Obi Fluid
Threads
- Increasing FPS (3 Replies)
- Obi Fluid with Sprites. (1 Reply)
- Explosion force on fluids (2 Replies)
- Fluid Color problem (2 Replies)
- Mesh Collider not working But Box Collider (2 Replies)
- Obi Fluid Stickiness (8 Replies)
- IOS Build stuck (47 Replies)
- Boiling Fluid? (4 Replies)
- Amount of liquid in bucket (1 Reply)
- What is minimum pool size? (1 Reply)
- Moving blob (0 Replies)
- Soil simulation (1 Reply)
- How to set number of particles dynamically? (1 Reply)
- Changing Num Particles in Runtime Stops Emission (6 Replies)
- Force zone not working (3 Replies)
- How to detect number of particles in collision? (7 Replies)
- ETA on Obi Fluid HDRP Support (6 Replies)
- Can I view Obi Fluid in the SCENE window? (0 Replies)
- Mulitple color in Simple Fluid. (2 Replies)
- How to control the particle tension? (5 Replies)
- Performance (8 Replies)
- How to setup collision matrix for obi colliders? (4 Replies)
- Obi Fluid Tunneling Issue (2 Replies)
- Why do I get 15 draw calls from Obi if everything is disabled? (1 Reply)
- How to detect collision? (1 Reply)
- LWRP/URP RENDERING EDITOR NOT IN GAME (0 Replies)
- Disk Radius Script Not Working (2 Replies)
- Access ObiEmitter class in C# (2 Replies)
- Solver.OnParticleCollision not work + mix 3 color (4 Replies)
- Particle size over lifetime (2 Replies)