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  Just bought obi. Unity shuts down during import
Posted by: Bilic - 01-02-2019, 05:55 AM - Forum: Obi Rope - Replies (19)

I just purchased obi rope and i'm having an issue. Unity shuts down during import. I've tried multiple versions of unity all 2018 and above including the latest version. Tried removing unity and cleaning registry along with all other folders and same issue. I'm using this as a school project and would like to be able to get this sorted as soon as possible.

Sorry for the long Log just didn't want to leave anything out.


Refreshing native plugins compatible for Editor in 8.43 ms, found 3 plugins.
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni.dll
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni.dll
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.UpdateCollisionMaterial(intptr,Oni/CollisionMaterial&)
at Obi.ObiCollisionMaterial.OnValidate () [0x00056] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:44

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 44)

Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni.dll
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni.dll
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.CreateCollisionMaterial()
at Obi.ObiCollisionMaterial.OnEnable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:27

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 27)

done. [Time: 51.373260 ms]
Updating Assets/Obi/Sample Scenes/SampleResources/HighFriction.asset - GUID: 56297c6e785b44eb28e469b62cedc016...
DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.UpdateCollisionMaterial(intptr,Oni/CollisionMaterial&)
at Obi.ObiCollisionMaterial.OnValidate () [0x00056] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:44

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 44)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.CreateCollisionMaterial()
at Obi.ObiCollisionMaterial.OnEnable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:27

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 27)

done. [Time: 24.055226 ms]
Updating Assets/Obi/Sample Scenes/SampleResources/EnvironmentDF.asset - GUID: 5eb5ff1af3a3f4a14977448198c232ae...
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni.dll
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni.dll
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni.dll
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.CreateDistanceField()
at Obi.ObiDistanceField.OnEnable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiDistanceField.cs:54

(Filename: Assets/Obi/Scripts/Collisions/ObiDistanceField.cs Line: 54)

done. [Time: 52.641179 ms]
Updating Assets/Obi/Sample Scenes/SampleResources/Ice.asset - GUID: 7e318fd02475245f48f8f968e5ef09d5...
DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.UpdateCollisionMaterial(intptr,Oni/CollisionMaterial&)
at Obi.ObiCollisionMaterial.OnValidate () [0x00056] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:44

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 44)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.CreateCollisionMaterial()
at Obi.ObiCollisionMaterial.OnEnable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:27

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 27)

done. [Time: 22.583835 ms]
Updating Assets/Obi/Resources/DefaultRopeSection.asset - GUID: a12fab338b6cc450daae6f6c041fef86...
done. [Time: 21.113431 ms]
Updating Assets/Obi/Sample Scenes/SampleResources/LowFriction.asset - GUID: b231b678223e044588ce32ebccbe77f3...
DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.UpdateCollisionMaterial(intptr,Oni/CollisionMaterial&)
at Obi.ObiCollisionMaterial.OnValidate () [0x00056] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:44

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 44)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.CreateCollisionMaterial()
at Obi.ObiCollisionMaterial.OnEnable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:27

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 27)

done. [Time: 23.212032 ms]
Updating Assets/Obi/Sample Scenes/SampleResources/MediumFriction.asset - GUID: d368f2c47473d4bfb8dd9f08073cb403...
DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.UpdateCollisionMaterial(intptr,Oni/CollisionMaterial&)
at Obi.ObiCollisionMaterial.OnValidate () [0x00056] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:44

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 44)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.CreateCollisionMaterial()
at Obi.ObiCollisionMaterial.OnEnable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:27

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 27)

