automatically do to the root of the character is absorbing the delay problem.
 
However, in the latest version 4.0, when using FinalIK, the mesh applying ObiCloth is deformed, but the mesh not using other Obi got encountered a problem that bone deformation is not done.
This phenomenon can be solved by disabling FinalIK, even if you disable ObiAnimatorController, it will be resolved.
However, in that case, we will use Unity's Animator and one frame delay will occur with the mesh applying ObiCloth and the other skinning parts.
 
There was no problem until ObiCloth 3.5, ObiAnimatorController was valid and delayed without using FinalIK.
The execution order of scripts using 3.5 and 4.0, the solver, and the update settings of Animator are the same. I tried various things, but it did not solve it.
 
I think that there is something wrong with ObiAnimatorController in this 4.0. Can you solve this problem?
As far as I'd like to use it back to 3.5,
I also want to use the 4.0 Fluid and Softbody, so I'd like to ask for a solution as soon as possible.
 
Or, will you release a new component (new asset) only with the normal recalculation function of the mesh that transforms the bone? I think that it is a very pleasing feature for users who were dissatisfied with bone deformation in Unity so far.

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  [Solved] Oni.WaitForAllTasks - Slow performance.
Posted by: Tesrym - 27-01-2019, 02:04 PM - Forum: Obi Softbody - Replies (6)

Using Unity 2018.3.3f1 + HD Render Pipeline
Softbody 4

I have low performance on most scenes.
Deep profiler image attached highlighting Oni.WaitForAllTasks.
No errors or warnings, except for Plastic Sheet scene.*

Affected scenes:
Deformable Barrels
Elastic Character
*Plastic Sheet (The wall in this scene is missing a mesh, causing NullReferenceException for ObiSoftBody.CreateBones)
Rubber Dragon
---
Ball Pool is OK

This is a clean new project.



In 2018.2.20f1, the profiler has a different look.
No HD Render Pipeline in this project.
Clean project to test the asset.

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  Changing values procedurally via code
Posted by: Lozmosis - 27-01-2019, 09:58 AM - Forum: Obi Cloth - Replies (1)

Hello devs,

Noob here,

I'm trying to set up some nice egg/yolk physics.

One of the things I'm trying to do is to have the soft body yolk inflate from the cracked egg like a balloon.

The way I've found that would work is to lerp the values:
- ObiVolumeConstraints.overpressure from 0 to 70
- ObiDistanceConstraints.stretchingScale from 0 to 4

I've tried setting this up through a co-routine, or using animations to do so but neither seem to work.

The values do change in the inspector, however it doesn't seem to affect the mesh.

When I modify these values real-time in the editor while running, the mesh responds fine (sliding the values up and down will inflate/deflate the yolk).

Any tips?

Much appreciated!
Thank you <3

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  Cutting cluster nodes is possible?
Posted by: Snail921 - 26-01-2019, 07:49 AM - Forum: Obi Softbody - Replies (2)

Hi,
In my use case, I need to cut some of cluster nodes which is automatically created for softbodies.
For example in the image, I would like to cut the nodes in the green circled area.
[attachment=229]
How can I make this happen?

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  Importing Obi Softbody to a project
Posted by: Snail921 - 26-01-2019, 02:44 AM - Forum: Obi Softbody - Replies (3)

Having small issue about importing Obi Softbody asset to a new blank project.
When I import it from asset store, I receive 44 errors. Please see the attachment for the captured log.
[attachment=228]
This can be solved by adding other Obi asset like Obi Cloth.
I checked with Unity 2018.2.19f1 and 2018.3.0f2 and the results are the same in both version.
What is wrong?

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  Obi Rope on Unity 2017.3
Posted by: lesley - 25-01-2019, 05:43 PM - Forum: Obi Rope - Replies (5)

I was using Obi Rope 3 last night on a project that has a tight deadline and this morning I was going to re-download Obi Rope 3 at work and I noticed the upgrade happened over night.  We are still on Unity 2017.3 and Obi Rope 4 requires 2018.1.  How can I download the latest version of Obi Rope 3?  Is there a way to access previous versions through the Unity Asset store.

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  My shirt
Posted by: Richard - 25-01-2019, 12:23 PM - Forum: Obi Cloth - Replies (7)

I tried to apply obi cloth to my shirt, but it does not drop by gravity like tutorial. I want you to check what is the wrong point.


I would like you to see this too.

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  Obi 4.0 is live
Posted by: josemendez - 25-01-2019, 10:11 AM - Forum: Announcements - Replies (8)

Hi all,

Obi 4.0: Cloth, Rope, Fluid and the new ObiSoftbody are now available in the Asset Store.

We are also releasing other assets but since they are not part of Obi family, they are announced through our newsletter or our website and social networks. Find everything else here: http://www.virtualmethodstudio.com

A word of warning: before upgrading your existing projects, please note that Obi 4.0 is not backwards compatible with 3.x. This means you will have to remove all your ObiActor components and re-add them (not just reinitialize them). This is because a lot of the serialized component data from previous versions is now incomplete or downright obsolete.

Expect a slight performance and stability boost, specially for ObiFluid. Also check out all the new features:

- Much improved curve component for ObiRope.
- The new ObiRod actor (included in ObiRope)
- Color mixing and diffusion for ObiFluid
- The all-new ObiSoftbody
- Simpler and faster particle API, now that memory is shared between C++ and C#.

We have also updated and extended the online documentation to reflect 4.0 changes, these are some of the revamped/new pages:
http://obi.virtualmethodstudio.com/tutor...urves.html
http://obi.virtualmethodstudio.com/tutor...setup.html
http://obi.virtualmethodstudio.com/tutor...aints.html
http://obi.virtualmethodstudio.com/tutor...icles.html
http://obi.virtualmethodstudio.com/tutor...ropes.html

We will continue updating the docs, and uploading minor Obi versions packed with improvements. As always, we're dead set on making Obi as fast, versatile and robust as possible. If you have questions, comments, requests or think you found a bug, do not hesitate to contact us.

cheers,

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  colliders for obi cloth
Posted by: Richard - 25-01-2019, 09:40 AM - Forum: Obi Cloth - Replies (1)

I watched the video on youtube(https://www.youtube.com/watch?time_conti...HaSVKzU8ks) about collider of obi cloth. But there is no obi collider group. And I tried obi collider instead of that, error happen. What can I do?

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