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ObiRope Mesh Renderer
Forum: Obi Rope
Last Post: quent_1982
Yesterday, 11:27 AM
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How to dynamically change...
Forum: Obi Rope
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Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
04-07-2025, 09:52 AM
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How to implement/sync Obi...
Forum: Obi Rope
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01-07-2025, 01:48 PM
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Collisions don't work con...
Forum: Obi Rope
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27-06-2025, 03:05 AM
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Force Zone apply differen...
Forum: Obi Rope
Last Post: chenji
26-06-2025, 11:41 AM
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Can I blend in and out of...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 04:42 PM
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Using a rigidbody/collide...
Forum: Obi Cloth
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24-06-2025, 09:29 AM
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Solver is too performance...
Forum: Obi Rope
Last Post: quent_1982
20-06-2025, 08:09 AM
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Obi 7 Model Scaling
Forum: Obi Cloth
Last Post: alkis
19-06-2025, 02:37 PM
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  Compile errors => What Unity version to use ?
Posted by: GameKitten - 03-04-2019, 05:24 AM - Forum: Obi Softbody - Replies (5)

Hi,

Purchased the plugin yesterday, tried with unity 2018.1.0 and the latest 2018.3.11f1.

Same errors.


Doing menu > obi > about > install doesnt fix the errors.


What version of unity must i use ? on the asset store it says "Package has been submitted using Unity 2018.1.0."


Also in the 2018.3.11f1 i can press play and it works, and on the other version it says all compiler errors must be fixed.



[Image: obi_errors.png]

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  How to add objects along rope without them affecting the rope
Posted by: yyy-2c2p - 02-04-2019, 09:57 PM - Forum: Obi Rope - Replies (2)

Is there a way to add objects along the rope, similar to how the start and end prefabs work? I don't want to use pin contraints because the attached object would have an effect on the rope.
I need to do this programmatically because I have ropes that change size. Is this at all possible?

Thank you.

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  Support for PolygonCollider2D?
Posted by: PuppyPuppyPuppy - 01-04-2019, 06:29 PM - Forum: Obi Softbody - Replies (2)

I was wondering if there are plans at some point to include support for PolygonCollider 2D.  The documentation says that this is the only type of collider not currently supported.  It would be useful in 2D projects, especially with the attention Unity is giving with things like SpriteShapes (which currently use either edge colliders or poly 2D colliders).

Thanks!

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  How to use gravity
Posted by: Richard - 01-04-2019, 01:04 PM - Forum: Obi Cloth - Replies (1)

I would like to use gravity on script. How can I enable gravity on script?

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  softbody not deformed
Posted by: songsongsong - 31-03-2019, 02:51 PM - Forum: Obi Softbody - No Replies

i have put softbody on several models.
most models are working.
however this model is not woking.  the "particle renderer‘ indicators are displayed as expected. however  the real mesh not deformed as those particle renderer.
[attachment=310]
this is deformed photo.  only particle renderer deformed, the model not deformed

[attachment=311]
this is no-deformed photo.

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  Can softbody tear up like cloth or rope?
Posted by: NoodleSwag - 30-03-2019, 10:49 AM - Forum: Obi Softbody - Replies (1)

Hi Devs,


Is there currently a feature for this? Since its already implemented on Obi Cloth and Obi Rope?


Thanks

NSwag

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  Pseudo-2d capacity from video
Posted by: Tyler_Fox - 29-03-2019, 08:59 PM - Forum: Obi Fluid - Replies (1)

Hello. In the demo video (https://www.youtube.com/watch?v=0DF5IBvvKKE) at 0:21 I saw a container with a side view. How can I do it in Unity? As well as partitions in it

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  Other constraints than shape matching
Posted by: RandomWaterbird - 29-03-2019, 03:41 PM - Forum: Obi Softbody - Replies (1)

Hi,

I'm trying to understand how other constraints work. I've tried ticking the distance and volume checkboxes in the solver component, and then adding distance and volume constraint behaviors to my soft body. Yet, when running the simulation, the whole object collapses.

Maybe I don't understand these constraints properly? The only constraint that seems to work is shape matching. This is also the only constraint that has samples.

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  ObiParticleRenderer
Posted by: mimarilker - 29-03-2019, 01:38 PM - Forum: Obi Fluid - Replies (10)

Hi,

Is it possible to duplicate particles in visual without increasing the actual numbers of particles? Then I can use ObiParticleRenderer instead of Unity Native Particle System which cannot visualize viscosity, vorticity, pressure etc.

If this is not possible is there a way to utilize Unity Native Particle System to render not speed only but also the other parameters as I mentioned (viscosity, density, vorticity etc.).

Last, your support and the asset are amazing and you the people reading this post, don't think even for one second before buying this excellent asset!

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  Addition of Obi Collider
Posted by: Richard - 29-03-2019, 09:12 AM - Forum: Obi Cloth - Replies (7)

Hello.

This is very basic question, but I cannot add Obi collider by AddComponent.
My code is.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ManSetting : MonoBehaviour
{
    public GameObject man;
    // Start is called before the first frame update
    void Start()
    {
        man.AddComponent<MeshCollider>();
        man.AddComponent<ObiCollider>();
    }
}

However, error massage is displayed like the image.

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