done. [Time: 22.526875 ms]
Updating Assets/Obi/Plugins/iOS/Oni.h - GUID: 03646faf401f74c9e8e73b6365c17f63...
done. [Time: 28.087478 ms]
Updating Assets/Obi/Plugins/Android/armeabi-v7a/libOni.so - GUID: 17ee7dcf8e257477b93c077d54c798fb...
done. [Time: 29.344860 ms]
Updating Assets/Obi/Plugins/Android/arm64-v8a/libc++_shared.so - GUID: 2246ddc641dff4615884b65bd5612954...
done. [Time: 29.789669 ms]
Updating Assets/Obi/Plugins/iOS/libOni.a - GUID: 480286a2338ca4cb6a36110dcd0614f4...
done. [Time: 27.001631 ms]
Updating Assets/Obi/Plugins/iOS/OniHelpers.h - GUID: 4f88b733d928048638365465e86b8f3b...
done. [Time: 25.472292 ms]
Updating Assets/Obi/Plugins/Android/x86/libOni.so - GUID: 6a8150ad1b7c140b98640eab40a1c2b0...
done. [Time: 28.111512 ms]
Updating Assets/Obi/Plugins/x86/libOni.so - GUID: 88448b11249634f08b945b0d34e3844e...
done. [Time: 27.883675 ms]
Updating Assets/Obi/Plugins/Android/x86/libc++_shared.so - GUID: a91ed7ff7ee034fc891e4b665a3dfbff...
done. [Time: 29.178921 ms]
Updating Assets/Obi/Plugins/Android/armeabi-v7a/libc++_shared.so - GUID: ba970f948815f4d80931d2e0de373138...
done. [Time: 30.823166 ms]
Updating Assets/Obi/Plugins/x86_64/libOni.so - GUID: bd7704a5aa9874f209b6e16cd06c6c63...
done. [Time: 29.887125 ms]
Updating Assets/Obi/Plugins/x86_64/libOni.dll - GUID: e2c2ebd4a8d9a4f9c962e342f097d0f2...
done. [Time: 27.217615 ms]
Updating Assets/Obi/Plugins/x86/libOni.dll - GUID: eb02e369b26e142719b77dde09868e40...
done. [Time: 30.083025 ms]
Updating Assets/Obi/Plugins/Android/arm64-v8a/libOni.so - GUID: ec20d84f513be4ff68f6efc457203d9c...
done. [Time: 30.751720 ms]
Updating Assets/Obi/CHANGELOG_rope.txt - GUID: f5729eb8875554844bfa34243d09293e...
done. [Time: 22.538070 ms]
Updating Assets/Obi/Sample Scenes/SampleResources/Models/ChainLinkRed.prefab - GUID: 146d00c93fd0b40f48ddbeb387e0239f...
done. [Time: 39.707486 ms]
Updating Assets/Obi/Sample Scenes/SampleResources/Models/ChainLinkWhite.prefab - GUID: 2bcfa0b5aa24745b4a0c4dd339a7792e...
done. [Time: 38.124481 ms]
Updating Assets/Obi/Sample Scenes/SampleResources/Models/SparksEmitter.prefab - GUID: da3001df5143f415cb28fad0b8ffb069...
done. [Time: 39.695634 ms]
Updating Assets/Obi/Sample Scenes/SampleResources/Emitter.prefab - GUID: f5294d9759cc44a2cb03d667f5c10ddd...
done. [Time: 51.528663 ms]
Script Compilation Pipeline Post Process Assets time: 0.000804s
Assembly Updater Post Process Assets time: 0.007365s
Unloading 100 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 100.2 MB.
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni.dll
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni.dll
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.DestroyCollisionMaterial(intptr)
at Obi.ObiCollisionMaterial.OnDisable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:32

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 32)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.DestroyCollisionMaterial(intptr)
at Obi.ObiCollisionMaterial.OnDisable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:32

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 32)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.DestroyCollisionMaterial(intptr)
at Obi.ObiCollisionMaterial.OnDisable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:32

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 32)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.DestroyCollisionMaterial(intptr)
at Obi.ObiCollisionMaterial.OnDisable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:32

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 32)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.DestroyCollisionMaterial(intptr)
at Obi.ObiCollisionMaterial.OnDisable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:32

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 32)

Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni.dll
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni.dll
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.DestroyDistanceField(intptr)
at Obi.ObiDistanceField.OnDisable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiDistanceField.cs:63

(Filename: Assets/Obi/Scripts/Collisions/ObiDistanceField.cs Line: 63)

System memory in use after: 100.3 MB.

