07-11-2018, 10:14 PM
Hi
I have a setup with wire-like ObiRopes that are supposed to connect to an object and lift it.
The end particle is pinned to a Obi/Rigidbody object ("EndPoint").
When connected to object (by script), a hingeJoint is created on the EndPoint and the object to be lifted is set as the connected body on the hingejoint.
This works, but the wire get's really stretched before being able to lift the object off the ground - and then almost like a rubber band. As I pull in the restLength, strain value rises (towards 5), when object finally bounces off. Before connecting the wire is very rigid with distance and tether constraints at max stiffness and very high iteration settings in the solver.
Hope someone can point me in the right direction!
Thanks
I have a setup with wire-like ObiRopes that are supposed to connect to an object and lift it.
The end particle is pinned to a Obi/Rigidbody object ("EndPoint").
When connected to object (by script), a hingeJoint is created on the EndPoint and the object to be lifted is set as the connected body on the hingejoint.
This works, but the wire get's really stretched before being able to lift the object off the ground - and then almost like a rubber band. As I pull in the restLength, strain value rises (towards 5), when object finally bounces off. Before connecting the wire is very rigid with distance and tether constraints at max stiffness and very high iteration settings in the solver.
Hope someone can point me in the right direction!
Thanks