Unloading 127 unused Assets to reduce memory usage. Loaded Objects now: 1386.
Total: 20.814806 ms (FindLiveObjects: 0.336817 ms CreateObjectMapping: 0.027656 ms MarkObjects: 5.305109 ms DeleteObjects: 15.143249 ms)

Shader warning in 'Obi/FlatSurfaceShader': floating point division by zero at line 51 (on d3d11)

Compiling Fragment program with UNITY_PASS_META
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR

(Filename: Obi/FlatSurfaceShader Line: 51)

Refreshing native plugins compatible for Editor in 17.19 ms, found 4 plugins.
Preloading 1 native plugins for Editor in 0.20 ms.
DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.UpdateCollisionMaterial(intptr,Oni/CollisionMaterial&)
at Obi.ObiCollisionMaterial.OnValidate () [0x00056] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:44

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 44)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.CreateCollisionMaterial()
at Obi.ObiCollisionMaterial.OnEnable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:27

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 27)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.UpdateCollisionMaterial(intptr,Oni/CollisionMaterial&)
at Obi.ObiCollisionMaterial.OnValidate () [0x00056] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:44

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 44)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.CreateCollisionMaterial()
at Obi.ObiCollisionMaterial.OnEnable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:27

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 27)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.UpdateCollisionMaterial(intptr,Oni/CollisionMaterial&)
at Obi.ObiCollisionMaterial.OnValidate () [0x00056] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:44

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 44)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.CreateCollisionMaterial()
at Obi.ObiCollisionMaterial.OnEnable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:27

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 27)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.CreateDistanceField()
at Obi.ObiDistanceField.OnEnable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiDistanceField.cs:54

(Filename: Assets/Obi/Scripts/Collisions/ObiDistanceField.cs Line: 54)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.UpdateCollisionMaterial(intptr,Oni/CollisionMaterial&)
at Obi.ObiCollisionMaterial.OnValidate () [0x00056] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:44

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 44)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.CreateCollisionMaterial()
at Obi.ObiCollisionMaterial.OnEnable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:27

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 27)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.UpdateCollisionMaterial(intptr,Oni/CollisionMaterial&)
at Obi.ObiCollisionMaterial.OnValidate () [0x00056] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:44

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 44)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.CreateCollisionMaterial()
at Obi.ObiCollisionMaterial.OnEnable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:27

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 27)

You are trying to replace or create a Prefab from the instance 'Emitter' that references a missing script. This is not allowed.
Please change the script or remove it from the GameObject.

(Filename: C:\buildslave\unity\build\Editor/Src/Prefabs/PrefabCreation.cpp Line: 208)

You are trying to replace or create a Prefab from the instance 'Emitter' that references a missing script. This is not allowed.
Please change the script or remove it from the GameObject.

(Filename: C:\buildslave\unity\build\Editor/Src/Prefabs/PrefabCreation.cpp Line: 208)

You are trying to replace or create a Prefab from the instance 'Solver' that references a missing script. This is not allowed.
Please change the script or remove it from the GameObject.

(Filename: C:\buildslave\unity\build\Editor/Src/Prefabs/PrefabCreation.cpp Line: 208)

Script Compilation Pipeline Post Process Assets time: 0.000083s
Assembly Updater Post Process Assets time: 0.011262s
Opening scene 'Assets/Obi/Sample Scenes/FreightLift.unity'
Load scene 'Assets/Obi/Sample Scenes/FreightLift.unity' time: 0.014487 ms
LightmapEditorSettings: switching bake backend from 1 to 0.
Unloading 116 Unused Serialized files (Serialized files now loaded: 0)

Print this item

  Throw a rope like a grappling hook
Posted by: roykoma - 31-01-2019, 05:26 PM - Forum: Obi Rope - Replies (1)

Hey,

is it possible to recreate the behaviour shown in the video between 6:25 and 7:30 with Obi Rope? If so - what parts of the api should I look into to make that happen?


Specifically talking about the spinning and upwards throwing. 

I guess the climbing part could be achieved with joints and/or constraints?

Thank you in advance!

Roy

Print this item

  differernt friction is possible?
Posted by: _gaoyu_ - 31-01-2019, 04:18 PM - Forum: Obi Softbody - Replies (2)

I want to set differernt friction to balls ,   how to do?

Print this item

  Pin constraints not breaking in 4.x?
Posted by: autopsyturvey - 31-01-2019, 01:02 PM - Forum: General - Replies (12)

Hi

I'm having difficulty getting pin constraints to auto-break (using Break Resistance) since upgrading to Obi 4.x (4.0.1).

In my game, I'm adding pin constraints and altering their pinBreakResistance via code, which worked in 3.x, and have also tried setting up a test-case in the editor. 
Either way the pins aren't breaking under duress, even with minuscule breakResistence values.

I posted this in general as I am having the same problem with both Obi cloths and Obi ropes.

Can I just check this is not a bug?

Thanks in advance

Ric

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  ObiParticleRenderer works fine but ObiFluidRenderer does not work in 'FluidMixing'
Posted by: psk_1603 - 31-01-2019, 12:13 PM - Forum: Obi Fluid - Replies (2)

안녕 ~!
샘플 장면 'FluidMixing'을 테스트하고 있습니다.
나는 ObiFluidRenderer를 시도했다.
기본 카메라의 ObiFluidRenderer 구성 요소를 활성화했지만 작동하지 않습니다. 어떻게해야합니까?

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  Not to tear cloth
Posted by: Richard - 31-01-2019, 08:31 AM - Forum: Obi Cloth - Replies (1)

What can I do to make cloth not teared? I do not want to break that.

Print this item

  Different size is possible?
Posted by: _gaoyu_ - 31-01-2019, 05:01 AM - Forum: Obi Softbody - Replies (1)

I buy obi softbody from unity assetstore,but I found can't set different size to balls.
Any idea?

Print this item

  Performance warning on mobile
Posted by: george_playbite - 30-01-2019, 11:05 PM - Forum: Obi Fluid - No Replies

Hello,

On mobile platforms, I'm getting a few of these warnings:


Quote:Tiled GPU perf. warning: RenderTexture color surface (170x302) was not cleared/discarded. See TiledGPUPerformanceWarning.ColorSurface label in Profiler for info

Apparently this is related to not calling this method:

https://docs.unity3d.com/ScriptReference...tents.html

Can you tell me if this applies to Obi? Can we get better performance on Android if we call this somehow?

Thanks.

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  Crash with Obi Cloth 4.0.1
Posted by: Leverpastej - 30-01-2019, 03:05 PM - Forum: Obi Cloth - Replies (1)

Unity crashes right away when it loads in the libOni.dll when I open any of the sample scenes. It worked fine in the 4.0.0 version but now it just crashes. I'm using Unity 2018.3.3f1 (64-bit) on Windows 7 and importing Obi Cloth (4.0.1) into an empty project.

Here is the output for the crash.

Code:
Opening scene 'Assets/Obi/Sample Scenes/ClothSoftbody.unity'
Load scene 'Assets/Obi/Sample Scenes/ClothSoftbody.unity' time: 0.013938 ms
LightmapEditorSettings: switching bake backend from 1 to 0.
Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
Refreshing native plugins compatible for Editor in 6.51 ms, found 4 plugins.
'Unity.exe' (Win32): Loaded 'D:\Repos\ObTEst\Assets\Obi\Plugins\x86_64\libOni.dll'. Cannot find or open the PDB file.
Exception thrown at 0x000007FEE18D11FD (libOni.dll) in Unity.exe: 0xC000001D: Illegal Instruction.
Microsoft Visual Studio C Runtime Library has detected a fatal error in Unity.exe.

Checking the assembly its seems to crash here:
000007FEE18D11FD  vmovss      xmm0,dword ptr [7FEE19873D8h] 
And looking it up vmovss seems to be a avx512 instruction which my cpu does not support. So that might be why it crashed? I don't know much about this stuff but it might be something on my end that caused it.

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  Unknown CPU architecture
Posted by: Lisboa - 30-01-2019, 02:19 PM - Forum: General - No Replies

Hi,
Im using Obi Fluid 4.0 and Unity 2018.3.3f1 and this error appears when I try to create a build:

Exception: Unknown CPU architecture  for library Assets/Obi/Plugins/iOS/libOni.a
UnityEditor.Android.PostProcessor.Tasks.NativePlugins.ProcessPlugin (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String pluginPath, System.String pluginTargetCPU)
UnityEditor.Android.PostProcessor.Tasks.NativePlugins.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installP

Can someone help me?

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